RoloTony: For me, it's the newest XCOM RTS games. I'm intimidated by the possibility they will be too difficult, or they will not live up to the pedigree of the old XCOM games, or both. Maybe it's misplaced and I shouldn't feel intimidated, but I do.
I was very skeptical after playing the demo, but now that I've finished the campaign twice I can say it's pretty much as good as the original. You can choose between four different difficulty settings, so don't worry about it being too hard.
Gameplay has been definitely streamlined and simplified, but not dumbed down. All of the core elements are still there (budget and base management, ufo interception, alien infiltration, ground combat) and they haven't changed much... with the exception of ground combat, which was pretty much reworked from the ground up. The result is that gameplay is smoother and better paced, but it does have a few inconveniences the old X-com didn't.
Pro:
-Less useless micromanagement.
-Ground combat is more tactical.
-Faster missions.
-New mission types and soldier skills.
-A cinematic campaign with some interesting scripted events.
-Feels true to the first X-com.
Cons:
-Equipment loadout depends on the soldier's class, with very little room for customization.
-Enemy reinforcements often spawn out of nowhere.
-Shooting weapons require an enemy target, so you can't purposefully target the environment anymore (except with explosives, but most of the times it's not convenient to do so). So if you want, say, blow up a wall to expose an alien hidden inside a building, like in the old X-com, you can't do that anymore.
-Soldiers can't pick up *anything* in combat. Your medic's bleeding out but he's still got a full medkit? No matter, just watch him die as nobody else can use it.
-You kind of need the expansion to fully enjoy it. If only because EW has much better maps.
All in all I think it's a good remake. I'd say try the demo; even if it dosn't make justice to the full game, you'll probably want to know if you can cope with the changes to the combat system.