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timppu: They mention they wanted to require always-online in order to track gamer's movements all the time, in order to "help" the gamers if needed.
I strongly suspect a lot of the push for that has more to do with this stuff major AAA studios are either quietly looking into / already have some patents for:-

"It proposes leveraging AI to gather and build a socio-economic profile of a player to implement the best revenue-generation strategy. It also proposes using an AI to consistently "alter" the player's gameplay, such that the player's actions don't have the desired result leading toward beating the game, but towards an "unfair" consequence that motivates more in-game spending."

https://www.techpowerup.com/240655/leaked-ai-powered-game-revenue-model-paper-foretells-a-dystopian-nightmare

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timppu: The second comment is already "lulz whot? u don have internet, for updates and shit? Man oh man, suxxors to be you I guess, lolz am I rite?"
People like that are usually the last ones to figure out the real reason beyond "updates and sh*t". Then they will suddenly be angry and surprised over the same hostile monetization they spent the past 5 years accidentally cheering on as if it just suddenly fell out of nowhere...
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DosFreak: DosFreak tips
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tag+: DS1&2 ran without the st*pid EA client! Thanks a lot DosFreak! Really!
Time ago I did some shy research on those & only found krap
& aborted to play with that leecher sheet unnecessarily
running in the background doing whoever what fcking knows...

Keywords make a huge difference with the nowadays st*pid gugle thing
Now, there is hope for another ~10 vgames on those stores Thanks to you! :)

The one I didn't find a workaround is Starcraft remastered
Do you happen to recommend something to get rid of their
fcking brilliant idea of having its client running unnecessarily?

To the necrophobics: Sorry people, but the test timeframe wasnt immediate
Besides, I dont share your phobia :)
It's best not to diverge from the topic and I'd rather not see the thread closed.
With that said, El Amigo. As far as "Starcraft Remastered" is concerned If you focus on my first post and mainly this one you should be good.
The advantage of Starcraft Remastered is it doesn't rely on remote servers for single player so no loss in functonality as compared to D3.

I am working on a spreadsheet that I'll eventually upload to github that will cover all the online store games and how to remove the online requirement, still organizing my backup copies of the online store folders (So I can then do a WinMerge to see what changed) and then I'll have to go back through each one and verify the offline methods I current have work so it will be awhile. There will be no links or software, just information in the spreadsheet.

Since games are updated so often it's difficult to crack your own copy of a game since you likely won't have the correct crack for the version of the game you have if you bothered to back it up so for those that don't they end up having to download the game pre-cracked which is just wasteful (and contributes to so called "piracy" statistics) and if they didn't want that version they are SOL. This is why online store emulators are preferred....except in cases where they break OS compatibility but in some cases the emulators increase OS compatibility. For instance the most popular emulator for Steam breaks XP compatibility so you either have to use a fork or use OneCoreAPI files with it otherwise you wouldn't be able to play an XP game on XP. An EPIC emulator allows Vista compatibility since the Epic .dll breaks it. Haven't tested with the GOG Galaxy emulator yet.....need to see if that allows XP to work.
Post edited March 25, 2023 by DosFreak
i guess it really works or they not spend like millions on investment on this

makes me kind of special because it would never ever work on me.
then again i don't give much crap about call of duty 9000 or whatever it's now
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DosFreak: DosFreak reply
Roger, I got it. Thank you again DosFreak for the detailed reply
& looking forward for the spreadsheet info!!


About the OP: Not much to add,
I avoided digital stores until 2013 or so (forced by smartphones)
because wasnt difficult to see you own nothing & you are at mercy of them
Since then, I have my own bitter moments with "my purchases" kaput

Honestly, I disagree with the hope that this store is different
through the ,,DRM-Free,, mental gymnastics:
The control & fake ownership prevail,
with the offline installers as consolation prizes
to rescue a bit of our ridiculous rights...
Better than nothing? Maybe, but far from enough...

