Posted October 08, 2023
I've noticed that there are some games that start out quite fun, but don't stay that way.
For example, The Prestige Tree Rewritten:
* The first 3 rows are quite fun. The game plays pretty quickly, there's multiple routes, and even on the occasion that you have to wait, it's never more than a few minutes.
* But then, starting in row 4, things slow down significantly. You end up going a while without any interesting upgrades, just getting more of the two new units, occasionally getting an upgrade or doing a challenge, but most of the time just repetitively clicking a couple things on occasion, with waits sometimes being necessary.
* And the following row is also a pain, particularly the Balance layer.
I've heard that Baldur's Gate 3 is like this; people say that Act 1 is good, but Act 2 and 3 aren't that great. (The fact that Acts 2 and 3 weren't in the EA/InDev version, and hence didn't benefit from player feedback, might have something to do with this.
So, what are your thoughts about games that are like this?
For example, The Prestige Tree Rewritten:
* The first 3 rows are quite fun. The game plays pretty quickly, there's multiple routes, and even on the occasion that you have to wait, it's never more than a few minutes.
* But then, starting in row 4, things slow down significantly. You end up going a while without any interesting upgrades, just getting more of the two new units, occasionally getting an upgrade or doing a challenge, but most of the time just repetitively clicking a couple things on occasion, with waits sometimes being necessary.
* And the following row is also a pain, particularly the Balance layer.
I've heard that Baldur's Gate 3 is like this; people say that Act 1 is good, but Act 2 and 3 aren't that great. (The fact that Acts 2 and 3 weren't in the EA/InDev version, and hence didn't benefit from player feedback, might have something to do with this.
So, what are your thoughts about games that are like this?