groze: I'm just focusing on this bit, here, to make some things clear -- and because I wholeheartedly agree with the subjectivity inherent to my personal opinions on the game, the stuff I like and the stuff I dislike and others might feel the complete opposite of me.
Thank you. That was the main thing I was hoping to convey - and that's the reason why I think that a demo will never be useless. Just let people decide - they might think the same, they might not.
groze: First of all, the dev was the first person to draw comparisons to Broken Sword. If you read that post mortem someone linked earlier, you'll get plenty of Broken Sword reference material by the developer himself, right from the beginning of the piece, when he clearly and unmistakably claims he got the urge to do a point & click adventure game after having finished Broken Sword on the PS1 (which I would argue is far from the best way to play Broken Sword but, again, subjective). My comparisons to Broken Sword are not that "unfair", if you think about it, all things considered. Plus, I did focus on other one-man studio projects with modest budgets that ended up being amazing games. That's the comparison we should be drawing, and that's how I ended that paragraph on my previous post: mentioning a couple of small projects that are amazing, great games, even if they were made by extremely small teams over a long period of time.
I have to confess that - while I do know about that post mortem - I never actually read it in whole. Anyways, I think being inspired by something and comparing the product with the game it has been inspired by are still different things.
groze: As for the curation, that wasn't the point I was trying to make, but maybe it's my fault for not expressing myself better. I'm not "mad at GOG" for having accepted this game, all I was trying to say was that curation has good and bad sides to it, and that I've had a couple of games I was interested in not making their way to GOG, but I'd rather have it this way than have the gates open and get thousands of shovelware titles in here. And, yes, I also admitted that if I was part of GOG's curation team, I'd probably have turned down Demetrios, as well. Not saying it IS shovelware (who gets to decide that, anyway? Not me), but, come on, man... one look at those screenshots and the whole thing SCREAMS shovelware.
Thank you for the clarification and no, still no shovelware. I already said it: don't judge a book by its cover :)
That does not mean that it's not unlikely that there is a certain amount of people that just dislikes the kind of art style (again, imo it is fitting to the silly, just have some fun character of the game and the characters).
groze: I'm glad you and others got the game you wanted in here, I really am, don't get me wrong. I just think this is a very weak game, personally.
And that is completely fine this way. I am glad that people have different tastes. Just remember if we only were able to listen to the same music, play the same games or watch the same movies .... boooooring ;)
groze: [EDIT] Regarding your statement that "first person perspective made it feel fresh",
I did say this? Have to reread what I wrote (sorry, it was late, I was tired ....)
And here I found what you probably meant:
"I actually thought it was a change to get a first person adventure"
Yes, of course there are a lot of first person adventures like Myst and 7th guest but those were always enviromental adventures which work a bit different than the usual point and click. Anyways I never wanted to say "hey, it's fresh and new because it's first person" it just felt a bit different for me because of this when I played it. The reason for the missing animations probably was just that this one dev did not have the time or the money to do them. Of course still screens are easier to do.
gamesfreak64: yes it was drm free, once installed by the steam client the game runs free from having the client to be running or starting
which proves ocne again steam games can run without steam client, only downisde is you need it to install the games, ...
It was news to me that it still has to be proven that SOME Steam games can un without the client. The problem is however that you won't know which don't and which will prior buying if they are not on the wiki list.
gamesfreak64: I own older Artifex Mundi games twice or even 3 times, the first older games i bought retail long before i knew about Steam ( i read about it in the GOG forums, same goes for Gamersgate, i did know about GOG cause it was in a gameplay magazine ( paper version).
Anyway i always buy Steam games as long as the txt file trick works to run a game without nasty steam client, also told the developers that, if they decide to prevent it, its okay with me, i wont buy their games at release, and maybe noit even at a summer/winter sale ( i hate DRM)
Then you won't have to worry. In my experience all Artifex Mundi games worked either out of the box or with the txt trick - and I have quite a few of those as well :)
gamesfreak64: ...imho every game should have a playable demo,
Agreed! :)