Posted December 27, 2015
Theoclymenus: @gscotti
It's definitely a game which deserves to see the light of day again. It was quite a bit more complex than, for example Age of Empires 2. The graphics were pretty basic though. I had a blast with it for a while back in the day but I'm struggling to remember how it worked exactly. You had to expand your territory in much the same way as you do in Civilization, I think. So you could expand your borders by means of conquest but also by means of culture etc, and you expanded your overall territory by taking control of zones. Am I right ? I'm not explaining it very well, but it was a bit like a "real time" Civilization I thin. i remember that the nukes in it were very impressive. The problem for me was that, in the end, everything was happening at such a tremendous pace that you had no time to think, and it was a pretty clever, complex game. There were lots of resources too. It was a very satisfying feeling to actually win a game, though. You needed to wipe the sweat off your brow afterwards though !
gscotti: I installed and played Age of Empres for a few hours. My verdict: a bit more hand-holding than with RoN, and far less fun. Here's why: for one thing, you can't drag your units into formation. This is something you can do with RoN by selecting your units and then, instead of just right-clicking where you want them to be, you can right-drag to select where the formation will point towards (and RoN will also nicely draw the formation it will create, so you will have an idea where the units will be when they arrive to destination). Then, the monks: when you point them to retrieve an artifact, when they arrive to the artifact they just stand there like idiots! I actually have to point them back to the monastery! How stupid is that? In RoN, when the merchant is sent to a special resource, it will take care of the whole logistics of it. Also, merchants will set up routes between markets automatically - you don't have to do anything, they'll just automatically start moving using the shortest paths. It's definitely a game which deserves to see the light of day again. It was quite a bit more complex than, for example Age of Empires 2. The graphics were pretty basic though. I had a blast with it for a while back in the day but I'm struggling to remember how it worked exactly. You had to expand your territory in much the same way as you do in Civilization, I think. So you could expand your borders by means of conquest but also by means of culture etc, and you expanded your overall territory by taking control of zones. Am I right ? I'm not explaining it very well, but it was a bit like a "real time" Civilization I thin. i remember that the nukes in it were very impressive. The problem for me was that, in the end, everything was happening at such a tremendous pace that you had no time to think, and it was a pretty clever, complex game. There were lots of resources too. It was a very satisfying feeling to actually win a game, though. You needed to wipe the sweat off your brow afterwards though !
But al that is small potatoes compared to the biggest drawback in AoE: rebuilding farms!? In Age of Empires farms have to be constantly rebuilt. How much fun is that? About as much fun as three consecutive kicks in the bollocks, I reckon. I don't see how RoN can be harder than AoE - AoE has all the things that make it easy for an AI to play, and hard for a human. RoN levels the field quite a bit.