So, go figure the tag I belong then: The rare of the rarest
That sounds like an annoying bit of DRM. If it's a single player game why do I need to be online? What if your internet craps out or the servers are down?
I swear, Activision is even scummier than EA. EA at least released a decent Command and Conquer Remaster. Can the same be said of Activision / Blizzard's treatment of Warcraft III, a game so many people loved?
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timppu: […]
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AB2012: As Timpuu said, people who care about it are those who specifically care about DRM-Free / game preservation and are actively testing for it.
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timppu: That is actually one of the reasons why I don't want to use Galaxy to play my single-player GOG games.
By installing and using the offline installers, I come to test it that they actually work as intended, no strings attached. Well, to be really certain, I should disable internet too when doing so...
I have an air gap, so I have visual confirmation when the game is installed. =]
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AB2012: […] As I linked to in my post, Activision have patents that give them an incentive to make even single player games online-only (beyond just DRM) via harvesting data, then profiling your style of play and selling you in-game items, that's just a natural extension of "harmless cosmetics + telemetry"...
That sounds like the plot to Deus Ex Invisible War. I can see the appeal, though —— as well as the moral hazard. The appeal is to improve a player by targeting weakness —— a classic training methodology, one that would suit military and commercial applications, with dynamic force counterbalancing —— and the hazard is a familiar one: the agency dilemma. This needs to be regulated. (If you replace the phrase revenue-generating with "targeted weakness improvement" the hazard is minimized.)

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AB2012: […] "It proposes leveraging AI to gather and build a socio-economic profile of a player to implement the best revenue-generation strategy. It also proposes using an AI to consistently "alter" the player's gameplay, such that the player's actions don't have the desired result leading toward beating the game, but towards an "unfair" consequence that motivates more in-game spending."
https://www.techpowerup.com/240655/leaked-ai-powered-game-revenue-model-paper-foretells-a-dystopian-nightmare
Now Zuboff's claim¹ that the moral hazard created by Surveillance Capitalism, where Google is using the behaviour of social media participants as a commodity to be sold to whomever wants to use this data to automate them:
III What is Surveillance Capitalism?
Surveillance capitalism unilaterally claims human experience as raw material for translation into behavioral data. Although some of these data are applied to product or service improvement, the rest are declared as proprietary behavioral surplus, fed into advanced manufacturing processes known as "machine intelligence," and fabricated into prediction products that anticipate what you will do now, soon, and later. Finally, these prediction products are traded in a new kind of marketplace for behavioral predictions that I call behavioral futures markets. […] Competitive pressures produced this shift, in which automated machine processes not only know our behavior but also shape our behavior at scale. With this reorientation from knowledge to power, it is no longer enough to automate information flow about us; now the goal is to automate us. […] Instrumentarian power knows and shapes human behaviour toward others' ends. […]
And this is how Zuboff² explained the dilemma facing everyone who uses social media, with a superb (borrowed) callida junctura, thus (highlighted):
[…] Our dependency is at the heart of the commercial surveillance project, in which are felt needs for effective life vie against the inclination to resist its bold incursions. This conflict produces a psychic numbing that inures us to the realities of being tracked, parsed, mined, and modified. It disposes us to rationalize the situation in resigned cynicism, create excuses that operate like defense mechanisms ("I have nothing to hide"), or find other ways to stick our heads in the sand, choosing ignorance out of frustration and helplessness.¹² In this way, surveillance capitalism imposes a fundamentally illegitimate choice that twenty-first-century individuals should not have to make, and its normalization leaves us singing in our chains.¹³ […]


