Posted February 20, 2015
Nowadays I'd be intimated by games that expect me to read a book (a thick manual) before playing the game. I don't mind complex games, but I want the game to teach me the ropes bit by bit, with a good and extensive tutorial.
Now that I've e.g. played Mechwarrior 3 a bit, I like its tutorial missions. It has lots of controls and things to learn, but as long as you go through the tutorials, you should be fine I think.
Back when I was young, I recall buying Falcon 3.0c (as I generally liked flight combat sims), and really trying to learn to play the game, reading the manual etc. I lost interest before I was able to quite get it, it felt a bit too complex (realistic?), and I don't think it had a good, or any, tutorial? Falcon 3.0c was the reason I started preferring WWI and WWII era flight combat sims, as they have much less to learn, and they are more about dogfighting rather than shooting missiles from miles away.
I've also started Master of Orion and Master of Magic numerous times, but never having stomach to learn them fully to enjoy the game. I am always lost what exactly I am supposed to do (next). Build something? Send ships to all directions? What kind of ships? What are all those different buttons and numbers? Etc.
M.A.X. (on GOG) has a tutorial, but oddly it seems to teach very little what you'll be doing in the campaign missions. It was odd experience, I first played the tutorial missions through, but then as I entered the campaign, it felt I had to re-learn the game. The tutorial missions mostly seemed so different from the campaign missions, and taught the wrong things, as far as I could tell.
Most RTS games are fine to me, the first missions usually are about the basics, you don't get too many units or technology levels, and the complexity ramps up as you go further. Then when I try something like Civilization (the first one) or even Warlords 2 that doesn't explain anything but just throws you in the middle of the game, I lose interest quite fast.
Now that I've e.g. played Mechwarrior 3 a bit, I like its tutorial missions. It has lots of controls and things to learn, but as long as you go through the tutorials, you should be fine I think.
Back when I was young, I recall buying Falcon 3.0c (as I generally liked flight combat sims), and really trying to learn to play the game, reading the manual etc. I lost interest before I was able to quite get it, it felt a bit too complex (realistic?), and I don't think it had a good, or any, tutorial? Falcon 3.0c was the reason I started preferring WWI and WWII era flight combat sims, as they have much less to learn, and they are more about dogfighting rather than shooting missiles from miles away.
I've also started Master of Orion and Master of Magic numerous times, but never having stomach to learn them fully to enjoy the game. I am always lost what exactly I am supposed to do (next). Build something? Send ships to all directions? What kind of ships? What are all those different buttons and numbers? Etc.
M.A.X. (on GOG) has a tutorial, but oddly it seems to teach very little what you'll be doing in the campaign missions. It was odd experience, I first played the tutorial missions through, but then as I entered the campaign, it felt I had to re-learn the game. The tutorial missions mostly seemed so different from the campaign missions, and taught the wrong things, as far as I could tell.
Most RTS games are fine to me, the first missions usually are about the basics, you don't get too many units or technology levels, and the complexity ramps up as you go further. Then when I try something like Civilization (the first one) or even Warlords 2 that doesn't explain anything but just throws you in the middle of the game, I lose interest quite fast.
Post edited February 20, 2015 by timppu