Posted April 18, 2023
Hi all,
In my GOG library I have the following late 90s / early 00s CRPGs which I've always intended to get around to eventually (no Enhanced Edition for me, so you can tell I got these long ago!):
- Fallout, Fallout 2
- All Infinity Engine games (Baldur's Gate series, Icewind Dale series, Planescape: Torment)
- Arcanum: Of Steamworks and Magick Obscura
- Divine Divinity, Beyond Divinity
- The Temple of Elemental Evil
- Neverwinter Nights + expansions
- Lionheart: Legacy of the Crusader
- Heretic Kingdoms: The Inquisition
I am not entirely sure how to go about playing the above :P
(Yes, I have Neverwinter Nights 2 and its expansions but that's more modern, will play after the above. And yes, I have the Star Wars: Knights of the Old Republic series too and more, but I'm obviously limiting this list to what I chose to play from a specific subgenre of RPGs: the top-down, isometric perspective CRPG from the late 90s / early 00s.)
I have fairly limited experience with the RPG genre in general - perhaps the RPGs most relevant to this topic that I've played would be Dungeon Siege (+ expansion), Geneforge (will also play Geneforge 5 at some point), The Bard's Tale (2004), Ultima VII: The Black Gate (with the expansion, will play Ultima VII Part Two: Serpent Isle with the expansion before anything from the above list) and... some RTS-RPG hybrids: Warlords Battlecry III, Spellforce: The Order of Dawn - and will play the rest of the series, Warcraft III (+ expansion; only partly an RPG in the story mode, not in skirmish - where you can potentially max out heroes in one match without permanent choice in character development). I also played Deus Ex (immersive sim - I know) which is relevant here mostly for its choice and consequences design.
Disclosure: I do have extensive experience with the RTS genre and this may have an influence on personal taste.
To those of you with experience: based on the above, what order-of-play would you recommend? The simplest would be to play by order of release date, but I've already discarded that option (except for games that are in the same series).
Ideas
I think starting with Baldur's Gate would make the most sense: yeah, Fallout released earlier (so did Fallout 2 actually), but I gathered the Fallout games are more thought-provoking and would rather do the 'vanilla' fantasy experience that best characterises Baldur's Gate first.
In the same vein, I would rather restrain myself and push back playing Planescape: Torment towards the end of the list because it's supposed to have the best narrative and I'm mostly into this for the narrative experience - and I like to save the best for last...
Up to a point anyway - some old forum post proposed the following order:
- Baldur's Gate + expansion
- Icewind Dale + expansion
- Baldur's Gate 2 + expansion
- Planescape: Torment
- Icewind Dale 2
- Neverwinter Nights 2 + expansions
hilariously skipping Neverwinter Nights + expansions because "the official modules for it are awful". Now, I'm not a grognard, and will definitely play Neverwinter Nights + expansions when the time comes (and after finishing the official stuff, will likely try some community-made content). Most of the proposed order deals with Infinity Engine titles, the idea being to mix things up with each game and not get (completely) burned out with playing just the Infinity Engine games. Of course, my list of games goes beyond Bioware-related stuff. Thoughts?
Also: graphics and production values do matter to me, so I'm not going to leave the Fallout games until last, nor bring forward The Temple of Elemental Evil into first position just because it may have the least interesting narrative. I can and do enjoy complex gameplay obviously, otherwise I'd need a "story mode" difficulty setting for each of these. Furthermore: I actually read manuals (and go out of my way to find one if it's missing). I prefer real-time with pause (RTwP) to turn-based combat.
And before someone points it out: I know Lionheart: Legacy of the Crusader is seriously flawed, but that first third or so (according to reviews) sounds good enough that I want to experience at least that! There's a bit of a creative side to me and I need inspiration (I've done some modding in the past).
I realise this is probably exploratory at best since there are too many parameters (and few will have played all these games, I guess), but I'm pretty excited about delving into this stuff and figured this thread might lead to some interesting insights.
