Posted December 19, 2020
high rated
Hey, whilst it's pretty nice to read through an articulated argument, I have to disagree with your post for a few reasons:
I always try my best to be as constructive, empathic and understandable as I can, but in this case gog isn't anyone's friend nor it deserves a friendly and comprehensive paternal voice saying 'it's ok' when it's not, because it isn't.
All in all, we all know that this isn't about what gamers want or don't want, it's about coercion, censorship, it's about Devotion being a Taiwanese game, and ultimately it's about putting money over everything else. None of those are justifiable in the eyes of many, so why should we encourage that anything goes so long as it's finely wrapped under a constructed empathic and smiley-faced narrative? Once the king's robe has fallen, what's the point on dressing him up again, what's the point on trying to make a company look human, humane, and empathic, when it's none of those things?
Patias: GOG, I know you can't talk about it, but I speak for you: dealing with the Chinese government and its censorship laws is not easy. We know, GOG. We know. And it is understandable that you should have given up releasing a game under the penalty of what we assume to be some kind of sanction that prevents CDPR from selling its products in one of the largest economies in the world
1. Censoring/Taking down a work of art over political pressure coming from a despotic dictatorship is not understandable, it's despicable. Every time this has happened it's been nothing more than despicable and we really shouldn't justify the behaviour and what that behaviour entails for everyone, because it makes sense economically. I always try my best to be as constructive, empathic and understandable as I can, but in this case gog isn't anyone's friend nor it deserves a friendly and comprehensive paternal voice saying 'it's ok' when it's not, because it isn't.
Patias: Honestly, you could have managed this situation in multiple ways. They could, for example, have said something like "Look, guys, unfortunately we had some problems launching Devotion around here, so we apologize to the developer and our customers for what happened. We will work hard so that in the future we can resolve this situation". Do you see how easy it would be? You would not need to mention objectively why, as we understand that this would compromise you, but the form and content of the message that you published was basically calling us, your customers, dumb. Sorry, but this is the reality!
Yes, it is likely that there would be reactions and manifestos in the same way, but the intensity would be a thousand times less, because at least you would have given us a message like "we are sad about this and we understand you". There would be a degree of empathy on our part, do you understand?
2. Sorry but this is horrifying to me. Is this all a PR problem? Is all this OK so long as it's articulated elusively or deceitfully? You said you are a guy who "repudiates any and all censorship practices" but the problem here is objectivity? I honestly don't get it. One of the major and worst problems communication has always had is shaping a narrative that obscures reality, and here we are defending its practice and giving examples on how to do it properly... Yes, it is likely that there would be reactions and manifestos in the same way, but the intensity would be a thousand times less, because at least you would have given us a message like "we are sad about this and we understand you". There would be a degree of empathy on our part, do you understand?
All in all, we all know that this isn't about what gamers want or don't want, it's about coercion, censorship, it's about Devotion being a Taiwanese game, and ultimately it's about putting money over everything else. None of those are justifiable in the eyes of many, so why should we encourage that anything goes so long as it's finely wrapped under a constructed empathic and smiley-faced narrative? Once the king's robe has fallen, what's the point on dressing him up again, what's the point on trying to make a company look human, humane, and empathic, when it's none of those things?