Posted February 07, 2021
Dray2k: Ashes is a special game because it automatically assigns minor woakloads through many different CPU cores. This is why it doesn't fully work itself above 65% CPU load in your case, because it doesn't need more power in order to work as intended.
Seconded that AotS is equal parts game and equal parts experiment/showcase in CPU and GPU load balancing. The short answer is: it depends on the game, but usually it caps out pretty quickly and you start hitting diminishing returns. And here we're talking only in the "lower" 1080p range, otherwise you're capped by the GPU anyway.
The current sweet-spot as far as gaming in concerned seems to be 6 cores with HT/SMT. If you have the money for an 8 core with HT/SMT, it's probably a bit more future proof.
That being said, I have yet to run into a situation where my i7-7700 quad-core grandad of a CPU "sweats" enough to dip anything below 60 fps @ 1080p (excluding GPU bound scenarios), so it depends on what you're going for too.
Post edited February 07, 2021 by WinterSnowfall