pkk234: Pretty informative thread it seems like. It's too bad they didn't match the effort. Especially with this much action.
I think this is the most I've seen a game be pushed to be on here. At least in real-time and while i've been active.
Anyways, thread saved. Useful for other devs.
Wesley_de_Waart: Absolutely! Like I mentioned, it has been very heart-warming to see this type of support here. Especially given how hostile the internet can be a times. The GOG forums are very different in that regard! It partially makes me feel guilty for not pulling through, but for now I want to put the game first and focus on distribution later.
Hopefully the future will be bright!
I don't think anyone here can be outraged by the fact that Selaco might not be coming to GOG right away, after all you are a small company and it's understandable that you have a lot of work and are always under stress.
I'd just like to strike a blow in favor of GOG: their requests are more than legitimate, since it's a store that selects its games and tries to promote them at best, unlike the Steam cesspool.
So requesting a working build from a team they don't know is more than legitimate to avoid fraud and other shenanigans, and it doesn't mean they don't respect the work of others. Knowing the launch period and future plans for the game is also a way to plan for advertising coverage and make sure it doesn't get infested with microtransactions, DRM, or get dropped on GOG.
Despite these precautions there are already problematic games that have rightfully incurred the anger of many users, so trying to prevent these situations is the least GOG can do.
Having said that, it's more than legitimate that you want to avoid these practices in order to focus on the game and resubmit it later when you're more comfortable. The game looks very promising, so I wish you good luck!