Sarisio: It would be great to have offline installers of the game versions before "preservation fixes". Those fixes will likely work for some, but as saying goes: "Don't fix what is not broken".
Some people are sitting specifically on old software in order to not deal with telemetry and other insanities which come with latest OSs and newer software. Those "fixes" might break the games for them. I also dread the possibility that those fixes might make games totally unplayable on anything which is not the latest version of Windows.
Some old versions of installers would also be good for different reasons. E. g., there was a great game named "Grim Dawn". It was great game before the day the global level scaling was introduced to everything (which basically ruins the whole point of leveling and is the cancer to the genre). So those of us, who want the original pre-scaling version of "Grim Dawn", have to go to various shady sites for that.
Another example: "Master of Magic". It is great to have enthusiasts who do their best to make the better version of that game. However, they totally changed everything in the 20+ years old game, many rules are changed, and original is no longer accessible on this site. Sadly, the last I checked, they didn't fix the error with inevitable and unavoidable game crash in long campaigns (saving before crash doesn't help, it might have to do something with turn-count overflow (like gettinng over 255 turns) or something), which was the only major issue with that game.
Please, let your customers have access to the pre-preservation versions of the games :) Maybe there is no need to have installers of all possible versions, but installers before some big changes are applied to the game, specifically the preservation fixes.
You made very strong points.
I just wish they understand that, yes, not all of us will surrender to the Win 11 TPM 2.0, full telemetry, ad based, AI sharing data collection, just because its "the most recent hardware".
But then again, we're talking about a niche of a niche, that is, GOG is already niched. And to cater for us, a niche, inside that niche, is to ask for bankruptcy, because our niche is just that small.
...but then, again, again, we're talking about GOG, a niche store that can't compete with the big players, *ahem*, THE big player, Steam, so if they focus on the big market, they will lose, sooner or later.
The huge (and good) propaganda that really worked recently was based on:
- Being DRM Free and allowing DRM Free gaming (niche)
- "Updating" and "Fixing" old games for them to work on "modern computers" (nicher)
Two niche categories.
So why not focus on us, the niche market-share that support them and keep listening to users like us?
I do hope they rethink the preservation program because of the issues I pointed, and specially the issues you also pointed out.
Just because a niche is small, doesn't mean it isn't valuable.
...GOG started, thrived and survived because of the niche market after all.
(O.b.s: I think I've never used the word 'niche' that much ever before.
Also, there once was a Grim Dawn version without Global Scaling?! What?!
We need infinite version rollbacks now! We demand :P!)