Posted December 09, 2020
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Themken
Old user
Registered: Nov 2011
From Other
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a2055
New User
Registered: Dec 2020
From Venezuela
Posted December 09, 2020
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If you think about it, all our life is just one large game. The man needs to play games (pretend they are tougher than they are, dress nicely, use perfume) to attract the female and sire a son. It's similar to the way we play RPG's. You need to assemble good gear and level to kill a boss.
So yes, i agree, to an extent. However, i don't think it undermines the purspose of my question.
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brunosiffredi
New User
Registered: Apr 2012
From Brazil
Posted December 10, 2020
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Mafwek
Killing for entertainment is harmlees
Registered: Jun 2013
From Croatia
Posted December 10, 2020
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RagingRascal
New User
Registered: Sep 2013
From Austria
Posted December 10, 2020
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How are no deep rpgs being made?
Now there are way more nerdy indie projects than there were around 2008 lol
You guys just want to complain because like me youre getting old and want to be 16 again, just admit it to yourself already.
This high level whinging is just a bit pathetic
Post edited December 10, 2020 by RagingRascal
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SomeGuy8504
Wherever you are it’s the place you need to be
Registered: Dec 2020
From United States
Posted December 10, 2020
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Nottingham Forest won two European Cups in the 70's, look where they are now.
Let's be frank, if you actually disliked playing modern games, you would have stopped playing games in 2005, a few years after the last few games you liked came out.
I understand the main point you were making though, and that's that the big super-marketed games are designed to be less involved than Baldur's Gate 2, so you understandably enjoy them less which is completely fair. That said, that's intentional and you know it, they do it to appeal to the mass market, and not knuckleheads like us who would like to play games all day if possible. But what's wrong with that? We have a little less fun, but millions get to enjoy computer games more instead.
And for Baldur's Gate fans like you, well there's Original Sin, Baldur's Gate 3, Pillars of Eternity, Tides of Numenera, Tyranny, and dozens of others!
user deleted
Angry cat!
Registered: Nov 2012
From Chile
Posted December 10, 2020
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How are no deep rpgs being made?
Now there are way more nerdy indie projects than there were around 2008 lol
You guys just want to complain because like me youre getting old and want to be 16 again, just admit it to yourself already.
This high level whinging is just a bit pathetic
wasteland 2 is ok-ish at best, the outer worlds is painfully boring and pillars of eternity bored me to tears (with exception of the dlc content which is actually good)
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Det_Bullock
Madman in a box
Registered: Jun 2010
From Italy
Posted December 10, 2020
The corporate side of videogames is shit and the products they produce is a direct result of it.
Back when games cost much less to make in terms of money and human capital the execs let more things slide and we all were impressionable wee lads/lassies so even when the influence of the execs was there we didn't see it: remember when all games on PC had to either be FPS or RTS? Or when the Spacesim genre was all but killed because lack of adertising made Freespace 2 into an acclaimed flop? or what happened to Origin Systems under EA?
That's all stuff that happened back in the day.
At least now we have a healthy enough indie scene thanks to digital distribution and sometimes that indie scene will influence mainstream publishers, I doubt Star Wars Squadrons would have been approved without Star Citizen, Elite and No Man's Sky actually making money.
Back when games cost much less to make in terms of money and human capital the execs let more things slide and we all were impressionable wee lads/lassies so even when the influence of the execs was there we didn't see it: remember when all games on PC had to either be FPS or RTS? Or when the Spacesim genre was all but killed because lack of adertising made Freespace 2 into an acclaimed flop? or what happened to Origin Systems under EA?
That's all stuff that happened back in the day.
At least now we have a healthy enough indie scene thanks to digital distribution and sometimes that indie scene will influence mainstream publishers, I doubt Star Wars Squadrons would have been approved without Star Citizen, Elite and No Man's Sky actually making money.
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midrand
Earthling
Registered: Sep 2014
From United Kingdom
Posted December 11, 2020
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Back when games cost much less to make in terms of money and human capital the execs let more things slide and we all were impressionable wee lads/lassies so even when the influence of the execs was there we didn't see it: remember when all games on PC had to either be FPS or RTS? Or when the Spacesim genre was all but killed because lack of adertising made Freespace 2 into an acclaimed flop? or what happened to Origin Systems under EA?
That's all stuff that happened back in the day.
At least now we have a healthy enough indie scene thanks to digital distribution and sometimes that indie scene will influence mainstream publishers, I doubt Star Wars Squadrons would have been approved without Star Citizen, Elite and No Man's Sky actually making money.
I'm sure it makes money for Chris Roberts and Co.
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Det_Bullock
Madman in a box
Registered: Jun 2010
From Italy
Posted December 11, 2020
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Back when games cost much less to make in terms of money and human capital the execs let more things slide and we all were impressionable wee lads/lassies so even when the influence of the execs was there we didn't see it: remember when all games on PC had to either be FPS or RTS? Or when the Spacesim genre was all but killed because lack of adertising made Freespace 2 into an acclaimed flop? or what happened to Origin Systems under EA?