________
¹² For a prescient early treatment of these issues, see Langdon Winner, "A Victory for Computer Populism," Technology Review 94, no. 4 (1991): 66. See also: Chris Jay Hoofnagle, Jennifer M. Urban, and Su Li, "Privacy and Modern Advertising: Most US Internet Users Want 'Do Not Track' to Stop Collection of Data About Their Online Activites" (BCLT Research Paper, Rochester, NY: Social Science Research Network, October 8, 2012), https://papers.ssrn.com/abstract=2152135; Joseph Turrow et al., "Americans Reject Tailored Advertising and Three Activities That Enable It," Anneberg School for Communication, September 29, 2009, http://papers.ssrn.com/abstract=1478214; Chris JayHoofnagle and Jan Whittington, "Free: Accounting for the Costs of the Internet's Most Popular Price," UCLA Law Review 61 (February 28, 2014): 606; Jan Whittington and Chris Hoofnagle, "Unpacking Privacy's Price," North Carolina Law Review 90 (January 1, 2011): 1327; Chris Jay Hoofnagle, Jennifer King, Su Li, and Joseph Turrow, "How Different Are Young Adults from Older Adults When It Comes to Information Privacy Attitudes & Policies?" April 14, 2010, http://repository.upenn.edu/asc_papers/399.
¹³ The phrase is from Roberto Mangabeira Unger, "The Dictatorship of No Alternatives," in What Should the Left Propose? (London: Verso, 2006).
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¹ Shoshana Zuboff (2019) The Age of Surveillance Capitalism, p.8.
² Ibidem. She also quoted the research by two Carnegie Mellon professors who calculated that a reasonable reading of all the privacy policies that one encounters in a year would require 76 full work days at a US national opportunity cost of $781 billion. [AM McDonald & LF Cranor, "The Cost of Reading Privacy Policies", Journal of Policy for the Information Society 4, #3 (2008), pp.50&549.]


edit: link syntax and addendum.
Post edited April 15, 2023 by scientiae
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timppu: […] I am instead going to use a car navigator app (MapFactor) which is specifically designed to be used offline, ie. you download the whole countries' maps to the device before using the navigator etc. No guessing, I know it works as it is designed to do so. Similar to that I buy GOG games with a mindset that they do work offline, even installing it, while e.g. Steam or Epic games can be anything, including requiring constant internet connection, several different online service apps that a game decides to install on its own etc. No guarantees whatsoever.
That is a fantastic analogy and excellent advice, too.
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timppu: […] We'll see how they react when we are abroad this summer, and I can't necessarily provide them mobile internet connection to their tablets. Hey, maybe it is a learning experience, and I can give them a lecture about the virtues of always offline DRM-free gaming! They'll become converts, hopefully.
Zuboff³ provided a glimpse of the [Socratic] maieutic conversation you might conduct:

Abstract
Media reports teem with stories of young people posting salacious photos online, writing about alcohol-fueled misdeeds on social networking sites, and publicizing other ill-considered escapades that may haunt them in the future. These anecdotes are interpreted as representing a generation-wide shift in attitude toward information privacy. Many commentators therefore claim that young people “are less concerned with maintaining privacy than older people are.” Surprisingly, though, few empirical investigations have explored the privacy attitudes of young adults. This report is among the first quantitative studies evaluating young adults’ attitudes. It demonstrates that the picture is more nuanced than portrayed in the popular media.
[…] A gap in privacy knowledge provides one explanation for the apparent license with which the young behave online. 42 percent of young Americans answered all of our five online privacy questions incorrectly. 88 percent answered only two or fewer correctly. The problem is even more pronounced when presented with offline privacy issues – post hoc analysis showed that young Americans were more likely to answer no questions correctly than any other age group.
We conclude then that that young-adult Americans have an aspiration for increased privacy even while they participate in an online reality that is optimized to increase their revelation of personal data.
One of the researchers for that study, Joseph Turow, devised a token that identified a targeted advertisement that also was a button that displayed the categories and sources of the data and whence it was scraped.

Here's a newspaper article⁴ explaining the idea:

