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BTW, I'm not advocating rioting or violence against anyone -- especially not against cops.

I live in Los Angeles and we are known for movie stars, earthquakes, and a riot or two. The last true riot we had was in the early 90's. That got me to thinking...

If the economics of populations here haven't gotten better since the 90's (in fact they've gotten much worse) -- and economics are usually the biggest underlying factor in riots -- why are we seeing no rioting (or even many marches)?

I keep wondering if it's video games.

In the past, people took their frustrations to the street. Now they go home and load up GTA V.

In the past they might confront the first level of government -- law enforcement. Now they go online and "kill" virtual cops -- expelling anger and passion in a video game moreso than on-the-street.

I'm wondering if the virtual world -- however fun -- is actually subverting the energy that might in the past have been a catalyst for change?

Please understand I am not advocating violence, but I am wondering if that spark -- that catalyst of change which can be transformative (in good or bad ways) -- is being burned in video games instead of IRL.
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kai2: I am wondering if that spark -- that catalyst of change which can be transformative (in good or bad ways) -- is being burned in video games instead of IRL.
Not only that, but it's also being wasted on social media, internet forums and such. Places where you can argue till you get sick of it, and yet where changing the world in a meaningful way hardly ever happens.
The satisfaction would not be the same. You know it's not real and any change you make is immaterial since it's just a video game. If you are satisfied killing video cops you weren't going to kill real cops anyways. Most people realize killing cops is a terrible way to effect change in any case - but it might feel good to kill fictional representation of cops to work out your frustrations. Video games are all about escaping reality and doing things you can't or won't do in real life.

And if the need for change requires insurrection - then it will happen regardless of how many video games are out there. Look at Hong Kong. If there is a dire need for change people won't sit idly by because they have games. In one sense video games can prepare one for insurrection - sharpening reflexes, strategic minds and training to never give up despite failure. If you want social control, there are far better ways that won't make the populace more adapted to rebellion - like drugging the hell out of them.
Post edited July 24, 2019 by tremere110
I have to strongly disagree. Here in France, people play GTA like anywhere else, and yet we have more and more riots every year so that the country is becoming a shithole more and more every year.

So no, video games are not a way to restrain people from discontentment.
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Pouyou-pouyou: I have to strongly disagree. Here in France, people play GTA like anywhere else, and yet we have more and more riots every year so that the country is becoming a shithole more and more every year.

So no, video games are not a way to restrain people from discontentment.
Keeping the revolutionary spirit alive since 1789!
The short answer is yes, in a way they are- just like sport and other diversions.

The longer answer: The human is a very aggressive and territorial species of animal- specifically a primate and like most primates is also tribal. What humans do, the violence and aggression, is perfectly natural and goes back to the instincts required for early survival. The great torment for the human is that our intellect has far outstripped the natural evolution of our base instincts. Intellect cannot be overcome instinct at a species level. Modern social disorders, like pacifism, go completely against everything instinctive. Suppress the instincts of any animal and all you do is make it even more aggressive.

So the Romans came up with blood sports and the Greeks came up with the Olympics, as early attempts to manage aggression and stop wide spread social problems for an increasingly bored- yet still very dangerous animal. It gave people an outlet for their aggression and the spectators a team for their tribalism. Modern sports do the same thing, it gives us something safer as an outlet, all with rules and medical help on standby.

Video games are another modern form. Violent games do not make us more violent, we are that already. They give us an outlet, and make it that much less likely we'll go down to the Pub and start a brawl and glass people. Everyone jumps on the hype train and blames Doom for two kids walking a school and opening fire. But no one ever mentioned the other countless millions that played Doom and did not walk into a school and shoot it up.

Yes, video games like many other things, are types of social control that can be used to keep our base instincts relatively in check. But if you're having fun, who cares?
Post edited July 25, 2019 by CMOT70
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tremere110: The satisfaction would not be the same. You know it's not real and any change you make is immaterial since it's just a video game. If you are satisfied killing video cops you weren't going to kill real cops anyways. Most people realize killing cops is a terrible way to effect change in any case - but it might feel good to kill fictional representation of cops to work out your frustrations. Video games are all about escaping reality and doing things you can't or won't do in real life.

And if the need for change requires insurrection - then it will happen regardless of how many video games are out there. Look at Hong Kong. If there is a dire need for change people won't sit idly by because they have games. In one sense video games can prepare one for insurrection - sharpening reflexes, strategic minds and training to never give up despite failure. If you want social control, there are far better ways that won't make the populace more adapted to rebellion - like drugging the hell out of them.
I think you have missed my point. Possibly I was not clear? I'm not talking about literally killing cops. I am talking about the spark of energy to create social change instead being directed toward the virtual world -- the same spark that would have been used in marches, advocacy, etc. The reason I bring up riots and cops is because those are explosive events.

I'm not equating "killing" virtual cops in GTA V to killing cops IRL. I'm saying that I wonder if having the ability to "fight back" against government in-game redirects energies that in the past would have been channeled toward social action?

I already know a few adults who have retreated into games for a sense of accomplishment they cannot seem to find IRL. It doesn't seem a big jump to think games are channeling energies away from real life as well.
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CMOT70: The short answer is yes, in a way they are- just like sport and other diversions.

The longer answer: The human is a very aggressive and territorial species of animal- specifically a primate and like most primates is also tribal. What humans do, the violence and aggression, is perfectly natural and goes back to the instincts required for early survival. The great torment for the human is that our intellect has far outstripped the natural evolution of our base instincts. Intellect cannot be overcome instinct at a species level. Modern social disorders, like pacifism, go completely against everything instinctive. Suppress the instincts of any animal and all you do is make it even more aggressive.

