Posted October 12, 2023
I have tried a dozen or more searches and am having no luck no matter how I word it, so I'm guessing the info doesn't exist anywhere (which is so unbelievable for a 20 year old game).
I want to find a listing of ALL learning point costs for ALL things you can spend them on. After 20 years, no one has ever made a table? Is this Top Secret information or something?
I've got attributes and skills down cold. No problem.
But what I don't know is:
ALL forging options and costs for each.
ALL alchemy options and costs for each (I think I might have that but would like to verify).
ALL animal processing options and costs for each.
ALL will-o-the-wisp options and costs for each.
Does PB/THQ even know? Does anybody?
What I've got for alchemy is:
Healing and Mana:
Essence - 1LP
Extract - 3LP
Elixer - 5LP
Potion of Speed - 5LP
Elixer of Dexterity - 20LP
Elixer of Strength - 20LP
Full refills for life and mana cost gold, not LP's. 1,000 for full life recipe and 1,500 for full mana recipe, but must have already learned essence, extract, and elixer to be able to use the recipe. .
Plus, it would be nice to know prerequisite requirements. For example, I want to forge an Ore Dragon Slayer (1H weapon with 10% to 1H skill). I think it's 160 damage and strength requirement of 140. (Note that this is different from Dragon Slicer, which is found, not forged, and is a 2H weapon).
So, how many total points do I need to budget for that? I'm guessing 2 points for learning forging basics, then....??????
I mean for a 20 year old game it's gotta be somewhere, doesn' it? I'm guessing I'm doing something wrong again.
EDIT: I also posted this on Steam, so if that's against the rules I do apologize and maybe a blue can delete.
WOW!!!! I just noticed the Steam version is, once again, superior to the gog version. I was just curious so I installed the Steam version and sure enough it's different. With the Steam version, the starter mod box comes up (like in Gothic 1 if you added the playerkit). And you have a CHOICE of playing Gothic 2 classic OR the NoTR version. What a concept!!! hint hint hint gog
I want to find a listing of ALL learning point costs for ALL things you can spend them on. After 20 years, no one has ever made a table? Is this Top Secret information or something?
I've got attributes and skills down cold. No problem.
But what I don't know is:
ALL forging options and costs for each.
ALL alchemy options and costs for each (I think I might have that but would like to verify).
ALL animal processing options and costs for each.
ALL will-o-the-wisp options and costs for each.
Does PB/THQ even know? Does anybody?
What I've got for alchemy is:
Healing and Mana:
Essence - 1LP
Extract - 3LP
Elixer - 5LP
Potion of Speed - 5LP
Elixer of Dexterity - 20LP
Elixer of Strength - 20LP
Full refills for life and mana cost gold, not LP's. 1,000 for full life recipe and 1,500 for full mana recipe, but must have already learned essence, extract, and elixer to be able to use the recipe. .
Plus, it would be nice to know prerequisite requirements. For example, I want to forge an Ore Dragon Slayer (1H weapon with 10% to 1H skill). I think it's 160 damage and strength requirement of 140. (Note that this is different from Dragon Slicer, which is found, not forged, and is a 2H weapon).
So, how many total points do I need to budget for that? I'm guessing 2 points for learning forging basics, then....??????
I mean for a 20 year old game it's gotta be somewhere, doesn' it? I'm guessing I'm doing something wrong again.
EDIT: I also posted this on Steam, so if that's against the rules I do apologize and maybe a blue can delete.
WOW!!!! I just noticed the Steam version is, once again, superior to the gog version. I was just curious so I installed the Steam version and sure enough it's different. With the Steam version, the starter mod box comes up (like in Gothic 1 if you added the playerkit). And you have a CHOICE of playing Gothic 2 classic OR the NoTR version. What a concept!!! hint hint hint gog
Post edited October 12, 2023 by OldFatGuy