CymTyr: If you actually read this whole thing, congrats. I don't know that I would. I think I'm grieving because I'm finally accepting that GOG is an albatross and that we are never going to get back what we lost when we sold ourselves for the promise of cheaper digital games.
It is what it is. I guess I have to start buying more stuff on GOG now, if I don't want to be a hypocrite. Just sucks because some of what they and their parent company, CDPR do, isn't always smart or viable.
Take care.
Hey CymTyr, I've read entire text and must say, that I have very similar view on MMOs. Truth be told, I didn't play in that many of them (seem like you have more experience than me), but for sure I have experience things like utter repetetiveness, "neverending chore" and trying to reach deeper and deeper to the wallet. Truth be told, I have impression that some of those reasons were also reason why for big part of hack&slash games I felt similar issues (how identical seem to be such things like grinding or endless trying to grab better loot). MMO seem to bloat some of those elements. Plus I have experienced also games, that may be not MMO, but were "online-only" and I genuinly regret that they died - games like Aerena: Clash of Champions, which was genuinly good turn-based tactic game, but had at some point "pulled the plug", and despite the fact, that from the very beginning (early access period) users were constantly asking about offline mode, skirmish with AI and hot-seat, none of those were ever implemented.
I share the sentiment also with other stuff you've described, seems like the "subscription" model (monthly fees, whatever) plus plethora of micropayments are invading from every possible corner.