Ballpoint Universe: Infinite Interesting mix of platforming & shmupping, though the "platforming" is strictly a way to get from one shmup mission to the next, as well as a bit of exploration for collectibles. I really liked the aesthetic too. In the end, I ended up using strictly melee weapons for the shmup missions, which I guess means it was really a "slice'm-up" for me.
If you play this game, do yourself a favor and switch to keyboard/gamepad for the platforming travel. Default Mouse control is barely passable at first, but then gets close to impossible when you actually have to be careful about jumping distances. Mouse can't be beat for the sh'mup sections though. It's just too bad you have to go to the main menu to keep switching between the control schemes - no good reason for all three methods to not be active at ones.
Lilly Looking Through Charming little one-click inventory-less adventure game, Amanita Design style. Beautiful hand drawn levels - unfortunately rendered at a lower native resolution, 1280x720 perhaps - but still quite pretty. The puzzles are for the most Part a little Myst-style. Click everything to see what it does, and then try to figure out what exactly you're trying to do. Animations are unskippable unfortunately. And the "ending" is really just another screen which you would expect to be another puzzle - until the credits start rolling and you realize this title should've been labeled "Episode 1".
But I got the game as part of the
Blink Bundle so definitely got my money's worth :)