Posted March 06, 2019
I think this will only appeal to the older crowd here (and even then a niche portion of that, so a niche-niche group :P), but I wanted to share.
https://www.kickstarter.com/projects/ihobogames/silk-1
"Silk is a tribute to the late Mike Singleton, especially his groundbreaking 1984 game The Lords of Midnight. The engine used to produce the world of Silk has an identical design to the original ‘landscaping engine’ he designed, although it uses 2D assets rendered in Unity to create a more vibrant feeling wilderness with retro roots and a contemporary lo-fi vibe. Although all the fighting and besieging of the original is certainly going to be a part of this game."
"Silk also includes more Elite-like trading and exploration - we're basically making Elite on the Ancient Silk Road. Additionally, the roster of Advisors is inspired by the Clan Ring in King of Dragon Pass. In that game, you can listen to the elders of the clan to decide what strategy to follow. In Silk, your roster of Advisors serves to offer you a set of up to four choices for every location and encounter. It’s like the party in a Japanese RPG except there’s no pre-scripted story — you decide which course of action to follow at every step of the journey. Our scripting language, SilkSpeak, is also inspired by OSL, the scripting language for King of Dragon Pass. Take a look at the extract below from the Parlay script..."
"ihobo Games is a new developer focusing on innovative, EuroBritish heirloom games. It has been set up by the award-winning game design and narrative consultancy International Hobo Ltd, best known for the games Discworld Noir, Ghost Master, and the Heretic Kingdoms franchise. Our new games wing exists to implement fresh game ideas ("Innovative") that have a British and European perspective ("EuroBritish"), and that have strong roots in the history of videogames ("Heirloom"). Our plan is to make games that honour and pay tribute to classic games – new and old – while finding novel and inventive spins on their gameplay and narrative designs. These 'heirloom games' could be retrogames, or they could simply be a means of passing the player practices of games we've loved onto a new generation. That's what great game development is about – passing something on to the future that was inspired by what we loved in the past."
Chris Batman is involved, one of the lead designers behind Discworld Noir and Ghost Master - https://www.mobygames.com/developer/sheet/view/developerId,35703/. I follow him on Twitter so that's how I learned about this.
https://www.kickstarter.com/projects/ihobogames/silk-1
"Silk is a tribute to the late Mike Singleton, especially his groundbreaking 1984 game The Lords of Midnight. The engine used to produce the world of Silk has an identical design to the original ‘landscaping engine’ he designed, although it uses 2D assets rendered in Unity to create a more vibrant feeling wilderness with retro roots and a contemporary lo-fi vibe. Although all the fighting and besieging of the original is certainly going to be a part of this game."
"Silk also includes more Elite-like trading and exploration - we're basically making Elite on the Ancient Silk Road. Additionally, the roster of Advisors is inspired by the Clan Ring in King of Dragon Pass. In that game, you can listen to the elders of the clan to decide what strategy to follow. In Silk, your roster of Advisors serves to offer you a set of up to four choices for every location and encounter. It’s like the party in a Japanese RPG except there’s no pre-scripted story — you decide which course of action to follow at every step of the journey. Our scripting language, SilkSpeak, is also inspired by OSL, the scripting language for King of Dragon Pass. Take a look at the extract below from the Parlay script..."
"ihobo Games is a new developer focusing on innovative, EuroBritish heirloom games. It has been set up by the award-winning game design and narrative consultancy International Hobo Ltd, best known for the games Discworld Noir, Ghost Master, and the Heretic Kingdoms franchise. Our new games wing exists to implement fresh game ideas ("Innovative") that have a British and European perspective ("EuroBritish"), and that have strong roots in the history of videogames ("Heirloom"). Our plan is to make games that honour and pay tribute to classic games – new and old – while finding novel and inventive spins on their gameplay and narrative designs. These 'heirloom games' could be retrogames, or they could simply be a means of passing the player practices of games we've loved onto a new generation. That's what great game development is about – passing something on to the future that was inspired by what we loved in the past."
Chris Batman is involved, one of the lead designers behind Discworld Noir and Ghost Master - https://www.mobygames.com/developer/sheet/view/developerId,35703/. I follow him on Twitter so that's how I learned about this.
Post edited March 06, 2019 by tfishell