I honestly don't want an internet requirement to play singleplayer games/campaigns. It's sad to see the industry pushing that direction, and yet at the same time some of the large titles utterly failing because of shoed in online connectivity. SimCity as a prime example, where the
required online experience was an utter and complete lie. Didn't help the game was broken but did an okay job of hiding it for a while.
Although a number of games requiring
'steam' could be more along the lines just for downloading it; aka buying a boxed game only to get a redemption code. But that's still stupid, since what if you don't have internet? Then the code is useless.
Achievements and time played on file doesn't really give much to the users either. There are plenty of gamers who ignore achievements entirely and found the games to be more fun without them; Although the game does hint at alternate actions/endings/areas that you wouldn't otherwise notice, so they do extend game time, but not necessarily in a good way. On the other hands games long before achievements were a thing had tons of playability as they were: I'm referring to PS2 and Xbox titles, Gamecube games where the games were large and expansive and usually 10+ hours to play.
This trend really can't continue. Multiplayer-only games are showing problems, especially with Titanfall, Evolve and Battlefront (
2015) where there just aren't enough things to do.
I really do hope things improve; Actually I really hope the industry backs off and returns to their roots. Go back to PS2 quality of games, perhaps with PS3 level of graphics and animations, or going back to using sprites of a fixed size and build games off of those.
Maybe it's wishful thinking...