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DubConqueror: Bits of this, bits of that
Yes! Remember dragon age? I'm in the middle of a conversation and then a store pops up. It's was like the old pay phone conversations. "Please insert money to continue conversation."

I loved dragon age, but I put it down until I got the complete game. And in the end, I was still sorting anti-consumer policy.
yes, DLC sometimes aren't worth the price they put at,also greed to get more cash, rather have the old days, fully complete game for that price,
I don't think its ever come up for me. I don't buy the sort of games that pull those sort of shenanigans. Very occasionally I'll buy a story DLC for a game I own already. That's as complex as it gets.
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Tallima: Over the past 5ish years, I've found myself not buying games that I would otherwise buy because I'm not certain what I'm buying and it's not immediately obvious.

Case in point is I recently had a birthday and have some fun money to spend. I saw Titanfall 2 on sale for Xbox and thought of buying it. But there's a bunch of editions. There's normal edition, some dlc bundles, regular dlc, and an ultimate edition that doesn't appear to have dlc included - or, at least, not additional maps.

So I have no idea what I need to buy. Is the regular editon enough? Do I need those extra maps? You know how it is. If you don't have all the maps for some games, it's hard to get into a game. And the ultimate edition unlocks the Titans and weapons and gives xp bonuses. But I've never played the game before, so I have no idea how difficult it is to unlock those things and don't know what xp even does in this game.

And why am I paying more to get an advantage? Doesn't that sound sort of immoral?

But I don't have time to research all this like I did in my younger years. I'm far too busy and, to be honest, annoyed. Why do I need to research the mechanics of a game to make a purchase decision? Why so many options? It's just a bit much. So I moved on.

And then I thought of a few other times in my past where I did the same thing. I don't get Battlefield games anymore for the same reason. And I love Battlefield. And I was really excited about Star Citizen. But it took me over an hour going through their website and then asking people to figure out how to even purchase the game. So that game is obviously not for me.

I like buying a game with all dlc/maps/levels/charcters included. I like to buy a game and play it and not care about a whole market involved with the game. Just buy, play, enjoy, repeat.

Am I alone out here? Are publishers making more money with this model, you think? And so then they use it?

To me, it means the publisher doesn't actually believe in their game. They know the only way to make money isn't by word of mouth or good gameplay. It's by screwing their customer over. Suckering them into buying something cheap, and then showing how it's just an empty shell of what could be, with just a few more dollars.

I wonder, too, if it gives them more development time. Put something out in 6 months and then charger dlc to get a decent game out of it.

What are your thoughts? Similar view or experience? Or am I just old and cranky these days? Do you think their model isn't as complicated as I make it out? Do you think it's anti-consumer? Or the other way around, implementing choice and lower buy-in threshold?
Not on purpose or to make a boycott. But I do lose interest if I see stuff like these 10 million Pathfinder editions. That means games I'm merely somewhat curious about and might have buyed on a whim in the past I do now wave off until they get like really cheap and reduced to only one edition (if I still have interest by then). Games I am totally convinced and hyped for; the top thing I am waiting for I am likely to buy one of the big editions. But thats raaaare. The last time was kind of Pillars of Eternity (kind of because I backed it enough for the everything goes edition) and currently no such game is on the horizon.
Post edited September 19, 2018 by Anothername
I don't - really doesn't bother me at all.

Usually I have no interest in the "extras" - art books and soundtracks really don't do too much for me. Maybe a few in game items or a strategy guide, or extra quests / characters / etc might push me up to a higher tier.

But for the most part, every game I've bought that has had multiple tiers I've been perfectly fine with the base edition.
I've actually bought/backed a total of 3 that have multiple tiers. Surviving Mars I bought the base then season pass then deluxe edition upgrade (bought the last 2 when on sale so technically 1st colony edition). POE II I backed @$99 and added the DLC on for $20 which gave me the $80 edition (I paid for beta access or DLC pass during the campaign and after paid for the other 1 which was same price). Bard's tale IV, I may have a higher tier thanks to rewards but it'll show up as standard edition. Also, by complex tiers, do we mean 5 different tiers for purchase with different stuff or fewer?
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wizisi2k: I've actually bought/backed a total of 3 that have multiple tiers. Surviving Mars I bought the base then season pass then deluxe edition upgrade (bought the last 2 when on sale so technically 1st colony edition). POE II I backed @$99 and added the DLC on for $20 which gave me the $80 edition (I paid for beta access or DLC pass during the campaign and after paid for the other 1 which was same price). Bard's tale IV, I may have a higher tier thanks to rewards but it'll show up as standard edition. Also, by complex tiers, do we mean 5 different tiers for purchase with different stuff or fewer?
It could be 5 editions of the game, or you but a spaceship to get access, or there game is an empty shell and you need to buy certain parts to make it fun or work.
Agree. This excessive product tier placement thing is getting pretty silly. Bah, it's been like this for a time now.

