Posted October 24, 2023
For context:
https://www.gog.com/forum/general/preferred_way_of_handling_difficulty_levels/post51
Do you remember some notable PC/video games (let's leave e.g. arcade coin op games and multiplayer games out of the discussion) that did not include different difficulty levels that the player can select, nor seemingly any kind of dynamic auto-difficulty either which would change the difficulty automatically based on how well or poorly you play (e.g. I recall Sega Rally and some other racing games are like this, the computer players drive better if you drive better, and slow down if you don't, which feels fake as heck).
And did that lack of free choosing of your difficulty level bother you, ie. you felt the game was too hard or too easy with the one difficulty level, even as much as you stopped playing it due to it?
(You don't have to google and list all "no difficulty levels" games you know, but some examples that you have played yourself, and whether you felt it was a good or bad thing it didn't let you choose the difficulty level yourself.)
Some notable games where I recall there not being difficulty levels:
Dungeon Keeper (also 2?).
Magic Carpet (I think both 1 and 2).
Super Mario Bros games (all of them? NES, SNES, N64...?)
Blood Omen: Legacy of Kain
Legacy of Kain: Soul Reaver
Starcraft
E.g. those from the top of my head. I've barely started Soul Reaver so I can't be fully sure whether it will too easy or difficult for me, but for the other games I can say I didn't find them "too hard" or "too easy" and I didn't wish to be able to select an easier or harder difficulty level myself.
Maybe the closest is Magic Carpet with two hard levels: the water level where there are masses of those lightning-spitting "black horses", and another level with lots of wyverns (dragons). Also with this particular game I do remember people complaining about the difficulty.
However, even those two hard levels were quite manageable and in the end ejoyable to me because:
1. The hardest part with both was right at the beginning of the level, and the longer you survived, the easier it became. So if you died and had to restart the game, it usually (always) happened in the early parts of the level, no need to replay the whole level over and over again.
2. At least with the water level, I recall those lighting-horses would not attack you unprovoked. So it was up to you when you felt you were ready to start fighting them for real.
3. If you felt you were overwhelmed by the enemy, you always had the option to flee, revise your strategy and try again. You were never really cornered, having no choice.
https://www.gog.com/forum/general/preferred_way_of_handling_difficulty_levels/post51
Do you remember some notable PC/video games (let's leave e.g. arcade coin op games and multiplayer games out of the discussion) that did not include different difficulty levels that the player can select, nor seemingly any kind of dynamic auto-difficulty either which would change the difficulty automatically based on how well or poorly you play (e.g. I recall Sega Rally and some other racing games are like this, the computer players drive better if you drive better, and slow down if you don't, which feels fake as heck).
And did that lack of free choosing of your difficulty level bother you, ie. you felt the game was too hard or too easy with the one difficulty level, even as much as you stopped playing it due to it?
(You don't have to google and list all "no difficulty levels" games you know, but some examples that you have played yourself, and whether you felt it was a good or bad thing it didn't let you choose the difficulty level yourself.)
Some notable games where I recall there not being difficulty levels:
Dungeon Keeper (also 2?).
Magic Carpet (I think both 1 and 2).
Super Mario Bros games (all of them? NES, SNES, N64...?)
Blood Omen: Legacy of Kain
Legacy of Kain: Soul Reaver
Starcraft
E.g. those from the top of my head. I've barely started Soul Reaver so I can't be fully sure whether it will too easy or difficult for me, but for the other games I can say I didn't find them "too hard" or "too easy" and I didn't wish to be able to select an easier or harder difficulty level myself.
Maybe the closest is Magic Carpet with two hard levels: the water level where there are masses of those lightning-spitting "black horses", and another level with lots of wyverns (dragons). Also with this particular game I do remember people complaining about the difficulty.
However, even those two hard levels were quite manageable and in the end ejoyable to me because:
1. The hardest part with both was right at the beginning of the level, and the longer you survived, the easier it became. So if you died and had to restart the game, it usually (always) happened in the early parts of the level, no need to replay the whole level over and over again.
2. At least with the water level, I recall those lighting-horses would not attack you unprovoked. So it was up to you when you felt you were ready to start fighting them for real.
3. If you felt you were overwhelmed by the enemy, you always had the option to flee, revise your strategy and try again. You were never really cornered, having no choice.
Post edited October 24, 2023 by timppu