clarry: If it's a nightmare for devs, then they often have to resort to milking low hanging fruit. I don't know if that's good in the end.
Just as with physical commodities, things tend to swing too far in the direction of quantity over quality, to the point that quality products are so marginalized that their price & availability become terrible, if they aren't outright displaced. Race to the bottom.
There are 87 games in my wishlist right now. Eighty. Seven. And that's just the wishlist, not the backlog of stuff I already own. That is mind boggling if you think about how many games one might have had in their "wishlist" 10-15 years ago not to mention in the 90s. And a thing such as a backlog was pretty much non-existant back in the 90s, with fewer and much more expensive games.
I could probably not buy a game for the next year or so, and not run out of new things to play. And my backlog is really jsut a handful of games, but the Witcher 3 itself, with it's expansions, will probably last me for months seeing how after a few weeks it feels like I'm still at the beginning.
I really don't know how the market has not collapsed yet under its own weight.