That's all stuff that happened back in the day.
At least now we have a healthy enough indie scene thanks to digital distribution and sometimes that indie scene will influence mainstream publishers, I doubt Star Wars Squadrons would have been approved without Star Citizen, Elite and No Man's Sky actually making money.
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I'm sure it makes money for Chris Roberts and Co.
Post edited December 11, 2020 by Det_Bullock
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Judicat0r
New User
Registered: Dec 2009
From Italy
Posted December 11, 2020
If you are talking about the MMO part then I can agree but keep in mind that's the nature itself of those games to be constantly updated in a never ending fashion.
The single player part, however, is coming together but, I agree on this as well, it is taking way too much time and there are no execuses even with the weekly status updates.
So the MMO part I can agree with partially on its scammy situation but the Squadron 42's development is going to come to an end sooner or later and they have not much excuses for that.
The single player part, however, is coming together but, I agree on this as well, it is taking way too much time and there are no execuses even with the weekly status updates.
So the MMO part I can agree with partially on its scammy situation but the Squadron 42's development is going to come to an end sooner or later and they have not much excuses for that.
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midrand
Earthling
Registered: Sep 2014
From United Kingdom
Posted December 11, 2020
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The single player part, however, is coming together but, I agree on this as well, it is taking way too much time and there are no execuses even with the weekly status updates.
So the MMO part I can agree with partially on its scammy situation but the Squadron 42's development is going to come to an end sooner or later and they have not much excuses for that.
In a normal multiplayer title, there should be a completed game world that is then a starting point for future development. Here nothing is complete - it's just a poor collection of small demos of the engine - flying version, first person shooter version etc. I stopped tracking this in 2015 - and it still looks the same today.
He might finish Squadron 42 at some point (again, this was meant to be finished when - 2014 or something?) but you can clearly see how he pivoted towards endless monetisation. In fact there is no incentive to ever get this to a finished state, that's why he has gone into a cycle of endless development. Hype is maintained through adding more and more functionality and scope that will just never come.
I mean, selling virtual space ships in a non-existent game for $250 american dollars? Come on.
In finance world this would be classified as typical Ponzi scheme (other than not having to pay out anyone - after all, you don't have to deliver on a promise if you keep on moving the goalpost). Bernie Madoff got 150 years in jail for this, but Chris Roberts will probably just walk off a richer man.
Post edited December 11, 2020 by midrand
user deleted
New User
Registered: May 2018
From Ukraine
Posted February 05, 2021
I also fond of playing minecraft now
Post edited February 05, 2021 by user deleted
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KingofGnG
I hunt Ghouls
Registered: Sep 2008
From Italy
Posted February 05, 2021
No it's not.
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Judicat0r
New User
Registered: Dec 2009
From Italy
Posted February 05, 2021
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The single player part, however, is coming together but, I agree on this as well, it is taking way too much time and there are no execuses even with the weekly status updates.
So the MMO part I can agree with partially on its scammy situation but the Squadron 42's development is going to come to an end sooner or later and they have not much excuses for that.
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In a normal multiplayer title, there should be a completed game world that is then a starting point for future development. Here nothing is complete - it's just a poor collection of small demos of the engine - flying version, first person shooter version etc. I stopped tracking this in 2015 - and it still looks the same today.
He might finish Squadron 42 at some point (again, this was meant to be finished when - 2014 or something?) but you can clearly see how he pivoted towards endless monetisation. In fact there is no incentive to ever get this to a finished state, that's why he has gone into a cycle of endless development. Hype is maintained through adding more and more functionality and scope that will just never come.
I mean, selling virtual space ships in a non-existent game for $250 american dollars? Come on.
In finance world this would be classified as typical Ponzi scheme (other than not having to pay out anyone - after all, you don't have to deliver on a promise if you keep on moving the goalpost). Bernie Madoff got 150 years in jail for this, but Chris Roberts will probably just walk off a richer man.
It's not a generic multiplayer title: is an MMO which have longer development cycles, he is (they are) doing what other MMOs have done before nothing more, nothing less.
Squadron 42 development is as well dragging itself from years now and there are not many excuses for that but people often (like to) forget that, like the MMO part, started with a level of complexity unseen before.
Is it right? Is it wrong?
Is it fair? Is it not?
To each their own,
I am an original backer one of the first 2000 backers in the world (I would have been even an earlier one but americans always do stuff in their timezone and not the global one) and golden ticket holder, am I happy with the whole status of the game(s)? Not really, I've grown miildly indifferent from years mostly because of some of their choices along the years that I don't support.
Do I find it a scam? No, at least unless it can be legally called that.
Ah, and 250$ for a ship is really not much if you consider the most expensive ones can go for 2500$ and 1250$ even more if you try to shop in the grey market.