GameRager: 1. They likely want to keep the games here for those who might want to buy them, both to allow people to still play them and buy them if they want. They also likely are legally bound to do so for a set period, and also some devs might not want to sign if they see gog dropping devs left and right for various reasons.
Consistently selling games that are often missing years worth of fixes/features/content is not a good look for GOG though, and it'll only damage their reputation and discourage buyers in the long run.
Imagine being a new user here, buying your first game, downloading & starting to play it, then running into a major bug... and then discovering that the version of the game you bought here is missing a couple of years of updates (including a fix for the bug you encountered), and that this is far from an isolated case... would you be inclined to shop here again? Would you recommend GOG to others after such an experience?
GameRager: 5. Maybe but could they even patent/copyright linux improvements? Also to them it could just be part of luring in linux users and customers......with what else they do I wouldn't put it past them, tbh.
Well, due to the licensing of things like the kernel, Wine, etc. any changes they make have to be shared, but this is not the case for other separate projects like DXVK/D9VK - if they were inclined to do so they could very easily have insisted on keeping them closed source and somehow tied them to Steam, but no, they actually use extremely permissive licensing (zlib/libpng license, e.g.
https://github.com/doitsujin/dxvk/blob/master/LICENSE ).
And of course they're trying to attract people to their service, just as GOG does with their DRM-free selling point (and their other, former core values).
lolplatypus: Yeah, it's basically
this. I'd prefer my games nice and DRM-free, too, I just can't deal with this anymore.
It's especially frustrating when you hold off buying a game for ages hoping for a GOG release. And then when it finally happens you discover that they're only providing the Windows version. And it keeps happening again, and again, and again. It's especially common with the bigger releases, e.g. BioShock Infinite, Dying Light, Metro 2033 Redux, Metro: Last Light Redux, Spec Ops: The Line, XCOM: Enemy Unknown, etc.
I'm still going to insist on DRM-free one way or another for everything I buy, even if it's via Steam.
lolplatypus: I've been thinking about checking out Itch and maybe Humble where possible, just for the added Steam key. That way you'd get DRM-free builds for a part of your library while still having the Steam build as a fallback option. I also did not know about Goldberg, that seems a promising option, too. Thanks for bringing that to my attention.
Unfortunately the DRM-free builds at Humble tend to be neglected even more than they are here, as well as having much less consistency of packaging.
On a side note it looks like we've rustled some jimmies, judging by all of the "low rated" posts in this thread now :p Quick question for those who apparently disapprove of criticism of GOG (not that I expect anyone to answer): how does it help GOG/how are GOG to improve if they're only given positive feedback & told all is well when there are *major* issues with their service?
relevant meme