Starmaker: I love games which acknowledge failure as part of the game, both instareloads like in Teslagrad and souls-like penalties. I love "hard" games that I can learn to play. Just let me practise and learn instead of being a dick.
dtgreene: That's one of the things I love about Celeste. Respawns are instant, and the game even gives you an encouraging postcard that says "Be proud of your death counter! It shows you're learning!"
See, that's what I mean by "patronizing". I
know when I'm learning. I will know that I have learned when I pass the challenge. The death counter doesn't mean shit.
I've never played Celeste (too creepy), but I played the White Palace in Hollow Knight and won it. Each challenge presented a specific maneuver that I needed to practise and eventually get right, and I did.
But it also has an extra section which starts with a trick jump, and I could never clear that jump. I don't know how to do it. It just doesn't work. I was at it for hours and learned nothing whatsoever, and then went and took away a star. (I will buy Silksong.) But if it actually dared to encourage me, I'd be posting everywhere how the game ran over my wife and raped my dog (like I do with Risk of Rain).
When I saw the first lantern in the tutorial in The Messenger and only got it on like the tenth try and thought, holy shit is the whole game going to be like that? And then I scaled the wall of fires (uses the same skill) in the bonus challenge in the fire cloud temple, and I knew that I had in fact learned.
dtgreene: I don't like what's been referred to as "Souls-like"; it punishes the player too severely and doesn't make it easy to practice.
I like souls-like deaths because death is explicitly path of the normal gameplay there, and also because I can grind (sometimes) and pick my battles and skulk around for upgrades. Also, good souls-like games have save points near or fast travel to bosses.
In Hollow Knight for example, the Mantis Lords are regarded as the first difficult boss, but they can't touch me at all. I can go there with no upgrades whatsoever and do them in. Even the fly is harder than that.
In Blasphemous, some bosses are a very random pain, but others (including the final boss) are jokes. Like, come on, do your worst. It's because I can start with the easier ones in a section (10, Esdras, Quirce, Crisanta) and collect some of the upgrades in every available zone that I can kill the more annoying ones (3, the ugly mug, the blinged out skeleton, and the asshole baby).