Thanks for any inputs!
In my GOG library I have the following late 90s / early 00s CRPGs which I've always intended to get around to eventually (no Enhanced Edition for me, so you can tell I got these long ago!):
- Fallout, Fallout 2
- All Infinity Engine games (Baldur's Gate series, Icewind Dale series, Planescape: Torment)
- Arcanum: Of Steamworks and Magick Obscura
- Divine Divinity, Beyond Divinity
- The Temple of Elemental Evil
- Neverwinter Nights + expansions
- Lionheart: Legacy of the Crusader
- Heretic Kingdoms: The Inquisition
I am not entirely sure how to go about playing the above :P
(Yes, I have Neverwinter Nights 2 and its expansions but that's more modern, will play after the above. And yes, I have the Star Wars: Knights of the Old Republic series too and more, but I'm obviously limiting this list to what I chose to play from a specific subgenre of RPGs: the top-down, isometric perspective CRPG from the late 90s / early 00s.)
I have fairly limited experience with the RPG genre in general - perhaps the RPGs most relevant to this topic that I've played would be Dungeon Siege (+ expansion), Geneforge (will also play Geneforge 5 at some point), The Bard's Tale (2004), Ultima VII: The Black Gate (with the expansion, will play Ultima VII Part Two: Serpent Isle with the expansion before anything from the above list) and... some RTS-RPG hybrids: Warlords Battlecry III, Spellforce: The Order of Dawn - and will play the rest of the series, Warcraft III (+ expansion; only partly an RPG in the story mode, not in skirmish - where you can potentially max out heroes in one match without permanent choice in character development). I also played Deus Ex (immersive sim - I know) which is relevant here mostly for its choice and consequences design.
Disclosure: I do have extensive experience with the RTS genre and this may have an influence on personal taste.
To those of you with experience: based on the above, what order-of-play would you recommend? The simplest would be to play by order of release date, but I've already discarded that option (except for games that are in the same series).
Ideas
I think starting with Baldur's Gate would make the most sense: yeah, Fallout released earlier (so did Fallout 2 actually), but I gathered the Fallout games are more thought-provoking and would rather do the 'vanilla' fantasy experience that best characterises Baldur's Gate first.
In the same vein, I would rather restrain myself and push back playing Planescape: Torment towards the end of the list because it's supposed to have the best narrative and I'm mostly into this for the narrative experience - and I like to save the best for last...
Up to a point anyway - some old forum post proposed the following order:
- Baldur's Gate + expansion
- Icewind Dale + expansion
- Baldur's Gate 2 + expansion
- Planescape: Torment
- Icewind Dale 2
- Neverwinter Nights 2 + expansions
hilariously skipping Neverwinter Nights + expansions because "the official modules for it are awful". Now, I'm not a grognard, and will definitely play Neverwinter Nights + expansions when the time comes (and after finishing the official stuff, will likely try some community-made content). Most of the proposed order deals with Infinity Engine titles, the idea being to mix things up with each game and not get (completely) burned out with playing just the Infinity Engine games. Of course, my list of games goes beyond Bioware-related stuff. Thoughts?
Also: graphics and production values do matter to me, so I'm not going to leave the Fallout games until last, nor bring forward The Temple of Elemental Evil into first position just because it may have the least interesting narrative. I can and do enjoy complex gameplay obviously, otherwise I'd need a "story mode" difficulty setting for each of these. Furthermore: I actually read manuals (and go out of my way to find one if it's missing). I prefer real-time with pause (RTwP) to turn-based combat.
And before someone points it out: I know Lionheart: Legacy of the Crusader is seriously flawed, but that first third or so (according to reviews) sounds good enough that I want to experience at least that! There's a bit of a creative side to me and I need inspiration (I've done some modding in the past).
I realise this is probably exploratory at best since there are too many parameters (and few will have played all these games, I guess), but I'm pretty excited about delving into this stuff and figured this thread might lead to some interesting insights.
Thanks for any inputs!