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Fear of the blank.



<span class="bold">Layers of Fear</span>, a horror adventure where you brush against your most creative nightmares, is available now for Windows, Mac, and Linux, DRM-free on GOG.com.

What is art if not a gut-wrenching battle between the established and the proposed, the innovative and the classic, the bold and the conventional. Does the artist captivate his subjects or does he set them free? Does he reshape his surroundings using his paintbrush as a carving knife or do they reshape him, hacking off pieces and peeling back layers until his very soul lays bare? Once you're faced with a blank canvas, all these questions come crushing down on you and you'll have to draw your own exit if you are ever going to reach salvation before you reach the bottom.

Finishing your masterpiece threatens to be your undoing as Layers of Fear keep stacking on your psyche. Your most dependable source of inspiration, the 19th century paintings hanging on every wall, are now turning on you, playing tricks on your fragile mind. The foreboding mansion shifts, spins, and bleeds in the blink of an eye, leading your mind astray with its impossible architecture and walls covered in horrible markings. Horrors that you thought you had buried forever now come shambling out of the woodwork. This is how the mind of a deranged artist looks like. Can you peel back the insanity and unearth the terrible secrets that lie beneath?



Paint your greatest sins in the color of madness and finish your masterpiece before you are consumed by <span class="bold">Layers of Fear</span>, DRM-free on GOG.com.
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mrkgnao: Yes. Those Rayman Rabbids are the worst.
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Thiev: Dunno, I always thought that this stare: https://www.gog.com/game/unmechanical
is the creepiest :)
You are STILL triggered by that? :P
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Thiev: Dunno, I always thought that this stare: https://www.gog.com/game/unmechanical
is the creepiest :)
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JudasIscariot: You are STILL triggered by that? :P
Just be glad your stare doesn't scare him. :P
Thank you, GOG and Bloober/Aspyr for releasing this one!!!

As a *major* Silent Hill fan, I was quite disheartened by the fact Silent Hills got canceled and that the Silent Hill P.T. was going to be the last SH experience some of us (those with PS4s, which I don't have) would manage to get. Fortunately, Layers of Fear came along, and I got my hopes up again. Unfortunately, it seemed like it was going to be on Steam only, which is the case with a lot of "contemporary releases".

I've been following the development of the game closely -- never even considering buying it on Steam, as I tend to avoid it as much as possible --, until I came across <span class="bold">this article</span>, and was ecstatic to know that one of my most awaited games of 2016 was almost certainly going to be released on my digital store of choice. And right I was, all I had to do was wait until the 16th to see it having a midnight GOG release -- it goes without saying that I immediately bought it.

I'm really pleased with GOG, right now; keep on doing what you're doing, guys, and let the great games come! :P
high rated
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groze: Thank you, GOG and Bloober/Aspyr for releasing this one!!!

As a *major* Silent Hill fan, I was quite disheartened by the fact Silent Hills got canceled and that the Silent Hill P.T. was going to be the last SH experience some of us (those with PS4s, which I don't have) would manage to get. Fortunately, Layers of Fear came along, and I got my hopes up again. Unfortunately, it seemed like it was going to be on Steam only, which is the case with a lot of "contemporary releases".

I've been following the development of the game closely -- never even considering buying it on Steam, as I tend to avoid it as much as possible --, until I came across <span class="bold">this article</span>, and was ecstatic to know that one of my most awaited games of 2016 was almost certainly going to be released on my digital store of choice. And right I was, all I had to do was wait until the 16th to see it having a midnight GOG release -- it goes without saying that I immediately bought it.

I'm really pleased with GOG, right now; keep on doing what you're doing, guys, and let the great games come! :P
I have to say I echo your post in every way. Besides being a huge Silent Hill fan myself (probably one of the reasons we jumped on this project), I was really impressed with my business relations with GOG. Layers being our first title on GOG, there was a ton of stuff to get lined up with new contracts, contacts, etc... The GOG team are a REALLY nice bunch, and we are pumped to finally have a relationship with them. And yes...a simultaneous release was important for us/them. For gamers that really do prefer GOG, we see no reason why they should wait :)

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Daniel_M: Gods, I really could not escape buying this. I am a rabid fan of such horror games (only recently stopped playing Amnesia custom stories) but was at first averted by reports of game length of 2-3 hours. Seeing though that taking it slow and paying attention to details (as I tend to do) takes twice as much had me clicking confirm/accept or whatever-is-written-there purchase faster than I could blink.
Thank you for the support! Your right...this game is one to be savored, not gobbled down. I'm disheartened by folks that complain about game time, when all they really did was miss all the content! However, its really fun to see gamers take their time and peel back the layers.

