Posted December 16, 2015
Siannah: But then don't ask questions or start a discussion, when you've already deemed your answer as the only one acceptable and cast in stone...
FNV had choices/consequences that changed how the game played drastically (work for NCR/Mr. House/The Legion/Or yourself) meant entirely different paths, endings, and role playing experiences. F3 had choices regarding slaves that changed how you played depending upon which "side" you chose. And I'll start any discussion I want any time I want, just like you can, thank you. But it's not only me that believes 2 being less than 3 is written in stone. That I'm afraid has been true for literally centuries.
But I do just want to say that your passion, my nephew's review and OFP's excellent points have all made me reconsider my "I'm not interested in purchasing" original stand. After all, Civ IV is not an RPG at all but is an excellent game. Gothic 1 and Gothic 2 don't have as much "RPGness" as many games, including the Fallout series, yet are two of my favorite games of all time. I think it was an unfair emotional over reaction to just reject F4 based on the fact that they did away with one of the significant parts of what made the Fallout series great RPG's. I think F4 could be a great game even with less "RPGness" than the previous releases in the series and I should judge it that way instead of solely on it's losses.
But it does still hurt emotionally, as the Fallout series was also one of my favorite all-time series and the skills system was part of why.
Post edited December 16, 2015 by OldFatGuy