tremere110: So the million-dollar question:
Will this be available on GoG?
Chaos Reborn is on GOG and X-Com itself is clearly popular, so I see no reason why it wouldn't get on GOG if Snapshot Games requests it, though I did put up a wishlist just in case.
mobutu: I was unaware, so thanks.
Hope it's a good game!
No problem! There's been surprisingly few sites reporting on it, despite how much press the Firaxis Xcoms get, so I imagined there'd be quite a few people not aware of this yet.
Ricky_Bobby: If it's similar to the old ones I'm definitely interested, if it's like the modern X-Com games I'll probably pass.
I get my current classic-but-modern X-Com fix from the Xenonaut game, where game #2 is in the works.
However I can never have too many of these games, not that are
that many around.
Too early to tell, but it's clear that this won't be an as close to identical X-Com clone the way Xenonauts was. Rather than invading earth, these monsters come from the sea and seem to revolve more around mutations than psychic powers. There'll also be large scale units among them that can do that things like spawn more troops or provide cover with mist and which you can hit in specific areas for different effects (disabling abilities, making it go berserk) in addition to the more normal sized units.
Nothing on whether it'll have time units and usage based stat growth, though. What's most important to me is whether or not it won't have the 'trigger' of Xcom, where enemy units get to move into cover during your turn when they first notice you. That always felt like the computer was cheating me out of my reward for outmaneuvering it.
phaolo: Aren't there too many X-Com style games lately? O_o
(not here, in general)
JMich: There are not. There are many games that are inspired by X-Com, but few reach the beauty the original was at its time.
XCOM:EU showed that there is a market for turn based tactical games on all platforms, so people are now trying to make the next big thing.
There's also that this isn't just any X-Com style game, but a Julian Gollop led spiritual successor. The same guy who led the development team of the original.
Now that role role usually gets pretty overrated, but Gollop being involved is at least a good indicator that we'll get some good tactical mechanics.