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nightcraw1er.488: TBH I have not seen anything from the patches, so it may have got better. Too little too late, and CDPR have shown their true colours.

Could never get into deus ex, not sure if I played that one. The problem with chunks is long distance rendering and popping (not the foliage popping in like the cyberpunk “feature”).
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MysterD: The thing is - Cyberpunk probably should've had stiffer requirements. Not everybody's gonna be able to properly play this game, as it seems like it's built for modern hardware with RT support and DLSS. This game has tons going on, so...it's no surprise, for many, performance is going to tank here.

And many just....won't be down w/ 30fps performance or lower anymore; that's understandable.

For those that bought CP 2077 on PC - just refund; or hang onto it until better hardware is out and one can get their hands on some.

For those that ain't bought CP 2077 on PC - might be best to get better hardware when you can (and if you even can); and/or buy the game dirt-cheap or wait for a more patched-up version with maybe more content later (i.e GOTY Edition?).

Deus Ex: Mankind Divided is really good as a game, but....its story & arc is incomplete b/c it's basically unfinished. There really should be a sequel to it. And I was lucky, back when I played it, not super-long after release, that I could get 40fps on that one on my PC.

MD is basically Human Revolution 2, TBH.

Human Revolution was awesome, BTW.

About splitting the world-up into chunks - I don't mean the entire open-world done that way. I mean a more modular design; namely I'm referring to what Deus Ex games do, w/ a modular design. At some point, there's a point/spot on the map where you can connect to the next area; get a load screen to wait for it to all load; and then it loads all at once with no texture-pop.

Of course, most players should be playing modern games on SSD's for speed on the load of the entire game and its textures. HDD's just ain't cutting it, for modern titles. And Cyberpunk does strike me as something needing a SSD, with all that it's loading here, with geometry and textures galore everywhere in this huge UbiSoft-like sized open-world.

I also am not sure if Cyberpunk 2077 will appeal to everyone - it's certainly not perfect. But, it does remind me of some of the "kitchen sink" approach of games and genre-bending we were seeing in the early 2000's to around 2010 - i.e. Xenus 1: Boiling Point - Road To Hell; Xenus 2: White Gold; The Precursors; and STALKER series.

Also, besides doing the huge open-world FPS/RPG combo here with some GTA driving & open-world elements here - Cyberpunk 2077 is also chucking in APRG looter-elements like Borderlands, Hellgate: London, Diablo, and other looter-games like those (you can break-down, build, buy, sell, mod & craft loot; and you got tons of loot everywhere); and some UbiSoft open-world elements (Ubi-like and MMO-like quests everywhere).

People might say "too little, too late" - but when games constantly evolve and later do get Enhanced Editions, Season Passes, Expansions, Re-Releases, and Remasters...is that really true anymore?

Haven't games like No Man's Sky turned themselves around?
What about FF14? Anyone remember its disaster of an Original Launch? How's FF14's state now?

Will people say "too little, too late", when they finally give Cyberpunk a chance when they finally get their hands on 3000 series hardware or whatever future hardware will be even beyond that and be able to handle it properly?

EDIT:
Even Fallout 4, felt like it dumbed-down a ton in its decision-making in the base-game's content (as you had a lot more variants of good, but not often many evil decisions) - but I think Far Harbor DLC did a much, much better job of that w/ decision-making & different choices to offer the player; and also having a lot of actual grayness to make decisions tough to make. Kind of sounds familiar here w/ what Cyberpunk 2077 is doing on the base-game so far for me, some 32 hours into this or so, since owning this since last Monday, one week ago - as it doesn't always feel like there's really some major choices being tossed to the player in CP 2077.
Yes, that is one of the “true colours” I mentioned. The game is built around the random loot concept like borderlands, and as they previously announced, it was very much meant to be microtransaction, online only based. It is quite clear from even a few hours in that is all it was built for. The deep origin system for instance being fast forward.
As for too little too late, we’ll if not, then devs will continue to release such rubbish, and upjust claim it will get better. For my money, CDPR have shown what they are and want, and it’s nothing I want anything to do with. The fact that they will drag gog down with it as well is a shame.
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I've already posted here but I think I'm going to come here any time I think of something I haven't mentioned before.

