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Last of us. On one hand i want to play it, but on the other hand, i'm not so into gore. But i did play alien isolation...
The only thing that deters me from playing anything, is seeing how much useless crap I have to learn in order to play the game.

A good example is playing the standard D&D style games and then trying something else like the Wizardy series. They go out of their way to make something different which is fine. But not to such a point where you lose the meaning of the games design. You want to have players enter the games world and be immersed. Not to have to go through it like sitting in at an insurance seminar.

You lose your audience when the game design has such flaws. Its bad game design. Another reference is the Ultima series. I like the games I really do. But seriously, it loses me entirely after I hit a puzzle that requires a friggin manual check or feely or some nonsense outside of the game.

Like writing everything down to remember stuff. The game should have everything you need in it to begin with and not require the player to find out AFTER the fact they didn't do something in order to win.

Another example? System Shock 1. You can go all the frig to the end and find out the game says FU** YOU! Just because you didn't write down the random numbers on a friggin wall you thought had no meaning. There by making it not possible to complete the game. I mean wtf.... >_>
I mostly (up to only, from time to time) play RPGs and Point-and-Click adventures, so there aren't many games I haven't tried to play or could intimidate me.
I hesitated to try Dark Souls, since everyone used to tell me how hard this game is, but it wasn't that better after all and I wondered why I was so concerned after a few hours in.
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Crewdroog: super meat boy. i am terrible at platformers, and I understand this one is insane.
not so much as indimidation as disinterest for me
if a game doesnt interest me or fails to interest me i will drop it by the way side

since i loath platformers i am not apt to try them regardless for example
Tried to put a game in the other day and it put me in a head lock and asked, "Whatsyerproblem,man?What'syerproblem?" And I can't mention its name because the thing about its name is that....
Bit of a post and run as I'm on my way out but it's more a gameplay mode than a game in general.

I guess the best way to explain it would be with Left 4 Dead 1, then 2 for me. I love the games, I've completed most (maybe all?) of the campaigns on expert in single player, but back when I used to play it I really wanted to play Versus. Thing is, I'm intimidated by the community and not really willing to put up with how toxic I know some of the players can be.

I don't really mind multiplayer games in general but it's just the team element of it and the thought of being raged at because I'm not all that familiar with the tactics people use in that particular game mode. Similar reasoning applies to MOBAs, I've been playing some Heroes of the Storm but I haven't really played anything team based except when I have 4 friends online.

It shouldn't really bother me. I don't really have a thin skin, I play a lot of multiplayer non-team based games and I don't really care if I suck at them - just something about the team element with strangers gets to me and makes me question my aptitude.
Post edited February 16, 2015 by Goatbrush
I'd love to give Creatures another serious try one day. I've bred some from the basic set, but it seems daunting now.
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Goatbrush: Bit of a post and run as I'm on my way out but it's more a gameplay mode than a game in general.

I guess the best way to explain it would be with Left 4 Dead 1, then 2 for me. I love the games, I've completed most (maybe all?) of the campaigns on expert in single player, but back when I used to play it I really wanted to play Versus. Thing is, I'm intimidated by the community and not really willing to put up with how toxic I know some of the players can be.

I don't really mind multiplayer games in general but it's just the team element of it and the thought of being raged at because I'm not all that familiar with the tactics people use in that particular game mode. Similar reasoning applies to MOBAs, I've been playing some Heroes of the Storm but I haven't really played anything team based except when I have 4 friends online.

It shouldn't really bother me. I don't really have a thin skin, I play a lot of multiplayer non-team based games and I don't really care if I suck at them - just something about the team element with strangers gets to me and makes me question my aptitude.
I wouldn't bother with their community either. A bunch of nasty little wankers. Really put me off the game which is a shame.
It's not that I'm really intimidated by anything, but I did stop playing strategy games even though I enjoy them because they're very time consuming and have comparatively less story than adventure/RPG. I do want to play the King's Bounty series and HoMM 5, but will never get to that.

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Wishbone: I'm somewhat intimidated by Planescape: Torment. I want to play it, but I keep putting it off because I don't think I can devote as much time to it as would be necessary to do the game justice. It seems like a game you really need to bury yourself in, not play for maybe an hour every couple of days.
Don't worry about it. As long as you continue and remember what you did before, that should be good enough. Hey, I sometimes see movies 15 minutes here and there. It's not optimal but still enjoyable.
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ET3D: Hey, I sometimes see movies 15 minutes here and there. It's not optimal but still enjoyable.
That is blasphemous in my book. It's not just not optimal, you are doing a disservice to yourself and the movie. You are missing/destroying a number of important elements (flow/rhythm, artistic integrity, atmosphere.) If you don't have time to watch a movie, don't watch it.
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Leroux: King of Dragon Pass. And Blackguards. I feel like I need to read the manual in order to be able to play them and I hate reading manuals.
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CharlesGrey: Blackguards isn't so bad. It's easy enough to get into, and you can successfully play the game, even if you don't understand every single stat and skill mechanic. I would know -- I'm not really familiar with the Dark Eye/DSA rule set, but I almost finished Blackguards 1. I think I was in the last chapter or so, last time I played. :P
I started playing it without reading the manual and it went fine for a while, but then I got more and more frustrated by the seeming arbitrariness of spellcating success and such. It's just no fun in scenarios where you can't afford a single misstep if you lose one or more rounds just because the spell you cast failed and you don't know why.
I took nearly a month to learn how to play Hearts of Iron 3 and that's coming from Hearts of Iron 2. So nope. :D
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Wishbone: I'm somewhat intimidated by Planescape: Torment. I want to play it, but I keep putting it off because I don't think I can devote as much time to it as would be necessary to do the game justice. It seems like a game you really need to bury yourself in, not play for maybe an hour every couple of days.
You don't need to necessarily bury yourself in it so to speak (it will bury you in it as long as you stay engaged with it), but an hour every couple of days probably isn't enough either. Simply for the immersion factor, it is long and deep and you need to be able to take some big bites at a time in order to get into it enough to really appreciate it. Having said that, it's very much like a book series. You need to remember the things that are going on everywhere and what your main character is doing and the overall story once it starts to develop each time you go back to, for certain. As long as you keep it in your mind/know where you left off and what is going on well enough to pick it up and move on along without losing it at all, you should be fine. It's the sort of game where I would say 2 hours is barely doing it service, 4 hours at a time or even more is probably better, 3 you could get away with probably if you need to.
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ET3D: Hey, I sometimes see movies 15 minutes here and there. It's not optimal but still enjoyable.
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drealmer7: That is blasphemous in my book.
I'm sorry I offended your beliefs. I maintain that experiencing something in an imperfect way is a lot better than not experiencing it at all.
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Crewdroog: super meat boy. i am terrible at platformers, and I understand this one is insane.
Oh, it is. The standard game is hard enough to make people who aren't extremely determined to finish quit.

But the real double kick to the teeth is the combination of needing a certain number of extremely small items scattered through the stages to obtain the true ending, forcing you to not only replay but actively search as you do for the items that are usually placed in even more dangerous positions, along with 40 extra levels called Cotton Alley, the absolute hardest levels in the entire game.

Cotton Alley is trying its best to break me at the moment.

And like the person said, I Wanna Be The Guy is supposed to be even harder.
Post edited February 16, 2015 by CarrionCrow