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Mentalepsy: Is anyone backing Deathfire?
Yeah, I'm backing it. I think it looks like a promising little blobber. Plus it's Guido Henkel, of Realms of Arkania fame. I think he deserves a chance.

Hero-U actually looks better than the initial pitch now.
Post edited November 14, 2013 by Mrstarker
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Starmaker: I wouldn't call it a U-turn, they just ran out of money (as expected, because they barely funded) and are going slow. Now there was a reference to more delicious drama in the recent update, and I'm reading up on it.
I'm not worried about the delivery date, I'm annoyed that they decided their original design (which they emphasized was not another Quest for Glory) wasn't enough like Quest for Glory. That, and the fact that they decided to scrap their engine and start over like a month after the campaign ended.

U-turn is probably a little harsh, but I couldn't pass up the pun.

And yeah, it's their project, they can do that if they want. I just don't want to back another project where there's much risk of that happening.
Post edited November 14, 2013 by Mentalepsy
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Starmaker: I wouldn't call it a U-turn, they just ran out of money (as expected, because they barely funded) and are going slow. Now there was a reference to more delicious drama in the recent update, and I'm reading up on it.
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Mentalepsy: I'm not worried about the delivery date, I'm annoyed that they decided their original design (which they emphasized was not another Quest for Glory) wasn't enough like Quest for Glory. That, and the fact that they decided to scrap their engine and start over like a month after the campaign ended.

U-turn is probably a little harsh, but I couldn't pass up the pun.

And yeah, it's their project, they can do that if they want. I just don't want to back another project where there's much risk of that happening.
I think it was caving to fan pressure more than a U turn. It seemed like the more they tried to justify why they didn't want to do another Quest for Glory, the harder fans and backers rejected it.
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Gonchi: I think it was caving to fan pressure more than a U turn. It seemed like the more they tried to justify why they didn't want to do another Quest for Glory, the harder fans and backers rejected it.
Yeah. I was actually really interested in the original pitch, which they described as 75% RPG, 25% adventure. That sounds like a refreshing mix to me. I think they even posted at one point that RPGs were what they really wanted to make, even back then, which is why QfG turned out the way it did.

I really liked Quest for Glory, but I don't especially want to play QfG 6. If that's what I wanted, I would have backed that other project (I forget the name) and left this one alone. Lessons learned.

So, my enthusiasm for the project has been thoroughly dampened, but of course we won't know exactly how it turns out until it's done. I'm hoping it hasn't gone as far from the original vision as they've implied. My copy's already paid for, at any rate.
Um... you know that they just changed the look, right? It's still tile-based and everything.
Post edited November 14, 2013 by Mrstarker
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Mrstarker: Um... you know that they just changed the look, right? It's still tile-based and everything.
Here's what bothers me, from update 38:
It was clear that what you really wanted was something more like the Quest for Glory series and less like yet another RPG.

As we read your comments, our vision evolved. We put more story and puzzles into the design. We went away from the cartoony look into a more realistic character style like the best Sierra On-Line characters of the 1990's.

Hero-U: Rogue to Redemption evolved from an RPG/Adventure Game into a modern take on Quest for Glory with turn-based, puzzle-oriented combat.
Obviously we don't know exactly what that means in concrete terms, but if you have a link that contradicts this, I would like to see it.
That's exactly like they described the original game -- an RPG/adventure hybrid with turn-based puzzle-oriented combat.

From the Kickstarter page:

Hero-U is a turn-based PC RPG with adventure game puzzles and immersive story.
All they said was that they changed the art style and put some more story and puzzles in the game. It's not like they are suddenly making a point and click Sierra game.


Edit: Oh, and also:
This isn’t a Quest for Glory game. We’re taking everything we learned from making Quest for Glory and from playing games and then using that knowledge to create something that goes beyond anything we have done before.

The reason the Big Game Companies make the same games over and over again is because they will sell. People who liked the games in the past assume they will like the game in the future. But the same-old, same-old stuff gets boring.

Hero-U takes the best parts of all we’ve done and learned over the years and puts it together in new ways. Everyone on our team is putting their art and their heart into making this game great. We’re not some committee-designed, risk-averse Big Game Company… we’re your company. We wouldn’t be here without you.
From: http://www.hero-u.net/leaders/e3future/
Post edited November 14, 2013 by Mrstarker
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Mrstarker: That's exactly like they described the original game -- an RPG/adventure hybrid with turn-based puzzle-oriented combat.
Well, I disagree that they've implied no shift in focus, but that much is down to perception and isn't worth arguing about. Your E3 link makes me feel a bit better, at any rate, so thanks for that. When you put "it's more like Quest for Glory" next to "It's still not Quest for Glory," the latter trumps the former, I think.

Still - to bring this back to Deathfire, even if the Coles end up delivering exactly what I'd hoped, the part of my brain that says "Hey, what you think you're pledging for might not be what you get" is now more wakeful than before, to the detriment of early projects I've considered backing.

I like much of what has been shown of Deathfire so far, but I don't get the sense that the team has nailed down exactly what they want to do with it. I guess I can't hold the real-time combat thing against them too much, since that came out very early on, but the main thrust of the game still seems a bit mushy and the stretch goals represent some serious scope creep.
A card based roguelike:
Hand of Fate, a card game that comes to life
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Mentalepsy: Still - to bring this back to Deathfire, even if the Coles end up delivering exactly what I'd hoped, the part of my brain that says "Hey, what you think you're pledging for might not be what you get" is now more wakeful than before, to the detriment of early projects I've considered backing.
Assuming the game gets finished in the first place. Software development is risky and game development doubly so. There are just so many things that can and will go wrong. It's a gamble at best. So if you are looking for a safe bet, Kickstarter might not be the best place to look.

The risk of a project changing during development is almost a certainty. I've seen a few KS projects evolve during the development and none of them are looking like the initial concepts. It's part of the creative process, really. Making a game is an iterative process and more often than not you don't end up where you started.
PAWS - Prime Alien Watch Squad

Kickstarter put up by friends of mine, concept seems interesting, though it doesn't have the exposure it needs yet. Feel free to ask questions, I will forward them and get back to you with any answers.
Interstellaria

"Explore a vast sandbox galaxy! Experience the spirit of old school space games with modern mechanics. PC/MAC/LINUX/MOBILE"

DRM-Free
Tablets is the only mobile platform i think they are targeting.

its kind of like FTL + Metroid + Terraria (+Starbound)

with some great graphics that would be right at home with the first PC i started gaming on all those 1000s of years ago.
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Mrstarker: Assuming the game gets finished in the first place. Software development is risky and game development doubly so. There are just so many things that can and will go wrong. It's a gamble at best. So if you are looking for a safe bet, Kickstarter might not be the best place to look.
Nah, I know better than that. I never bet more than I can afford to lose. I've always been aware that "this might suck" and "this might never be finished," but "these people might just totally change their mind even though they seem pretty sure of themselves" didn't quite click, even though it probably should have.
Post edited November 15, 2013 by Mentalepsy
The Fate Core Kickstarter (my husband's books arrived yesterday - YAY!) is giving out a breakdown of how the money was used and what they "kickstarted":
http://www.deadlyfredly.com/2013/11/core-ks-breakdown/
Reset : a sc-fi noir adventure game where you use time travel to help your character solve puzzles

http://www.indiegogo.com/projects/reset--4


Interference: cyberpunk stealth platformer

http://www.indiegogo.com/projects/interference