Charon121: I remember that one. For starters, so many of the skills are completely useless because they were not actually implemented in the game. Secondly, there's no way to find out what all those spells with weird names actually do (I mean – "Plumbumbarum", is that something for unclogging your toilet?). Then the unforgiving level-up system governed by RNG and chance. Theoretically, you can have all your skill points fail, wasting an entire level-up, which are so rare. Oh, and you can forget about save scumming, as the game takes away a number of XP each time you save. Even if you somehow brave the cruel character building mechanics, you will set off into the wilderness without a bedroll and catch a disease. Or have a critical fail with your weapons and get a gangrenous wound.
Haha exactly.
Some of the spells sound pretty hilarious.
And why would someone want to conjure a harmless blast of wind, a rainbow bridge or turn an enemy into a mushroom?
And the promised chimaera can't be summoned according to what I've heard, some neccessary items just don't exist.
Yeah, never forget your bedroll, or your warm cloth, else you catch a cold or in German a 'Brummschädel' for whatever reason it is called like that, I would rather think you get that from spending a merry drinking session in the local bar :o
Maybe there's a sense behind the spells, maybe some are indeed plain useless, one will never know, first you would have to find the right scope of application but I don't want to imagine how much time would be required...
A number of XP is taken away each time one saves? oh nice to know, never noticed that :D
It could have been an entertaining game if it wasn't for all these complications :S but some people can probably deal with that^^