Good thread
Actually the tiered DLC design is designed chiefly around the consuming habits of gamers out there today.
The massive amounts of games that a gamer plays these days, and the quick turn-over of profit, the rapid technology and game design changes have all fed this release type. This is not a company that "doesn't care about the product", but rather a company that has made a corporate decision to make maximum profit from a release. Most pre-plan their strategy from Day 1.

1. Release as soon as possible a playable product (some companies fail even here). It need not be bug free. It need not even have a complete storyline.
This saves on testing, and increases the speed of production-to-release to take advantage of current hardware and software tech so that the game is not obsolete before it launches.
It also immediately develops the fan-base of the game and gets the addict "hooked".

2. Now that the framework / engine is developed, now dribble in "seasons" or bits of storyline. This strings the gamer along, and continues an income stream. Flavour it with items, weapons, skins and maps to keep the addict hooked on new content.

3. Extend the game to a length (or story length) that a gamer would have considered "too long" in the past, or fool them into paying too much over time compared to the overall value of the combined product. By offering some chapters at a time, you don't notice just how long the whole thing was unless you've played the entire thing all in one go.

All this is combined with the marketing / pressure that somehow you are inadequate if you've only bought the base game = $$$ for the developer.
I'm somewhere in the middle of a few other responses. If the pricing/content is not clear without significant research, I'm generally just not buying it. I don't want to spend an hour sorting it out, making a graph, and then deciding how to optimize my purchase.

Realistically, with my current budget I'm not buying a whole lot of games on release anyway, and I do tend to wait for 'final' editions on sale as a result. But I'm definitely not impressed by a game that has 5 different versions and wants me to figure it out.
If I'm interested in the game, I typically wait for the GOTY/Complete/Ultimate/Whatever edition that includes at least the story DLCs. I'm not into multiplayer gaming and I couldn't care less about cosmetics.
Personally, I wait. Really don't feel like putting three or four things in my cart to get the current version of the 'complete' game. Then a while later, "Aw, crap! They added more stuff!" Rinse, repeat.

Screw that. I can wait. My "gotta have it!" days are long past. Currently waiting for Grim Dawn to get a GOTY because I've read that it's a great game, but I can wait to get the whole thing in one complete package. Meantime, there's other stuff to play.

Giving the developers the benefit of the doubt:

- it can allow people access to most of the game at a lower cost.
- it allows them to keep the lights on / pay the bills with an 'early' release, while still delivering most of what they envision for the product by adding the rest after the initial release.
- the customer is presented with choice. "Geez, why did they bother throwing THAT crap in? I'll never play it." So don't buy the DLC with extra content or more play modes that you don't want.
- it can sustain interest in an IP while the follow-up product is being developed.

Or maybe it's simply a way to get more revenue from an existing IP. Not that this is a wrong thing to do. Big games take a long time to develop, and the longer it takes for release the greater the risk of external forces / events screwing up your chance to break even and then turn a profit. For example, a long and drawn-out development runs the risk of someone else coming along and stealing your thunder, offering a similar play experience before you get your own game to market.

The customer part of me wants to look at it cynically and see it as a cash grab. The business owner part of me looks at the necessity of actually making a living at creating games, and taking in enough profit to sustain the business over the development period of the next game.

With those pressures, I can see why this is a common sales tool / revenue generator for them. But I personally prefer to get the whole thing in one shot.
Like others have said I can't stand

Suckarse editions
Meh edition
Okay edition
Lots of stuff edition
Epic roxormyboxerLOLOLOL!O!L!OL edition

When I see this crap, I just wait for the game to be complete and then I'll consider it.

However, Starcraft 2 did do the purchasing tier thing correctly. I'm going from memory here but you had a basic edition (just the base game) and another edition which all the extras were for mutiplayer. If you know you aren't going heavy into the multiplayer, you won't be missing out on anything.
Eh. It's rarely an issue for as I have next to no interest in mainstream games, and these sort of DLC loaded nightmares only happen with big budget games. With indie games at most you have to choose whether you wanna buy the version with the soundtrack included.

I will say though, if merely purchasing your game is a challenge all onto itself, you're not doing your sales any favors.
No. What's the point in skipping a pleasure to play a good game?
Usually I just check all available versions and buy the one that is most attractive given its contents and price. It is not seldom for me to get the "most goodies" version if the game is good (like PoE, Pathfinder). Some goodies have little sense for me (like 'Paradox account' something in the last tier of Tyranny).
Post edited September 21, 2018 by Olauron