It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
According to <span class="bold">this list</span>, many games have telemetry, meaning they send data about you home. Especially in the Unity-Engine games this can`t be turned of. And there are a lot Unity games on GoG, it`s used by most of the indie games.
...Your point?
avatar
Maxvorstadt: According to <span class="bold">this list</span>, many games have telemetry, meaning they send data about you home. Especially in the Unity-Engine games this can`t be turned of. And there are a lot Unity games on GoG, it`s used by most of the indie games.
Why would that bother a win user? lol
avatar
Maxvorstadt: According to <span class="bold">this list</span>, many games have telemetry, meaning they send data about you home. Especially in the Unity-Engine games this can`t be turned of. And there are a lot Unity games on GoG, it`s used by most of the indie games.
Actually,if you have a good virus protector you can turn it off.Everytime I install a game my virus protector asks me if I will let it go online or not.All the games that I have said no to,still work with no problems as the less snoops on my pc the better.
avatar
Maxvorstadt: According to [url=https://www.gog.com/mix/games_w_potentially_telemetry ]this list[/url], many games have telemetry, meaning they send data about you home. Especially in the Unity-Engine games this can`t be turned of. And there are a lot Unity games on GoG, it`s used by most of the indie games.
You realize this is just user statistics, no personal information is attached to any of it. And these all work off line, meaning that it is not required by any of the games. Optional telemetry? Why should that be a problem?
avatar
Maxvorstadt: According to <span class="bold">this list</span>, many games have telemetry, meaning they send data about you home. Especially in the Unity-Engine games this can`t be turned of. And there are a lot Unity games on GoG, it`s used by most of the indie games.
Easiest solution to all this cr*p is set Windows Firewall to block outgoing connections by default, then just whitelist your regular web apps. Way more effective than remembering to blacklist per game.
I've seen a lot of games calling home. As AB2012 said, just block them with your firewall and you're good.

If you need LAN access for multiplayer give them access to that IP range only. If you need online access for multiplayer, well, then might as well let them hand over the telemetry :).
Post edited May 05, 2017 by WinterSnowfall
avatar
paladin181: ... no personal information is attached to any of it. ...
I wonder how you can know that? Or are you just guessing?
avatar
Maxvorstadt: ...Especially in the Unity-Engine games this can`t be turned off...
It's a pity this cannot be turned off easily. It's a bit intrusive from the Unity Engine.
Post edited May 05, 2017 by Trilarion
avatar
WinterSnowfall: ...just block them with your firewall and you're good. ...
It's not that easy though. Many users are not very savy and only have the Windows firewall which can only blacklist, not whitelist. So they forget or don't know what to do or do it wrongly. Also it is additional hassle.
avatar
Trilarion: It's not that easy though. Many users are not very savy and only have the Windows firewall which can only blacklist, not whitelist. So they forget or don't know what to do or do it wrongly. Also it is additional hassle.
The Windows firewall only provides a very basic level of protection.

I'm aware that it's not that easy to grasp the concepts and an extra hassle in general, but games sending telemetry are probably the least of your worries if you're not using a decent firewall. There are tons of things which can phone home or allow external access to your system without your knowledge out there.

I know some people will frown when I say this, but I consider a good firewall essential to securing one's computer, even more than an antivirus solution.

My advice is: get one, learn how to correctly use it, deal with the additional hassle. Oh, and read all about it, decide for yourself if it's worth it or not.
Post edited May 05, 2017 by WinterSnowfall
No matter the operating system or the firewall's capabilities, I turn off the connection before launching a game.
Easy and universal solution! :-)
if you exclude the Unity games the list is pretty small and in all cases the telemetry can be turned off, unless I missed something.
So the thread should rather be named: All Unity games phone home telemetry data with no opt-out.
in short: Unity sucks (but that is hardly shocking news :p)

if you are running linux:
firejail --net=none <application>
avatar
Maxvorstadt: ...Especially in the Unity-Engine games this can`t be turned off...
avatar
Trilarion: It's a pity this cannot be turned off easily. It's a bit intrusive from the Unity Engine.
Unity telemetry is opt-in for the developer.
avatar
Trilarion: It's not that easy though. Many users are not very savy and only have the Windows firewall which can only blacklist, not whitelist.
I agree it's annoying but which version of Windows are you using? From what I remember "Inbound only block" was true of XP, but from Windows 7 on, the Windows Firewall can whitelist:-

Settings -> Control Panel -> Windows Firewall -> Advanced Settings -> Windows Firewall Properties. Then in all three tabs (Domain, Private and Public), just set "Outbound connections" to "Block". Now it'll block everything going out by default.

Then to Whitelist web browser / mail client / other stuff, etc, go into Outbound Rules -> New Rule, and just select the .exe of the you want to allow, etc, and "Allow". As WinterSnowfall said, you have further control like being able to set IP address ranges (limiting to local LAN) or certain port numbers.

Another alternative (aside from the obvious physically pulling the Ethernet cable out) is to create a couple of shortcut links to batch files that enabled / disables your Network Adaptor on/off (as if you were right-clicking on Enable/Disable on the adaptor in Device Manager):-

netsh interface set interface "Local Area Connection" DISABLED
netsh interface set interface "Local Area Connection" ENABLED
netsh interface set interface "Wireless Network Connection" DISABLED
netsh interface set interface "Wireless Network Connection" ENABLED

^ Copy each line into it's own batch file (in notepad save as say "Disable Ethernet.bat", "Enable Ethernet.bat", "Disable WiFi.bat", "Enable WiFi.bat", etc), then drop a "one click" shortcut link to them right on your taskbar, and maybe given them the network Enabled / Disabled icons found in Windows\System32\shell32.dll

^ Just throwing ideas out there to make it easier to shut off the net before and after a game if you're having Firewall issues.
avatar
Trilarion: It's a pity this cannot be turned off easily. It's a bit intrusive from the Unity Engine.
avatar
Starmaker: Unity telemetry is opt-in for the developer.
It would be really interesting to know for certain which games have opted-in to this telemetry. I've tested Wasteland 2 when I first became aware of this issue, and didn't catch it making any unauthorized connections. (Of course, I might not have been looking at the right thing?)