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I just heard this. Kind of surprising.

https://www.mimimi.games/our-final-game/
Post edited August 29, 2023 by EverNightX
Is it just me or are there more developers shutting down these days. Maybe i'm confusing layoffs in there.

Didn't they also just release a game?
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pkk234: Didn't they also just release a game?
Yes shadow gambit just came out and will be their final game.
From a German article:

Mimimi Games is breaking up just after the release of the stealth tactics game Shadow Gambit: The Cursed Crew. It will be the studio's last game, according to today's announcement.

The reason for this is human:
THe devs don't want to put themselves through another strenuous development cycle.
"[...] Working on increasingly ambitious games over the past decade and a half [has] taken a heavy personal toll on us and our families." […]
We [decided] it was time to put our well-being first and pull the emergency brake rather than embark on another multi-year production cycle," said Mimimi Games, who previously developed Shadow Tactics, Desperados III and The Last Tinker.

“The increased financial pressure and risk were unbearable. On top of that, every time our games got close to release and finally fun, a new fight to fund the following projects started, so it was a constant cycle."

That's why they don't want to start with the production of a "new big game", but they do want to continue to support Shadow Gambit.
They're working on a patch and a big content drop later this year. In the next few months they want to shut down the studio and do everything in their power to accommodate all the "Mimimis" somewhere else in the industry.
That's a real shame. I loved Shadow Tactics and hoped to see ever more games from them. That said I still haven't played even Desperados 3, not to mention Shadow Gambit, so it'll be some time before I actually get to feel the loss.
If anything this shows that the industry really needs to hit the brakes for a moment to look at how to be more efficient with money and projects while not sacrificing the time and well being of developers.
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wolfsite: If anything this shows that the industry really needs to hit the brakes for a moment to look at how to be more efficient with money and projects while not sacrificing the time and well being of developers.
Don't see what "the industry" has to do with this, respectively what "the industry" could change here.
Good for them. Sounds like the right decision.
It's a shame anyway, that medium sized companies have souch trouble to find money for their games, especially for games that are slow burners when it comes to sales.
Whatever the reasoning, it's sad to lose a good studio that created quality games.

Reading between the lines, it sounds like their genre has issues supporting larger titles. I keep hearing (on other boards) "I've heard their games are great, but I haven't played them."

Yet again it feels like we are coming into an age of giant studios / publishers and very tiny indie studios... and very little in-between.
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BreOl72: Don't see what "the industry" has to do with this, respectively what "the industry" could change here.
Make developing a game more as a passion project than something to pump out for more money.
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mrkgnao: Good for them. Sounds like the right decision.
Agreed.
They made great games, understandable in their explanation though.
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BreOl72: Don't see what "the industry" has to do with this, respectively what "the industry" could change here.
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Warloch_Ahead: Make developing a game more as a passion project than something to pump out for more money.
1) Doesn't answer my question what "the industry" has to do with that - in general and in this particular case.
2) So: work in a "real" (9 to 5) job, and create games only as a hobby, done in your spare time, for others to enjoy for free?
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BreOl72: 1) Doesn't answer my question what "the industry" has to do with that - in general and in this particular case.
2) So: work in a "real" (9 to 5) job, and create games only as a hobby, done in your spare time, for others to enjoy for free?
The industry as in "all these fuckwits telling me to kill myself for money". And no, not necessarily, just make actually developing a game a worthwhile endeavor that enriches the developer as opposed to being a burden for your livelihood.

Of course, "fixing" the "industry" requires a hell of lot of abuse prevention, which many societies' reactions have shown "lol".