Oof, after several extremely busy months at work I've finally found some time for gaming again. One game I'm really looking forward to play (and which I bought already) is Outcast: A New Beginning. But since it's been over twenty years since I beat the first game, I figured that it would be a good idea to do another playthrough of that one first. And of course I did that through its remake: Outcast: Second Contact. Specifically playing the PS4 version on PS5.
I'm quite sure that Second Contact is the best way to enjoy the game today but this remake (or "remake") is a bit of a mixed bag. The game hasn't been improved as much as it could, some of the "improvements" are questionable and many things that should have been reworked have not been touched. Oh yeah, and specifically the intro is just awful. They replaced the fancy CGI intro from the original game with a shoddily animated and unbearably boring 2D montage.
The most obvious update are the graphics which now use modern technology. It doesn't have the fidelity of a modern AAA game but especially the landscapes are very nice to look at. Funnily the level geometry seems to be practically unchanged, which gives the game a peculiar look, but I find that very charming and I think it works great in a game where you explore an exotic alien world. Some of character models also look pretty great, even though I don't necessarily love their new designs. But yeah, I think in terms of graphics the remake is pretty strong.
But here's the thing: like in the case of many other remakes this one still runs the original game under the fancy new dressing. I don't mind that kind of approach, it also worked amazingly well for the remakes of games like Halo and Shadow of the Colossus. However, in this case the underlying game is still pretty rough in many places. The jumping physics are off, climbing doesn't always work, explosions still have extremely wonky behavior and there are still gamebreaking bugs in there. One important story sequence glitched out completely and the only reason I was able to proceed was because I could kill enemies who spawned underground using glitchy explosive weapons. Or an important NPC ran into the ocean and became completely inaccessible (though he didn't drown).
And the developers did update the game in several places but I'm not sure there's a single change that I categorically consider an improvement. The wonky crawling has been replaced with a crouch which gives you fewer stealth options. They just removed the optional first-person perspective, instead adding free vertical aiming and a lock-on system to the third-person perspective - but the lock-on is glitchy and makes it literally impossible to hit moving enemies (and they move a lot!). They added a sprint but sometimes the dude fails to start running but still uses up stamina. You can still ride certain alien animals, and their behavior seems to have been greatly improved, but these animals can't jump anymore which makes navigating the first big world far more tiresome than in the original game. Yikes.
A lot also changed on the UI and this is where things get really controversial in my opinion. The original game was famous for its organic design: instead of quest markers and whatnot you had to ask NPCs if they've seen another guy and they'd tell you the direction or point at the NPC in question. Now all named NPCs are visible on the map (once you've found them at least once), making the original game's cool feature almost unnecessary. The game is also famous for teaching you tons of alien terms and now they've added "translations" in parentheses - again: a feature that directly hurts one of the game's strengths. Luckily it can be turned off. And also stats that (I'm pretty sure) used to be only accessible through dialogue, like your reputation and enemy strength, are now actually visible in the inventory. What they did not bother touching at all, on the other hand, is the inventory which is still difficult to navigate and especially fails to provide easy access to items that you want to use often.
And audio has apparently been left entirely untouched. It's okay for the music because the soundtrack was a high-quality orchestral soundtrack in CD audio quality that sounds as good today as it did back then. The game also still uses the original voices which I think is mostly great but they do have a low audio quality and I'm sure they could have improved the sound with a bit of filtering. What kinda sucks, however, is that the SFX seem to be unchanged as well. The guns sound like ass, the environments sound pretty dead and so on. Eh.
So the remake isn't nearly as good as it could have been but still: it isn't significantly worse than the original game in any area and as I said, I think it's the best way to enjoy the game now.
But is the game enjoyable today in the first place? I think it is! Of course it has aged and it won't blow anyone away anymore after two decades of AAA open-world games but there is still a magic to the game. The plot and the main characters are bland (though the hero's smartass lines are still funny IMO) but it is still a joy to learn about the Talans' culture and mythology. Overthrowing a dictatorship on an alien planet via guerrilla tactics is still satisfying. And the game's organic design based on dialogue and notes rather than millions of markers is still remarkable in my opinion.
Second Contact still isn't a modern game and will be off-putting to most players who grew up with more modern titles but for those willing to experience an old title again (or for the first time) it's pretty great.
Post edited June 12, 2024 by F4LL0UT