Posted October 09, 2018
(This topic assumes that the games in question have some death or game over mechanic. If you get a game over screen, or if you fail a mission, that would count as a death. I would also count a softlock (when a game becomes unwinnable) as a death.)
Generally, when one thinks about difficult games, one thinks of games where the player is expected to die a lot. However, I have found that this isn't always the case, and sometimes death rate and difficulty do not correlate.
For example:
* La Mulana has a secret dungeon that has a reputation for being incredibly difficult. However, you are unlikely to die there, as enemies do little damage and give a lot of EXP (which, when you get enough, gives you a full heal). We can compare this to La Mulana 2's final area, which is not as difficult, but where dying is a realistic possibility.
* Final Fantasy Mystic Quest has a reputation for being an RPG for beginners. However, while the game is easy, it is actually likely that you will get a few game overs during the course of the game, particularly later on. Just a bit of bad luck and your party will be wiped out. (Rather humorously, it is not that unlikely that you will die to the first enemy in the game; it happened to me in the first playthrough, and if you watch a speedrun race of the game, chances are at least one player will lose to that enemy.) It definitely helps that you can just retry a battle that you lose; if the game had permadeath, or even if it only allowed saving on the world map, I think people wouldn't consider the game to be that easy.
So, any thoughs on this? Any other games that have weird characteristics in terms of difficulty versus death chance?
Generally, when one thinks about difficult games, one thinks of games where the player is expected to die a lot. However, I have found that this isn't always the case, and sometimes death rate and difficulty do not correlate.
For example:
* La Mulana has a secret dungeon that has a reputation for being incredibly difficult. However, you are unlikely to die there, as enemies do little damage and give a lot of EXP (which, when you get enough, gives you a full heal). We can compare this to La Mulana 2's final area, which is not as difficult, but where dying is a realistic possibility.
* Final Fantasy Mystic Quest has a reputation for being an RPG for beginners. However, while the game is easy, it is actually likely that you will get a few game overs during the course of the game, particularly later on. Just a bit of bad luck and your party will be wiped out. (Rather humorously, it is not that unlikely that you will die to the first enemy in the game; it happened to me in the first playthrough, and if you watch a speedrun race of the game, chances are at least one player will lose to that enemy.) It definitely helps that you can just retry a battle that you lose; if the game had permadeath, or even if it only allowed saving on the world map, I think people wouldn't consider the game to be that easy.
So, any thoughs on this? Any other games that have weird characteristics in terms of difficulty versus death chance?