Posted November 29, 2023

Many games have a tendency to do some weird gimmick on the hardest difficulty and that's usually a no-no from me. Like not being allowed to save, or enemies respawning or completely changing the gamemplay in some way. Doom 3's hardest difficulty for example. Your HP degrades to 20 but you have the Soul Cube from the start. Never would play on something like that.
As for story difficulty, I don't think I'd ever voluntarily pick that. I need at least some level of engagement from the game to enjoy it.
Also, Crystal Project's Chaos Mode. (Non-Chaos Hard Mode, which I have experienced, is still reasonable fir a first playthrough, though some players may end up choosing to lower the difficulty later on.)
(One little issue with Crystal Project: While you can set the combat difficulty this way, and there's assist mode options that can mitigate the combat difficulty or allow you to skip the racing minigames, there's unfortunately no options that would affect platforming difficulty.)