[…] Some might say that all behavioral targeting should simply be banned. But if you don’t think that showing Chevy ads to people looking for cars is equivalent to poisoning the peanut butter, we need a middle ground that explains to people what’s going on and lets them decide what is acceptable.
This is much harder than it sounds: Any one Web page you visit can have a dozen advertisements and invisible bits of code that each send information about you to different companies, each with different ways of using that data. The privacy policy of the site you are looking at — not that anyone reads privacy policies — can’t even try to explain this to you, because the site owner doesn’t even know what all of its advertisers are doing.
I’m coming to the conclusion that each advertisement on a page has to speak for itself. That’s implicit in the approach Google is taking for its new behavioral targeting system. It puts the phrase “Ads by Google” on all its advertisements. Click that link and you’ll get some limited information about Google’s targeting system and an ability to adjust some of the interests that Google is tracking.
But Google’s approach is presented in a way that glosses over what they are doing and discourages people from reading the disclosure and exercising control, says Joseph Turow, a marketing professor at the Annenberg School for Communication of the University of Pennsylvania.
Mr. Turow has developed a plan that is simpler and more comprehensive: Put an icon on each ad that signifies that the ad collects or uses information about users. If you click the icon, you will go to what he calls a “privacy dashboard” that will let you understand exactly what information was used to choose that ad for you. And you’ll have the opportunity to edit the information or opt out of having any targeting done at all.
“I don’t think ‘Ads by Google’ is enough,'” he said. “The problem with the whole rhetoric Google is using is that it is designed to stop you from wanting to learn more and do something.”
In his mockup, Mr. Turow’s icon has a T for targeting and a question mark. I would propose a bull’s-eye or maybe some sort of creepy eyeball.
What I like about the idea of an icon is that users can learn which ads collect data without having to do anything other than surf the way they normally would. When they do get curious, you can click on the icon and learn more. I asked Nicole Wong, the deputy general counsel of Google who looks after privacy issues, about Mr. Turow’s concept. She defended the phrase “Ads by Google” on the grounds of simplicity. Anything more risks confusing users.
“I wonder, would the user really understand what a behaviorally targeted ad is compared to a contextual ad?” she said, saying the company is open to changing the phrasing of the text of its notice.
The information that Google shows to people who click on the link on these ads is also similar to, but more limited than, what Mr. Turow proposes.
Mr. Turow’s dashboard is meant to explain exactly why you are seeing a particular ad. You will see what part of it was customized — the product, the price, the image and so on. You will also see the data used — your surfing habits, outside data vendors, inferences from your I.P. address, etc. You can click to learn more specifics about exactly where the data came from and to delete or modify the information used about you.
Google doesn’t tell you why you saw a particular ad, nor does it promise to tell you everything it knows about you. But it is showing you more than any other major ad network has done before: You can see which of 600 categories it infers you might be interested in based on what sites (that show Google ads) you visited in the past. It lets you add and delete items from its list of interests.
Ms. Wong said Google is trying “to give meaningful information the user can make decisions on but not to bury them.” She added, “Too much text, too many choices, becomes overwhelming.”
In fact, most people in the Internet advertising business think that even Google is going too far. They say that there is no evidence that many users would actually want that much information about their browsing history or have any use for actually editing the profile used to show them ads. After all, few people on the Internet customize much of anything.
Mr. Turow agrees that most people will not use this dashboard most of the time, but they will be very glad that it is there when they need it.
“When people begin to smell a rat with regard to their reputation or they feel they are being discriminated against, they will use it,” he said.
I agree. As a journalist, I’ve learned that specifics can communicate much better and faster than the over-broad language of lawyers. If a company puts its cards down and shows me everything it knows about me, that’s really the best way to decide whether what it is doing is too creepy.
I’m not concerned that most people won’t bother doing all this; some will, and they’ll tell everyone else. Only a handful of people read all the specs and reviews for digital cameras; the rest of us ask our geeky friends what to buy.
Mr. Turow also points out that simply forcing companies to be more transparent about the sort of data they collect, visible to activists and reporters as well as customers, will be a check on their behavior.
“When companies realize you have the ability to see what they are doing, they treat you better,” he said.
________
³ Chris Jay Hoofnagle, Jennifer King, Su Li, & Joseph Turow, (4-14-2010) How Different are Young Adults From Older Adults When it Comes to Information Privacy Attitudes & Policies?
⁴ Article quoted by Saul Hansell (NYT BITS, 2009) An Icon That Says They’re Watching You








TLDR;

