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Just curious since gog seems to have sales regularly (which while isnt a bad thing.. kinda imho trains people to watch our for discounts instead of buying day 1). Wondering how much people are willing to pay for games on GOG?. For me i used to pay $80- $90 AUD for games at retail outlets. Thought digital would be cheaper but doesnt feel the case (lot more indies to choose from though). Having said that, its very rare i spend over $50AUD on a game on GOG (sorry cyberpunk..and sadly Everspace 2) these days. My average spend seems to be around $25 AUD especially when on sale. Are the sales conditioning people to wait for them?.
You can find a lot of older games on sale for under $5-10, but unless you plan to play older games you are going to find the big releases costing $40-70. I have actually bought two games recently for full price or close to, I bought cyberpunk after the release fiasco and at the same time I bought Horizon Zero Dawn for about $40. I think these prices are acceptable for triple-a games.

At the same time King of Fighters XIV costs $60 which I think is overpriced for a simple brawler compared to the development of some larger titles. King of Fighters XIV is 14gb, Horizon Zero Dawn is 69gb. So it depends.
Post edited January 26, 2021 by marsattakx
About this much.
I hoped that with only three posts here I might get to post this. I should have known that on this forum of all places three posts is more than enough for this to come up :D
I don't have a set a rule for "how much I'm willing to pay for games," since it depends on a lot of factors, like:

- is it missing features on the GOG version (i.e. Achievements, Cloud Saves)...in which case if it is, I generally won't buy it unless it's at least 90%+ off MSRP

- is it a genre I like? (I generally don't like Adventure games, hence I rarely buy them)

- how much gameplay time do I get per dollar spent?( I almost never buy games that won't give me at least a 1:1 ratio at minimum)

- does the game have DRM? (this applies both to GOG itself and also other stores...I'm reluctant to buy games that do)

I almost never pay full retail MSRP (i.e. $49.99 USD or $59.99 USD) for any game, as to do that would very rarely be worth the cost.
Post edited January 26, 2021 by Ancient-Red-Dragon
^ Exactly. I never go over $20 for a game. No exception.
While game duration and style rarity are factors, my biggest one is backlog. The bigger the backlog, the less I'm wiling to pay. Right now, I don't buy single games no matter the price. I only buy bundles, and they must also be heavily discounted.

I have games I've owned for years and yet to play. Getting free games faster than I play them, I don't really buy anything anymore.
That more or less is my limit. For all games (console and otherwise).

Though i'm far more likely to buy if it's $5-$10 (with exceptions, no sports/yearly iteration games)
I'm not in a hurry to play games, so I wait until they cost less than $20. If I really enjoy the game, and I feel the developer deserves more money, I buy a second copy to give as a gift.

I have made exceptions with some physical editions on console, when they are niche games and there are few units left. Years ago there was no problem finding them later second hand, but now with scalpers the prices skyrocket.
Sales are very obviously conditioning people to wait for them, no doubt about that. Up to a point where the price that a given game usually goes on sale for becomes the norm, and an offer will only be attractive when the price drops below that, to a "historical low". The other side of the coin is that often the default prices seem seriously overblown, to make up for that, to a point where they're not really competitive anymore. And you also have to factor in the overabundance of games these days, the much higher supply than demand, with so many gamers already owning more titles than they can realistically play, due to sales, bundles, freebies, constant temptations with new releases, subscription based "flatrates" etc., plus the relatively short lifespan of games, and that many of them end up promising more than they can deliver, or being released in unpolished states, making customers more wary and prone to waiting.

Anyway, for me personally, it depends on the games, and how badly I want them, of course, but the Monkey Island meme actually isn't that far from the truth (+/- $5-10). That's for the higher tier games that I could really see myself playing anytime soon though, and there are not that many of those. Most games are more "I have no clue whether this would be enjoyable to me, but I wouldn't mind giving it a try", and since there are hardly any demos anymore, tbh, the average price I pay for them is about $3, I guess (but I buy a lot of those) ...
Post edited January 26, 2021 by Leroux
I usually go for 150kr or less. Only exception was 300kr for Everspace 2, because I knew I'd like it.
It also doesn't hurt to increase the demand for Freelancer-like games.
I'm willing to pay what's asked for which doesn't mean paying 50~60+. It is rather rare for me to buy games on day 1. Not on PC and not on consoles anymore. I don't wait for sales either. Weeks, months and sometimes even years after release, Bard's Tale I-III remakes, games are in a state where most bugs are ironed out and safe to buy, or, in case of some certain studios well known for releasing hundreds of DLC those are available by then as well. By then it is also likely to find them on sale with an attractive discount >50% where it becomes a no brainer to buy.

On the other hand there are games I wouldn't even buy if discount was up to 90%. Mafia III to name one and certainly others. So it isn't much about money or what I would be willing to pay. Asked how much I would be willing to pay if it was possible? I would select the lowest amount without thinking twice. ;-)
Post edited January 26, 2021 by Mori_Yuki
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Vendor-Lazarus: I usually go for 150kr or less. Only exception was 300kr for Everspace 2, because I knew I'd like it.
It also doesn't hurt to increase the demand for Freelancer-like games.
Hope it is that good as people say :P just waiting for it to be finished
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Niggles: Just curious since gog seems to have sales regularly (which while isnt a bad thing.. kinda imho trains people to watch our for discounts instead of buying day.
I don't buy / pre-order new games Day 1 anyway as it simply encourages more of the same rather sorry situation where releasing unfinished / buggy games has become "normal". As for older games, the sale discounts often are the real prices when compared to 2nd hand disc prices for many of the same games on Ebay, and as Leroux said the base / default prices are often quite overblown in order to make sale prices seem a bargain. Eg, when there's half a dozen of those Bioshock + Oblivion double packs on Ebay on any given day for both PC & XBox for under £5, then suddenly the sale price of £7 sounds far closer to reality than the undiscounted £25. As for "digital games are supposed to be 20% cheaper than physical due to lower (30% vs 50%) distribution costs", that was the 'promise', but it was always the publishers who pocketed that not the consumers. And the real goal was always stamping out the 2nd hand resale market for example reason given above.
For me it depends, as there can be several factors involved.

$10 AUD is about my cutoff, but that gets higher depending on amount of content, and I have gone as high as about $35 AUD but that is with a lot of content and I need to really want that game.

My general rule is I never bother with AAA games unless dirt cheap. In fact a game doesn't even make it to my wishlist 99% of the time if it's over $35 AUD until it comes down below that. I deliberately avoid feeding my urges, so won't even look at the game page of an expensive game, and don't want to know anything about it until the price becomes reasonable.

And whether I buy a game invariably depends on how much I want it, and how much I want it depends on price most of the time. I make a few exceptions for games that really grab me or I collect the series.

One of the issues I have, and it is with ebooks and movies too, is that they should be a lot cheaper as a digital download ... logic tells you that ... no printing costs, no storage or transport costs, no damage costs so no insurance costs, no physical production costs (disc & cover/box) and no replacement costs for errors or bugs, etc.

I find it unbelievable that you are expected to pay as much at Steam for instance for a AAA as you would for a physical version, and you are essentially just renting at Steam. At least with GOG you have some form of ownership.