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How far will you go to survive?



<span class="bold">The Long Dark</span>, an immersive, existential struggle for post-apocalypric survival, is available now DRM-free on GOG.com with a 33% launch discount.

Darkness. Silence. The sky flares wildly. It's a beautiful, quiet apocalypse as humanity falls to its knees. Technological might laid to waste completely: the lights go out one last time, the electrical hum of machinery replaced by birdsong and... nothing. No energy, no food, no warmth. What does the future hold?

The Long Dark is a first-person survival simulation that'll force you to think, and challenge you in unique ways: a frozen wasteland and the disinterest of Mother Nature may threaten your survival, but it's your own fear, greed, and humanity that'll become your worst enemy.

The Long Dark is all about solo survival in an unforgiving environment, but Hinterland Studio Inc. are also planning a Story mode with a narrative framework for the players' struggles. Until its planned Spring 2016 release, they will also be tweaking the mechanics, items, and overall environment, in order to achieve the perfect balance between punishing realism and a rewarding sense of accomplishment. Hinterland Studio Inc. invite everyone to check out the game's official website and stay up-to-date on all the news from development.



Let yourself weaken and any small threat may lead to your death. You have to earn the right to survive <span class="bold">The Long Dark</span>, DRM-free on GOG.com. The 33% discount will last until February 11, 1:59 PM GMT.

Note: This game is currently in development. See the <span class="bold">FAQ</span> to learn more about games in development, and check out the forums to find more information and to stay in touch with the community.
Haven't been a big fan of early access on GOG, but getting The Long Dark here is awesome. I already feared it'd be a Steam only title for a long time. It's my first early-access-yay!
Post edited February 04, 2016 by DeMignon
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hummer010: [...] It's the same situation, just one of the developers called one of the versions of the game 1.0, the other developer
...The other developer what?! Don't leave me in suspense, man! THE OTHER DEVELOPER WHAT?!?!
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hummer010: [...] It's the same situation, just one of the developers called one of the versions of the game 1.0, the other developer
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HunchBluntley: ...The other developer what?! Don't leave me in suspense, man! THE OTHER DEVELOPER WHAT?!?!
IS STANDING RIGHT BEHIND YOU
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IAmSinistar: [...] But "complete" to me tells me the game has reached the point where the developers believe it represents their vision of what they want it to be. [...]
Or that the publisher told them they couldn't delay any more, and the game had to be released (or even moved up the release deadline they had previously told the devs). Or that the devs ran out of money or hit some other snag that meant development on the title essentially had to end. Or that they just grew tired of working on the damn thing. ;)

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HunchBluntley: ...The other developer what?! Don't leave me in suspense, man! THE OTHER DEVELOPER WHAT?!?!
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IAmSinistar: IS STANDING RIGHT BEHIND YOU
HURGLEBURGLEOHMYGAWD!!! [leaps eight feet straight up]

[shakes fist] I'll get you for that, IAmSinistar! III'LL GEEET YOUUU!
Post edited February 04, 2016 by HunchBluntley
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HunchBluntley: Or that the publisher told them they couldn't delay any more, and the game had to be released (or even moved up the release deadline they had previously told the devs). Or that the devs ran out of money or hit some other snag that meant development on the title essentially had to end. Or that they just grew tired of working on the damn thing. ;)
It's true. I guess the best analogy I can draw between In-Dev and Released is with the former the meal is still being prepped in the kitchen, whereas in the latter it's been set before you. In that case, there's still a chance you can get aspects of it changed or fixed, or even send it back for a (hopeful) refund, but basically you understand what you are getting at that point. *

* Unless the GOG Curators don't play it thoroughly enough, in which case you get Dark Matter. ;)
Yay! So happy this is now listed on GOG. I was one of the Kickstarter backers, so it's great to see the game being exposed to an even larger audience by coming to GOG. Looking forward to when they roll out the story mode to complement the sandbox survival experience we have now. =D
Now this looks interesting.
The Long Dark is a thoughtful, exploration-survival experience that challenges solo players to think for themselves as they explore an expansive frozen wilderness. There are no zombies -- only you, the cold, and everything Mother Nature can throw at you.
They should've named it Canada Simulator 2016. :D

SCNR
Looks interesting. Had gotten sick of looking at all the zombie survival games....
Yay!

Now we can have a new thread to join the "Where are the old game releases?" thread with a "Where are the completed games releases?"
glad this one is coming on gog... but as with other early access, i'll wait a decentofficial release to buy it here at least, especiallyas i already got it on steam.

of course, now, when a really worthy early access will also be here, i'll rather considerit on gog only and gladefully shall not have to resort on steam anymore.

but again, no matter how "carefully handpicked" they are by gog to enter here, itwill take quite a display of seriousness from an EA game for me to consider jumping on it before it's done.

darkest dungeon was one notable exception, so was prison architect, stoneearth, and possibly this "long dark" too. but that makes a very small ratio considering all the games currently in EA status everywhere
Hrm, dunno much about this game in particular but it seems we not only just recently got Early Access games here under a different marketing moniker (In Development), which is ok because while I'm not interested in them I can just ignore them and let people who want them enjoy them easily enough... but... it seems we're getting most of the new releases being Early Access now.

I hope that's just because it is a new feature and there is a short queue of titles planned to push out, and that we don't end up with something crazy like 75% of new releases being Early Access from now on. ;o/

I'm not opposed to these games being sold, but I know I can speak for many when I say "I am not interested and would prefer to have a way to click on a website option somewhere to always filter out developmental games and not see them on the website anywhere" because I truly am not interested and wont buy them. So the advertising promo slots these games take up in promos, front page etc. are slots that wont result in a sale to me, and are also a missed opportunity that a game that was not in development could have taken up that actually has my interest potentially or is on my wishlist or something.

Please give us an option to straight up tell you the types of categories of things we want to buy or want to see, and to not see the things we are not interested in. It can only help you to sell us more things that way and customize our experience to be that much more to our liking, keeping us more engaged with the site over time.

As an example, Steam has a "Customize" button over a few areas of their home page where you can configure the types of things you want or do not want to see. In addition while viewing individual games you can click "NOT INTERESTED" and they will remove that game from being seen in many places of the site for you from then on, instead showing you either things you are following or interested in or wishlisted, or other random stuff that you haven't yet indicated any preference for.

The upside of that feature on Steam for me has been that I now see far less indie shovelware and other crap games I don't care about, I never see Early Access stuff that I will absolutely never buy, I never see DLC for games I don't own and don't care about, I never see videos/movies I don't care about. I still see some things I'm not interested in but at least I have a way of influencing what I'm shown in order to minimize the crap I don't want to see.

Without such features eventually the website has too many products available of which an ever decreasing amount appeal to a single individual, and a higher and higher percentage of the products promoted on the homepage become more and more uninteresting to people until they lose interest in checking as often, and become less likely to purchase stuff.

In a sense what I'm asking for personally is an form of customer configurable opt-in targeted advertising. Offer whatever you want for sale in the store as a whole, but help us to avoid seeing things that we straight up know we don't want to ever see or buy.

Having to write a browser plugin to filter stuff is too much hassle. ;)
This is probably the first of these games in development that catches my eye, but I'll pass until the finish product comes along.
For anyone worrying it's not a "finished product", it really is a finished product. I was playing the game months ago and it ,to me and many others, was finished, but the developers decided they wanted to ensure everyone enjoyed the game and they had completed all of their goals. Which is exactly what every Early Access developer should do before coming out of early access.
Yet another wishlist entry I am glad I dawdled on purchasing--now I can get it on GOG!