[…] see what part of it was customized — the product, the price, […] the data used — your surfing habits, outside data vendors, inferences from your I.P. address, etc. You can click to learn more specifics about exactly where the data came from and to delete or modify the information used about you. […]
[…] Google doesn’t tell you why you saw a particular ad, nor does it promise to tell you everything it knows about you. But it is showing you more than any other major ad network has done before: You can see which of 600 categories it infers you might be interested in based on what sites (that show Google ads) you visited in the past. It lets you add and delete items from its list of interests. […]
[…] “When people begin to smell a rat with regard to their reputation or they feel they are being discriminated against, they will use it,” he said. […]
[…] “When companies realize you have the ability to see what they are doing, they treat you better,” he said.
edit: added footnote 3&4
Post edited April 15, 2023 by scientiae
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timppu: Regarding Redfall, the developer may be backing down from always-online for single-player:

https://www.eurogamer.net/redfall-developer-working-to-u-turn-on-single-player-always-online-restriction

Maybe. They mention they wanted to require always-online in order to track gamer's movements all the time, in order to "help" the gamers if needed.

The original news' comments are telling:

https://www.eurogamer.net/redfall-requires-an-online-connection-even-in-single-player#comments

The second comment is already "lulz whot? u don have internet, for updates and shit? Man oh man, suxxors to be you I guess, lolz am I rite?"

So yeah, there is variance, lots of gamers feel that it is ok for even a single-player to require constant internet connection, not only an online validation when installing or starting the game. Because, duh, Netflix and shit require it too (which does sound logical).

And then in the other end of the spectrum, there are the DRM-free-freaks like many on GOG, who don't want online activation even for installing a game, for game preservation (ie. that I know that it won't stop me from playing the game 5-10 years from now, even if the store or the publisher closes doors).

Just yesterday I bought around 130€ worth of games and DLCs from GOG, even though I am unsure when exactly I will have time and will to actually play them, and I have already almost 2400 other games on my GOG librady already.

Would I have bought them if they had any kind of DRM, that might prevent me from playing them 5-20 years from now? Of course not, I would have waited and bought them one by one, only when I am sure I will play them right then. Most probably I would have never bought them, but simply forgotten about them completely as months go by.

That is the reason I postponed e.g. buying Skyrim indefinitely on Steam; I felt "well, maybe after I have played Morrowind and Oblivion, and I will want to continue with Skyrim.". With the DRM-free GOG version, I had no such reservation: I decided to buy it right away to my own library, when it appeared to the store, DRM-free. Even if I don't know if I will play it in 1 year or 10 years from now.
They (Microsoft and Arkane) are adding Denuvo though to Redfall PC version - so, that also really ain't helping matters either...unless it later gets removed, of course.

Link on Denuvo will be on Redfall - https://www.pcgamesn.com/redfall/denuvo-pc

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CthuluIsSpy: That sounds like an annoying bit of DRM. If it's a single player game why do I need to be online? What if your internet craps out or the servers are down?
I swear, Activision is even scummier than EA. EA at least released a decent Command and Conquer Remaster. Can the same be said of Activision / Blizzard's treatment of Warcraft III, a game so many people loved?
They (publishers) don't care if their servers are down on their end or if your Internet's out. They care about full-blown control of what they view is THEIR game.

Online-DRM for games makes it tons easier for...
1. Keylogging what you and others do in-game (often done to try to stop cheating);

2. Achievements online...which are connected usually to servers so that they know what you're doing, finishing for quest/missions, content, etc. so they know what kind of content to make in their next games;

3. MTX-selling as you'll always have access to their Online Store at all times so you can buy DLC/Expansions/Content; Cheat Codes; items/weapons/equipment/leveling-up and any other, P2W stuff so you can buy your way through the game; Loot Boxes; Real $ Auction Houses; and anything else of that sort that you can think of on that route/pathway;

4. So they can maybe pull the old-version and render it useful so you have to buy the new version (see what ARK Remastered is doing) or so you are forcefully moved over in the new version only (i.e. Overwatch 1 became Overwatch 2);

5. AND to try to curb piracy completely so all gamers that want to play actually have to go buy the game to actually play.

Publishers only care about one thing: $$$$.
Post edited April 18, 2023 by MysterD
Indeed, which is what makes it really scummy.
They have your money, they want more of your money, so why should they care if you can't play the game you bought from them?
I really can't stand that mentality.
Post edited April 20, 2023 by CthuluIsSpy