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Unpaid internships? They'd get the same amount of pay (none) either way, then.
Lower than industry standard wages? Again, they'd get the same pay either way.

Such things are more about the often shitty treatment of a number of game developers in AAA game companies and less about whether or not Citizen#98547 downloaded a copy of MegaThingSpolosion 7.
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Sachys: You DO know corporations are in favour of unpaid internships, lower than industry standard wages and... oh wait
Did you miss the mod's memo about not promoting piracy?
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Sachys: You DO know corporations are in favour of unpaid internships, lower than industry standard wages and... oh wait
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LegoDnD: Did you miss the mod's memo about not promoting piracy?
If we follow Gabe's saying that it's a service problem, then i suppose it can be solved.

1) The games have to be so cheap and available that it's more convenient to just buy it.

Or

2) Raise the amount that everyone makes/earns so they have a lot more disposable income, and are willing to spend hundreds, or thousands on entertainment.

There's a limit people are willing to pay. Exceed it or backstab the users and well you get the inevitable result. I mean if we were all millionaires i'm sure it wouldn't be an issue.

But oh boy wouldn't i just be pumped to buy and play the crew..... oh right.... They don't want you owning anything.
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LegoDnD: Did you miss the mod's memo about not promoting piracy?
We best not tell Long Dong Silver and Blackbeard, I think. They might get a little testy if they hear about it o.0
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rtcvb32: There's a limit people are willing to pay. Exceed it or backstab the users and]https://www.youtube.com/watch?v=h8xRBtIzrFY"]and well you get the inevitable result.
I don't think cost is a justification.
Post edited 2 days ago by EverNightX
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BreOl72: [...]
You should ask GOG to either close this thread because people are outright ignoring the moderation and not reading your post or change the thread title to "Don't be the help support for pirated GOG games".
Post edited 2 days ago by foad01
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BreOl72: [...]
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foad01: You should ask GOG to either close this thread because people are outright ignoring the moderation and not reading your post or change the thread title to "Don't be the help support for pirated GOG games".
I agree that this thread should have been locked from the start.

Any discussion of piracy supports piracy.

I read this thread and my first thought was to check out the pirate websites (the gog specific ones)

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EverNightX: I don't think cost is a justification for an entertainment product, it's not food.

I do have sympathy for someone wanting to crack a game they BOUGHT because they don't want to have the game taken away if their internet goes down, the platform removes it from them, they want to run the software on different hardware, or they don't want to sign in to a service to play offline single player.
You missed some use-cases of piracy:
* They own the product on a different platform (and same hardware)
* The version they bought was discontinued and replaced with a new package with no reasonanble upgrade path
* The game was delisted or was never on sale digitally.
* The game is unreasonably expensive in that country compared to living costs.

None of which belong on a discussion forum for a storefront selling games but there you go.
I will help them and kindly suggest to purchase games on GoG in future. BTW pirates gona pirate and it is mostly publisher fault, games shoud be much much cheaper, and if your game dont sell well it just means your game is bad or have flaws you dont want to fix. (Correct them!)

Many games never come to decent sale even after 2-3 years!

Honest devepoers should lobby for regulated acces to main game stores so they have fair share of visibility for players and it should be determined by already invested money, so expensive game like Witcher 3 is more propagated then some cheap 2D platformer.

Also this clones are suspicious, maybe Valve dont like concurency...
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EverNightX: I don't think cost is a justification.
If you say so. Let me ask, what is the max amount of money you'd pay for a game, to include all content that the game is suppose to have?

Before you answer, remember Blizzard put out Diablo Immortal where it ended up costing something like $100,000 to upgrade 1 weapon completely... And where many games are carved out, where you may pay $80 now, but then there's another $300 or more with all the DLC and upgrades to get the 'full game'. Then there's games like Train simulator which is a low price, but has like 100+ DLC's, each like $5 which is individual train models...

Edit: I'm suddenly reminded of watching the 3DO history not long ago, and how the console was a whopping $700+ on launch...
Post edited Yesterday by rtcvb32
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rtcvb32: If you say so. Let me ask, what is the max amount of money you'd pay for a game, to include all content that the game is suppose to have?
Assuming I knew the game was great, $100. And if it was more than that I would have to skip it.

I would not steal it.
Thanks for promoting the gog piracy websites by posting this!
Well you see it’s not that simple to have access to physical copy of Sonic 3D Blast Flickies Island on modern Microsoft Windows PC Operating Systems such as Windows 11,but of course it was done thanks to help of Delacroix. As for Unreal/Tournament Epic Games removed it from Steam for good I mean Unreal Gold,Unreal Tournament GOTY,Unreal II : The Awakening,Unreal Tournament III Black Edition. So what CD Project Red would do about those speaking of digital re-releases? LawBreakers and Radical Heights were also removed from the Steam. As for Unreal Tournament 4 it’s removed from Epic Games Store.
As for Jazz Jackrabbit 3D it’s no where being available except for instance MyAbandonware website nowadays…etc. Paragon and list goes on and on.
Post edited 14 hours ago by TheHalf-Life3
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rtcvb32: If you say so. Let me ask, what is the max amount of money you'd pay for a game, to include all content that the game is suppose to have?
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EverNightX: Assuming I knew the game was great, $100. And if it was more than that I would have to skip it.

I would not steal it.
Assuming you knew the game was great. What if it was mediocre like most of the games recently coming out?

I mean there's some good companies that haven't lost it yet. FromSoftware for example.

What about a game that requires a monthly subscription? You'll need to add that to the total. So assume you played oh say WoW, bought the game at $60 and $10/mo for 2 years, gives you $300 for one game. Or for Xbox the Xbox subscription that's like $80 a year, which may or may not include a game pass.

Other games, Ubisode and others, you need to buy the day-one DLC and extras or pay much higher, curiously the new Star Wars game they want you to pay $150...

Maybe you can get it on discount later, who knows. I know i won't look at a game over $20.
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rtcvb32: Maybe you can get it on discount later, who knows. I know i won't look at a game over $20.
The Guybrush Threepwood option, eh? ;)
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rtcvb32: Assuming you knew the game was great. What if it was mediocre like most of the games recently coming out?
But what if, what if, the moon was in its 3rd cycle and you tripped over a mushroom? What then?
All these hypotheticals are just a distraction.

Whatever the situation, if it seems worth its price I'll buy it. If not I won't play it. This is pretty simple.
Post edited 1 hour ago by EverNightX