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mechmouse: Xenon 2

Recently tried to replay it, glacially slow and unforgiving even for a 16 bit game
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Darvond: Ah, Eurojank. That explains a lot. (Given it only appeared on ST and Amiga.)
The Bitmap Brothers were Gods over here

There games are foundational memories for a lot of GenX gamers.

Unfortunately they never transitioned into the 32bit era and faded away
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Darvond: Ah, Eurojank. That explains a lot. (Given it only appeared on ST and Amiga.)
Orly.
Post edited November 23, 2023 by eric5h5
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eric5h5: Orly.
Well, slap my Wikipedia articles, there's a correction to be made.
I think the worst thing you can do is compare older games to new ones or newer series versions.

It's a bit like reading old stories or seeing older movies.

You can improve things with the right approach, but there is no escaping some form of comparison.

Mindset is everything, and nostalgia on it own is rarely enough. You could carefully prepare your mindset, by an approach involving a gradual return to that era. The entirely wrong thing to do, would be playing some latest greatest game and then attempting to enjoy a much older game immediately afterward.

How long you persevere can also be a factor, as it can take a while to get in the right head space.

I started my FPS gaming with Quake, all those years ago, having played nothing like it to that point.
After Quake I went back and tried to enjoy Doom and Wolf3D. I eventually had great success with Doom and played all the releases and many extra levels etc. Doom I could eventually say, that I really enjoyed. Not so with Wolf3D, as after a few levels I just got bored with the sameness and poorer graphics and controls. I can say I enjoyed some of Wolf3D and even appreciated it, but to this day I've never gotten into the right head space to complete the game. I still intend to try though, by attempting the right approach.
I love Indiana Jones and the Last Crusade. It holds a special meaning for me, and it did a lot of things right. However, compared to later point-and-click games that came later (Monkey Island redefined the genre entirely shortly after this one was released), it can seem very outdated. Pixel hunting one "book" in an ocean of "books" is not good design. Surviving the castle section becomes very obnoxious unless you savescum at every corner. And the zeppelin section (the one place where the first aid kit would come in handy, except you can't use the first aid kit once you enter the maze) still haunts my nightmares.

I still recommend it though. The Venice catacombs alone are one of my favourite locations ever in any game. And it got the feeling of adventure and the atmosphere of the movie perfectly.