The narrative style of this game is revolutionary, at least in terms of games. Having a secondary protagonist that is an infamous legend of Night City inside your head but not really inside your head but kinda-sorta... it's not just cerebral but it creates such a deep-seated dilemma (especially near the end of the game) for you, as the player. Why? Because in spite of Silverhand's flaws and extremism, you come to absolutely sympathize with him. At first, he just seems like an edgy rocker punk who wanted to stick it to the system but then you come to realize that he is a visionary, he's sentimental and he's right in so many ways, particularly in regards to what happens when people abuse capitalism and let it get out of control. In his attempt to make a statement, to wake everyone up, he took things too far, which is why he no longer has a corporeal body... yet you find yourself becoming more and more like him. Is it just the chip causing that or are you in total control of your faculties yet finding that you agree with him and see yourself in him?

Then, at the end of the day, you have to ask yourself: can he really be considered a sentient being or is he nothing but the binary that makes up the engram? Is everything he says to you ACTUALLY the engram or is it little more than a vivid hallucination?

All of these things make the story of this game among my all-time favorites and I've found that they're massively inspiring to me as a writer. Back when I finished the main quest of Fallout 4, I felt a major emotional impact. It was the first time a video game did that to me. Then, The Witcher 3's finale (MQ and Blood and Wine) did that to an even greater degree. Then, comes Cyberpunk 2077: I did all that I could to ensure the best outcome at the end of the game. I took my allies from the Aldecaldos to hit Arasaka in an attempt to restore some semblance of normalcy to my life, I allowed Johnny and Alt to have a brief reunion within Mikoshi, only to be told that I have a choice to make: live for about 6 months more, on the SLIM chance that I may find a way to fix things in that time while spending my final days with the people I care about OR enter into an eternity within cyberspace, free from virtually every care or concern.

The choice was clear to me: live out those last 6 months. At the very least, I'd be able to enjoy half a year with the people I had come to consider family and if, by some miracle, we find a way to save me, then the entire journey would be that much more worth it.

Anyways, enough rambling. Like I said in my original post here, the game certainly has room for improvement but I'll never understand why everyone hated on it. It exceeded my expectations in nearly every way.
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About Johnny being in your head and all - I dunno, is it really that revolutionary? [shrug]

Disco Elysium came out before Cyberpunk...and all of your stats & attributes have constant conversations & interactions w/ the player, w/ each attributes having different opinions, viewpoints, and whatnot on political stuff, life, philosophy, and stuff of that sort.

If anything, Cyberpunk 2077 is trying to be a "kitchen sink" game to me here & trying to please everybody - with the cyberpunk/sci-fi narrative, world, and setting here; APRG elements from games like HG: London, Diablo, and Borderlands; GTA-like elements and scope here; Far Cry and UbiSoft open-world elements; melee-combat and shooter style combat in first-person like many of those titles; some decision-making & choices like say Witcher and many other RPG's; and also out-standing graphics...especially with RTX turned on.

CP 2077 seems to be more of a "sum of its parts" kind of thing going on here here, more so than trying to excel at one or a few specific things here.
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MysterD: About Johnny being in your head and all - I dunno, is it really that revolutionary? [shrug]

Disco Elysium came out before Cyberpunk...and all of your stats & attributes have constant conversations & interactions w/ the player, w/ each attributes having different opinions, viewpoints, and whatnot on political stuff, life, philosophy, and stuff of that sort.

If anything, Cyberpunk 2077 is trying to be a "kitchen sink" game to me here & trying to please everybody - with the cyberpunk/sci-fi narrative, world, and setting here; APRG elements from games like HG: London, Diablo, and Borderlands; GTA-like elements and scope here; Far Cry and UbiSoft open-world elements; melee-combat and shooter style combat in first-person like many of those titles; some decision-making & choices like say Witcher and many other RPG's; and also out-standing graphics...especially with RTX turned on.

CP 2077 seems to be more of a "sum of its parts" kind of thing going on here here, more so than trying to excel at one or a few specific things here.
Didn't you read my evaluation? It's not specifically the "in your head" part that was revolutionary. It was HOW it was achieved and the consequences of that.
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We've had other games where the player had to sacrifice themselves for namely the sake of themselves, others and/or the sake of the rest of the world/galaxy - such as Planescape: Torment and even Fallout 3 - so....I dunno if what CP 2077 is trying to do, in that regard for a narrative and decision-making stand-point, is really doing anything really different and/or special here.

