LordMarlock: Ultimately, everything is headed toward platforms like Spotify. You pay a monthly fee and have access to everything and more (in time, I can imagine some bundled/package services). For collectors, there might come an option to pay a special price for an "enhanced" digital license allowing for access without an active subscription.
lupineshadow: No and dear god no.
It would kill independent game developers. And thus kill 90% of the innovation in gaming of which there is not even enough at the moment.
I do think LordMarlock has a point here though. We may not want it but that doesnt mean the industry isnt moving in that direction (did we really want no more physical PC releases and the PC market to be dominated by one platform?).
Similar to Netflix and streaming, Steam was the big kid on the block and making bank being the platform for all PC users. Other devs see the money on the table and want in, creating their own launchers and platforms to create the launcher conundrum we have today (although unlike Netflix, other devs arnt making their games exclusives to their own platforms).
However, the big publishers are now making "streaming game" models a thing. Gamepass by Microsoft, PS Plus by Sony, EA play by EA. Users can now play a multitude of brand new games at a fraction of the cost. Gamepass is apparently making a killing and given most players dont finish most games and "ownership" is not as valued (look at how successful streaming movies and tv has become), I dont see why more and more users dont move toward Gamepass and just forgo platforms like Steam or GOG. Although some say mods, if the majority of gamers (like 50 to 80%) dont even finish games, would they really bother modding when they can instead just play the shiny new release?
LordMarlock: Unless you come up with a system of reselling the game back to the original vendor, with a certain cut. think of GameStop :) Imagine having a right to sell the game back to GoG or Steam after you have played it. You get a certain amount of money back. And, you have a certain time period to utilize this right (similar to what we have currently, but that is based on a number of limitations). The percentage of returned games would make interesting statistics in terms of replayability and the general attitude of player-consumers to individual products-games.
Gamestop is considered a joke because the resale value is fractions of pennies on the dollar lol. Steam basically did implement this with the trials (users can refund games for full price if they play for less than 2 hours within 2 weeks) and it essentially killed an indie developer. An indie game dev, Summer of '58, created a horror game that took less than 2 hours to beat and despite receiving positive reviews, users mass refunded the game. Most games are going to be one and done.
https://www.eurogamer.net/steams-two-hour-refund-policy-leads-to-indie-developer-quitting-game-development "Good, smart designers don't go bust - they develop for iOS, where consumers will happily buy inventive ideas and original IP because it only costs 69p or £1.99, and they make lots of money (relative to their expenditure at least, and sometimes just get insanely rich by any standards)."
Yeah and this is a gross misunderstanding of the mobile market. The mobile market is built around the F2P model because its so dominant so now, people expect games to be free it MTX for the developer to reap returns. This can easily be seen with Nintendo's first mobile venture, Super Mario Run. It was a decent game with high reviews but only made $60 million worldwide since launch because people didnt want to pay the set dollar price of $10. In contrast, Fire Emblewm Heroes raked in 115 million USD in 2020 alone.
Unfortunately, the mobile gaming market is super exploitative. Since the majority of players are free to play and only 20% or so spend, these are a whales the designers cater toward to continue to fund the game. Mobile games dont make money "selling" the initial app. That has to be free or no one is downloading. Mobile games rake in the dough by exploiting the whales they catch which basically funds the enter enterprise. As a result, it also is the top 20 or so most popular mobile games that rake in tons of money.