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What happened to the days when a single player game didn't require the internet? Every single player game I buy now has to have steam or some form of the inter net to play it. Why if it's a single player game?
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ShadowWalker56: What happened to the days when a single player game didn't require the internet? Every single player game I buy now has to have steam or some form of the inter net to play it. Why if it's a single player game?
Then you buy DRM-free here on GOG and voila! problem solved!
Because gaming is nothing without the internet these days.
Like Breja said.

I can't play games that require an internet connection so I come here.
IDK, I can play steam games offline, online is just for achivements / time played.

There are plenty of single player games to play, here on GOG [don't forget to send my Commission this month GOG lol)
I just find it frustrating that when a new game comes out I can't play it unless I'm always hooked up to the internet.
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ShadowWalker56: I just find it frustrating that when a new game comes out I can't play it unless I'm always hooked up to the internet.
You mean a new 'major label' game.

I say fuck em. They want to be that way, I'll be over here jamming on Terraria.
Mostly my interests lie in RPGs so if I can find them I'm happy.
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ShadowWalker56: Mostly my interests lie in RPGs so if I can find them I'm happy.
You have tones of rpgs here: http://www.gog.com/games/role-playing##sort=bestselling&page=1

They may not all be the newest but still.
Haven't seen that many new ones , anyways.
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ShadowWalker56: ..
I honestly don't want an internet requirement to play singleplayer games/campaigns. It's sad to see the industry pushing that direction, and yet at the same time some of the large titles utterly failing because of shoed in online connectivity. SimCity as a prime example, where the required online experience was an utter and complete lie. Didn't help the game was broken but did an okay job of hiding it for a while.

Although a number of games requiring 'steam' could be more along the lines just for downloading it; aka buying a boxed game only to get a redemption code. But that's still stupid, since what if you don't have internet? Then the code is useless.

Achievements and time played on file doesn't really give much to the users either. There are plenty of gamers who ignore achievements entirely and found the games to be more fun without them; Although the game does hint at alternate actions/endings/areas that you wouldn't otherwise notice, so they do extend game time, but not necessarily in a good way. On the other hands games long before achievements were a thing had tons of playability as they were: I'm referring to PS2 and Xbox titles, Gamecube games where the games were large and expansive and usually 10+ hours to play.

This trend really can't continue. Multiplayer-only games are showing problems, especially with Titanfall, Evolve and Battlefront (2015) where there just aren't enough things to do.

I really do hope things improve; Actually I really hope the industry backs off and returns to their roots. Go back to PS2 quality of games, perhaps with PS3 level of graphics and animations, or going back to using sprites of a fixed size and build games off of those.

Maybe it's wishful thinking...
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ShadowWalker56: What happened to the days when a single player game didn't require the internet? Every single player game I buy now has to have steam or some form of the inter net to play it. Why if it's a single player game?
Yes. Companies want total control over their product, everything linked to the internet gives them the opportunity to collect data, push advertising.

Its two part really, firstly the companies with the above notes. Then there is also the consumer base. No longer is computers the hold of techies, and the vast majority just want to mash a button and play a game. They care/know nothing for drm, online security etc. Most people carry phones around, with wifi on, being tracked through stores. They don't know, and probably wouldn't care if they did. Thats it simply, aim for lowest common denominator. Those of us who remember the good old days hang around here and complain COD multiplayer this, client that :o)
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ShadowWalker56: What happened to the days when a single player game didn't require the internet?
I still live in these days through GOG & my retail collection and I like it! DRM-Free is the way to go and the quicker every big or small studio understands it, the better. :)
Post edited January 15, 2016 by Vythonaut
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ShadowWalker56: ..
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rtcvb32: I honestly don't want an internet requirement to play singleplayer games/campaigns. It's sad to see the industry pushing that direction...

This trend really can't continue. Multiplayer-only games are showing problems, especially with Titanfall, Evolve and Battlefront (2015) where there just aren't enough things to do.

I really do hope things improve; Actually I really hope the industry backs off and returns to their roots. Go back to PS2 quality of games, perhaps with PS3 level of graphics and animations, or going back to using sprites of a fixed size and build games off of those.

Maybe it's wishful thinking...
I was typing up a reply and realized you said it perfectly for me, I concur on all points above. With regard to the industry learning from Titanfall, Evolve, and Battlefront (2015), I don't think we are there yet - have you seen all of the multiplayer arena shooters coming in 2016? Battleborn, Overwatch, etc, are making me believe the industry will continue down this horrible road.

To solidify that feeling one only needs to read the following ariticle that advises the top selling game for 2015 was COD Black Ops III:
(http://www.gamespot.com/articles/top-ten-best-selling-us-games-of-2015-and-december/1100-6433845/)
What happened? DRM happened.