So the Romans came up with blood sports and the Greeks came up with the Olympics, as early attempts to manage aggression and stop wide spread social problems for an increasingly bored- yet still very dangerous animal. It gave people an outlet for their aggression and the spectators a team for their tribalism. Modern sports do the same thing, it gives us something safer as an outlet, all with rules and medical help on standby.

Video games are another modern form. Violent games do not make us more violent, we are that already. They give us an outlet, and make it that much less likely we'll go down to the Pub and start a brawl and glass people. Everyone jumps on the hype train and blames Doom for two kids walking a school and opening fire. But no one ever mentioned the other countless millions that played Doom and did not walk into a school and shoot it up.

Yes, video games like many other things, are types of social control that can be used to keep our base instincts relatively in check. But if you're having fun, who cares?
What interests me with what I think I see around me is...

Movies and TV seem to amplify emotions of the viewer. Walk out of a great, positive movie and you'll feel great. Walk out of a movie about a desperate, depressing, or unjust scenario, and you'll walk out often feeling anger or even rage.

Meanwhile, if you play a violent game, you can expel that anger and often simply feel tired upon walking away -- very little left to focus on the real world.

I'm not saying violent video games are a perfect substitute for venting those emotions, but I do think they work very well.
Post edited July 25, 2019 by kai2
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Pouyou-pouyou: I have to strongly disagree. Here in France, people play GTA like anywhere else, and yet we have more and more riots every year so that the country is becoming a shithole more and more every year.

So no, video games are not a way to restrain people from discontentment.
I certainly take your thoughts, and you may be right. But I'm not certain. I do know I have my yellow vest ready.
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kai2: If the economics of populations here haven't gotten better since the 90's (in fact they've gotten much worse)
Do you have the actual proof of that? As far as I know US economy was rising since 90's, except for recession in 2007-2009. And last few years US is doing especially good economically.
All media has aspects of "social control." Even the theater did back in the old days. However I don't think that's a bad thing really, the majority of humans need some kind of control or pacifier to not go crazy, IMO.
Hm, all forms of entertainment. Better if people follow franchises and tv shows, keeps them distracted otherwise they start getting weird ideas about what to do with their lives.
Not sure if videogaming deliberately is a form of social control but it might be doing so unwittingly. I'd argue videogames intrinsically separate individuals from their local communities and certainly have the potential to become a social control tool, but they also posses the capabilities to do the opposite. The end of 'Nier: Automata' is an example of how to articulate a sense of community, and I believe that if rightly shaped, videogames can help us understand different issues and come together to change them (wether that's good or bad depends on the issue of course, it's a double edged sword).

I wouldn't say social control is exerted in videogames more abruptly than anywhere else though, take for example something as harmless as meditation (The mindfulness conspiracy
: https://www.theguardian.com/lifeandstyle/2019/jun/14/the-mindfulness-conspiracy-capitalist-spirituality) and how it can help to alienate our problems from the external factors causing them.
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kai2: *snip*
You would be right if players could ignore real life and just play games all day. Unfortunately, no matter how much you are trying to escape reality, you still need to go to work and make money to play games; now more than ever. Also, nowadays gaming is less about video games and more about outrage and complaining about evil greedy devs. It's not that good of a tool for escapism anymore.

So nah, I don't think video games are keeping people in check. People just don't want to riot (luckily) and would like change to happen without their involvement. We are a passive generation where we hope one social media post and Like a day are going to be the catalyst for the change we've always wanted but could never really clearly define the terms of. Our long essays that we wrote and then read off in a YouTube video are going to be as moving as the speeches given by the great minds of the past, but really end up being watched by people who are just looking for something to get mad about. We're all just a little bit pathetic like that :|

Edit: And back in the day before video games, someone may have argued that you would vent your frustrations out by going boxing or to the shooting range. I don't think video games are the first medium that allows you to let your violent urges loose instead of straight up beating a cop to death or attacking the government.
Post edited July 25, 2019 by Karterii1993
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kai2: If the economics of populations here haven't gotten better since the 90's (in fact they've gotten much worse) -- and economics are usually the biggest underlying factor in riots -- why are we seeing no rioting (or even many marches)?
The stats I've seen indicate that this is incorrect. The purchasing power of the median and the average US citizen has gone up since the recession, and compared to 20 and 30 years ago. That does not mean that everything is fine, mind you, there are plenty of things that could and should be better, but things are not worse, they are slightly better.
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kai2: BTW, I'm not advocating rioting or violence against anyone -- especially not against cops.

I live in Los Angeles and we are known for movie stars, earthquakes, and a riot or two. The last true riot we had was in the early 90's. That got me to thinking...

If the economics of populations here haven't gotten better since the 90's (in fact they've gotten much worse) -- and economics are usually the biggest underlying factor in riots -- why are we seeing no rioting (or even many marches)?

I keep wondering if it's video games.

In the past, people took their frustrations to the street. Now they go home and load up GTA V.

In the past they might confront the first level of government -- law enforcement. Now they go online and "kill" virtual cops -- expelling anger and passion in a video game moreso than on-the-street.

I'm wondering if the virtual world -- however fun -- is actually subverting the energy that might in the past have been a catalyst for change?

Please understand I am not advocating violence, but I am wondering if that spark -- that catalyst of change which can be transformative (in good or bad ways) -- is being burned in video games instead of IRL.
0/10 for effort.
0/10 for originality