Granted, I have yet to finish the game and haven't got that far yet - but I don't really see how this narrative and choices - in which, for a RPG, that doesn't seem to be a lot of end-game choices there - actually are going to make things play out in a big and/or satisfying way.

I didn't even think Fallout 4's ending really hit that hard emotionally either. Granted, that might be w/ the choice taken and all - i.e. I sided w/ the Institute - but it just seemed the most logical choice here. It's not like Bethesda are the best writers; especially when it comes to this sort of thing.
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MysterD: We've had other games where the player had to sacrifice themselves for namely the sake of themselves, others and/or the sake of the rest of the world/galaxy - such as Planescape: Torment and even Fallout 3 - so....I dunno if what CP 2077 is trying to do, in that regard for a narrative and decision-making stand-point, is really doing anything really different and/or special here.

Granted, I have yet to finish the game and haven't got that far yet - but I don't really see how this narrative and choices - in which, for a RPG, that doesn't seem to be a lot of end-game choices there - actually are going to make things play out in a big and/or satisfying way.

I didn't even think Fallout 4's ending really hit that hard emotionally either. Granted, that might be w/ the choice taken and all - i.e. I sided w/ the Institute - but it just seemed the most logical choice here. It's not like Bethesda are the best writers; especially when it comes to this sort of thing.
Once again, it's not just about that. Together, a combination of various different archetypes, philosophical questions and unique twist on delivery of the narrative create a truly unique and revolutionary narrative approach. As for the endings, from what I hear, there are quite a few. Not as many as The Witcher 3 or other narrative-driven RPGs but that's to be expected, since this is meant to be somewhere in the middle between sandbox RPGs, narrative-driven RPGs and action RPGs.

Fallout 4's ending hit me hard because of how much I took my time. I really soaked in the world and tried my best to keep the story linked to whatever I was doing. That's why, when I learned that "Father" was really my son and learned that he had terminal cancer shortly after we were reunited, it just really hit hard. I'll give you that much, Bethesda isn't the best in the writing (they're far from bad, though), their uniqueness comes from the way they design their games and the worlds you play in. Even though CD Projekt has surpassed Bethesda as my favorite company in the industry, Bethesda Game Studios games remain my absolute favorite games because really, many have tried to replicate them but none have yet succeeded nor do I believe anyone ever will.
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richlind33: It may have left such a bad taste in console players' mouths that CDP rededicates itself to PC gaming.
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Breja: Yeah, about that...
Guess I should have seen that coming. The customer reviews remain unchanged, however, at 3.6 out of 10. But yeah, they know their customers better than their customers do. Just like EA and the rest of the industry.

https://www.youtube.com/watch?v=e-LE0ycgkBQ
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Not gonna lie....that was pretty funny. Still, a few nitpicks: not every modern game is crap, and the like/enjoyment of some games by some gamers might actually be genuine and not due to gullibility.

(Also loved this YT comment: "EA's budget: 66% marketing department 29% bribing critics 4% graphics 1% actual game")
Post edited July 17, 2021 by GamezRanker
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richlind33: Guess I should have seen that coming. The customer reviews remain unchanged, however, at 3.6 out of 10. But yeah, they know their customers better than their customers do. Just like EA and the rest of the industry.

https://www.youtube.com/watch?v=e-LE0ycgkBQ
Hilarious!
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It likely had a bit of a hand in encouraging others to make similar (imo better) games like The Ascent

Also, the entire 2077 fiasco saga is likely helping net those games some more attention/sales.
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This game has the best advertisements I've ever seen.
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Cadaver747: This game has the best advertisements I've ever seen.
Yes, like the one in-game ad that had twit-xir all atwitter for months and months.
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Nibbles the cat now has improved AI and roams around. OH. MY. GOD!!!
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It looks like a lot of work went into it and it would have been an amazing game upon release if it stayed in development for longer.

I'm sure it will be a very nice experience once all the rough edges are ironed out (I'll just have to look at what the most recent reviews say, starting with a clean slate and all) and it is on sale at a nice discount.

Thanks to all the charitable souls who paid top dollars to beta-test this thing. You're far more generous than I am.
Post edited August 25, 2021 by Magnitus
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Magnitus: Thanks to all the charitable souls who paid top dollars to beta-test this thing. You're far more generous than I am.
I'm quite certain the the CDP Group feels exactly the same way -- and then some.