Posted January 22, 2021
There are many games, mostly RPGs (though there's a few other games that do this, like Secret of Mana, Timespinner, and Unepic), in which you have different skill levels that can be improved in some way. Typically, this is done either through skill points or by using the ability to improve it.
The question, then, is how the abilities should be grouped. In other words, if you use one ability, what other abilities should improve?
Some of the approaches I've seen here:
* Everything is separate (Final Fantasy 2. The Alliance Alive (with position levels), Etrian Odyssey series, Lords of Xulima)
* Closely related abilities grouped together (SaGa 3 DS, where each spell type has its level)
* Group by weapon type or school of magic (Wizardry 8, SaGa Frontier 2 (and maybe Romancing SaGa 2/3)
* Group by broad categories (Dungeon Master, which has 4 main class levels, and all spells fall into one of only 2 types; also see some of this in Avernum; for weapons you would typically have skills grouped by damage type, so no separation of long sword versus great sword for example, but bows would be different)
In particular, one factor is how finely grained the categories should be. For example, I believe Baldur's Gate 1 (classic) has one proficiency that covers all large swords, but Baldur's Gate 2 separates it into categories like long sword, bastard sword, and 2-handed sword. Also, the distinction as to whether, say, Cure 1 and Cure 2 should share the same skill level.
So, the question is, how should these different abilities be grouped, and how finely grained should the skill system be?
(For this question, I could also ask if it matters whether the game uses skill points or improve-by-use.)
The question, then, is how the abilities should be grouped. In other words, if you use one ability, what other abilities should improve?
Some of the approaches I've seen here:
* Everything is separate (Final Fantasy 2. The Alliance Alive (with position levels), Etrian Odyssey series, Lords of Xulima)
* Closely related abilities grouped together (SaGa 3 DS, where each spell type has its level)
* Group by weapon type or school of magic (Wizardry 8, SaGa Frontier 2 (and maybe Romancing SaGa 2/3)
* Group by broad categories (Dungeon Master, which has 4 main class levels, and all spells fall into one of only 2 types; also see some of this in Avernum; for weapons you would typically have skills grouped by damage type, so no separation of long sword versus great sword for example, but bows would be different)
In particular, one factor is how finely grained the categories should be. For example, I believe Baldur's Gate 1 (classic) has one proficiency that covers all large swords, but Baldur's Gate 2 separates it into categories like long sword, bastard sword, and 2-handed sword. Also, the distinction as to whether, say, Cure 1 and Cure 2 should share the same skill level.
So, the question is, how should these different abilities be grouped, and how finely grained should the skill system be?
(For this question, I could also ask if it matters whether the game uses skill points or improve-by-use.)