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Aspyr-Blair: Fun fact, GOG went with that key art because the other key art was "too disturbing". I agreed :)
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LynetteC: I notice that this key art is made up of two of the wallpapers provided as a bonus. I'd love to see what the others were if they're so disturbing! :-)

Also, is the soundtrack available anywhere, or will it be a bonus later?

Incidentally, I just insta-bought this game despite having a personal rule in place that I will NOT be buying anything over, say, £4 due to the backlog I have accumulated in my two years and three days long membership of this site (542 games as of yesterday!) It just looked so damn scary! :-)
OMG...542 games...I think they have support groups for that ;) Put this one at the top of the list...its worth it. And thank you for the support!

The soundtrack is currently only in the special boxed edition (only sold in Poland). Since Bloober is based out of Poland, we wanted to do something special for the home country. That said, I agree with you that the soundtrack is REALLY good, so it will likely make its way into digital outlets after some time has passed.
Post edited February 17, 2016 by Aspyr-Blair
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Daniel_M: Gods, I really could not escape buying this. I am a rabid fan of such horror games (only recently stopped playing Amnesia custom stories) but was at first averted by reports of game length of 2-3 hours. Seeing though that taking it slow and paying attention to details (as I tend to do) takes twice as much had me clicking confirm/accept or whatever-is-written-there purchase faster than I could blink.
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Aspyr-Blair: Thank you for the support! Your right...this game is one to be savored, not gobbled down. I'm disheartened by folks that complain about game time, when all they really did was miss all the content! However, its really fun to see gamers take their time and peel back the layers.
I would like to say that as much as such horror games can be too long they can also be too short (which is understandably much more common). A certain time is needed for the horror to develop and sink in.

But generally speaking, people today don't have as much patience as before, which is why some complain about Machine for Pigs being, I don't know, 3 hours long whereas I think it must have taken me 7 and I found the game length fitting for that specific game. I don't take my time just to get more game time for the money but because if I run through I won't get the horror experience I'm in for.

Just thinking back at Darkness Within: In Pursuit of Loath Nolder, walking those rooms, looking at those horrible paintings to that scandalously great music, that atmosphere, it doesn't get better than that. And some may find that game boring, but MILD-BUT-STILL SPOILER ALERT: down in the basement of Ivar's cabin at that particular moment, I thought my heart will stop. That is the sort of horror I find most chilling.
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Aspyr-Blair: Thank you for the support! Your right...this game is one to be savored, not gobbled down. I'm disheartened by folks that complain about game time, when all they really did was miss all the content! However, its really fun to see gamers take their time and peel back the layers.
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Daniel_M: I would like to say that as much as such horror games can be too long they can also be too short (which is understandably much more common). A certain time is needed for the horror to develop and sink in.

But generally speaking, people today don't have as much patience as before, which is why some complain about Machine for Pigs being, I don't know, 3 hours long whereas I think it must have taken me 7 and I found the game length fitting for that specific game. I don't take my time just to get more game time for the money but because if I run through I won't get the horror experience I'm in for.

Just thinking back at Darkness Within: In Pursuit of Loath Nolder, walking those rooms, looking at those horrible paintings to that scandalously great music, that atmosphere, it doesn't get better than that. And some may find that game boring, but MILD-BUT-STILL SPOILER ALERT: down in the basement of Ivar's cabin at that particular moment, I thought my heart will stop. That is the sort of horror I find most chilling.
My problem with machine for pigs was the blue filter and it being shit compared to the first.
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omega64: My problem with machine for pigs was the blue filter and it being shit compared to the first.
Well although I love Amnesia much more, I still enjoyed Machine for Pigs quite a lot.
Bear in mind it was developed by Chinese Room, Frictional only supervised the dev process and did QA, I think.

STILL, the game was advertised as an Amnesia game which is why I understand some people's being pissed about the lack of inventory and puzzles. It really is too different. I too would have loved it more if it had puzzles. Puzzles are always good, bloody hell! :)

As for the blue filter, I can't say I noticed a blue filter and I think my eyes are fine. Could it be hardware dependent?
this game remind me the silent hills a hideo kojima & guillermo del toro game that has been canceled as i know
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omega64: My problem with machine for pigs was the blue filter and it being shit compared to the first.
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Daniel_M: Well although I love Amnesia much more, I still enjoyed Machine for Pigs quite a lot.
Bear in mind it was developed by Chinese Room, Frictional only supervised the dev process and did QA, I think.

STILL, the game was advertised as an Amnesia game which is why I understand some people's being pissed about the lack of inventory and puzzles. It really is too different. I too would have loved it more if it had puzzles. Puzzles are always good, bloody hell! :)

As for the blue filter, I can't say I noticed a blue filter and I think my eyes are fine. Could it be hardware dependent?
First played it a few months ago, the filter isn't used everywhere it really bothered me though.
Quit playing at the church due to a game breaking bug.
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Aspyr-Blair: Thank you for the support! Your right...this game is one to be savored, not gobbled down. I'm disheartened by folks that complain about game time, when all they really did was miss all the content! However, its really fun to see gamers take their time and peel back the layers.
I'm really pleased to hear this as that's exactly the kind of game I love! I'm so glad I broke my own rule now! :-)

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Aspyr-Blair: OMG...542 games...I think they have support groups for that ;) Put this one at the top of the list...its worth it. And thank you for the support!

The soundtrack is currently only in the special boxed edition (only sold in Poland). Since Bloober is based out of Poland, we wanted to do something special for the home country. That said, I agree with you that the soundtrack is REALLY good, so it will likely make its way into digital outlets after some time has passed.
lol I was going to say that the GOG forums are my support group, but these guys are more like enablers! ;-)

You'll be pleased to hear that I've already installed the game and had a quick peek around the first room before I went to work this morning. I'm heading back in there as soon as I finish this post!

I'm disappointed that the soundtrack isn't presently available, but hopeful that those of us outside of Poland will get a chance to own it at some point. (Soon, pretty please! xoxo)

Now, about that key art that GOG turned down........ ;-)
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Leroux: If a genre name can be applied to just anything, it loses its usefulness ...
I agree with you completely there.

For me, a simulation game is one where you can expect a faithful, very detailed modeling of (real or imagined) world processes. Itr is a quality, and it is the opposite of gamey. We have management simulations, the genre that you pointed out, and piloting simulations (for aircraft, ships, trucks, just name it). Also wildlife simulations get the sim tag, mostly because there are no tags that would suit them better.

So, yes, every faithful, detailed game is a sort of simulation, but that would not be very informative, especially if there are more suitable tags. An adventure is an adventure, and if there is talk of simulation, it belongs in the description.

Unless it is something really special. Cosmology of Kyoto is really a simulator of life in ancient Japan from the point of view of the people of the time. It is not really just an adventure (I heartily recommend this game, by the way, and it belongs in GOG).

So if they use the tag simulator, something really special, or at least different, is to be expected. So using that tag is probably likely to disappoint the player, unless it does not. That, only those who have played it can say.

So yes, there are more kinds of sims, but only if they really deserve the tag. This tag is not to be used liberally. About this game, it looks more like an adventure...
This looks interesting! Is the gameplay similar to Amnesia? What engine does it use?
This game looks interesting. But why are the minimum system requirements on Linux are higher than on Windows (3.2 GHz i5 vs. 2.66 GHz Core 2 processor and also a faster graphics card as far as I can interpret the numbers)?
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IronArcturus: This looks interesting! Is the gameplay similar to Amnesia? What engine does it use?
Unity.
Well I caved and bought it.
I wish I hadn't.
After half an hour of playing it's already getting a bit tedious.
It suffers from horror movie syndrome. Not every scare needs a scare chord dear developers.
There were some moments I jumped, those moments were immediately ruined by the scare chords.

I do hope it gets better.
Post edited February 18, 2016 by omega64
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omega64: Unity.
Well I caved and bought it.
I wish I hadn't.
After half an hour of playing it's already getting a bit tedious.
It suffers from horror movie syndrome. Not every scare needs a scare chord dear developers.
There were some moments I jumped, those moments were immediately ruined by the scare chords.

I do hope it gets better.
So do you have a monster following you in the game, or is it just random jump scares?