Posted July 31, 2019
Hey there,
whenever i try to play SWAT 4 with the Elite Force mod, the game will crash with the error "Failed to write chatlog_7_31_2019.txt". Somebody knows how to fix that?
Also the crash log:
No Label
Crash Time: 07/31/19 16:43:29
OS: Windows NT 6.2 (Build: 9200)
CPU: GenuineIntel PentiumPro-class processor @ 3320 MHz with 2047MB RAM
Video: NVIDIA GeForce GTX 1080 (3086)
UserName: flEX
ComputerName: DESKTOP0S39FV2
Application location: C:\Spiele\GOG Games\SWAT 4\ContentExpansion\System\
SWAT Build Number: 6.4
Access Violation caused General protection fault!
History: AFileLog::execLogf [(SwatAdmin SP-Tenement.SwatAdmin1 @ Function SwatGame.SwatAdmin.LogChat : 012B)] <- UObject::CallFunction [SCRIPT='Engine.FileLog.Logf' OBJ='FileLog1'] <- UObject::CallFunction [SCRIPT='SwatGame.SwatAdmin.LogChat' OBJ='SwatAdmin1'] <- UObject::CallFunction [SCRIPT='SwatGame.SwatAdmin.Broadcast' OBJ='SwatAdmin1'] <- UObject::CallFunction [SCRIPT='SwatGame.SwatGameInfo.AdminLog' OBJ='SwatGameInfo0'] <- UObject::CallFunction [SCRIPT='SwatGame.SwatGameInfo.PenaltyTriggeredMessage' OBJ='SwatGameInfo0'] <- UObject::CallFunction [SCRIPT='SwatGame.Procedure.TriggerPenaltyMessage' OBJ='Procedure_NoTrapsTriggered'] <- UObject::CallFunction [SCRIPT='SwatProcedures.Procedure_NoTrapsTriggered.OnBoobyTrapTriggered' OBJ='Procedure_NoTrapsTriggered'] <- UObject::CallFunction [SCRIPT='SwatGame.GameEvent_BoobyTrapTriggered.Triggered' OBJ='GameEvent_BoobyTrapTriggered0'] <- UObject::CallFunction [SCRIPT='SwatGame.BoobyTrap.ReactToTriggered' OBJ='BoobyTrap_Door_Bomb1'] <- UObject::CallFunction [SCRIPT='SwatGame.BoobyTrap.OnTriggeredByDoor' OBJ='BoobyTrap_Door_Bomb1'] <- UObject::CallFunction [SCRIPT='SwatGame.SwatDoor.Opening.StartMoving' OBJ='Tenement_Standard_Door4'] <- AActor::ProcessState [Stack: 'Tenement_Standard_Door SP-Tenement.Tenement_Standard_Door4'] <- AActor::Tick [Actor: 'Tenement_Standard_Door4' Actor->bDeleteMe: FALSE] <- TickAllActors <- ULevel::Tick [(NetMode=2)] <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop->GenerateExtraCrashInfo [(GLevel: 'myLevel' PendingLevel: '(NULL)' NetMode: 'NM_ListenServer'] <- MainLoop
whenever i try to play SWAT 4 with the Elite Force mod, the game will crash with the error "Failed to write chatlog_7_31_2019.txt". Somebody knows how to fix that?
Also the crash log:
No Label
Crash Time: 07/31/19 16:43:29
OS: Windows NT 6.2 (Build: 9200)
CPU: GenuineIntel PentiumPro-class processor @ 3320 MHz with 2047MB RAM
Video: NVIDIA GeForce GTX 1080 (3086)
UserName: flEX
ComputerName: DESKTOP0S39FV2
Application location: C:\Spiele\GOG Games\SWAT 4\ContentExpansion\System\
SWAT Build Number: 6.4
Access Violation caused General protection fault!
History: AFileLog::execLogf [(SwatAdmin SP-Tenement.SwatAdmin1 @ Function SwatGame.SwatAdmin.LogChat : 012B)] <- UObject::CallFunction [SCRIPT='Engine.FileLog.Logf' OBJ='FileLog1'] <- UObject::CallFunction [SCRIPT='SwatGame.SwatAdmin.LogChat' OBJ='SwatAdmin1'] <- UObject::CallFunction [SCRIPT='SwatGame.SwatAdmin.Broadcast' OBJ='SwatAdmin1'] <- UObject::CallFunction [SCRIPT='SwatGame.SwatGameInfo.AdminLog' OBJ='SwatGameInfo0'] <- UObject::CallFunction [SCRIPT='SwatGame.SwatGameInfo.PenaltyTriggeredMessage' OBJ='SwatGameInfo0'] <- UObject::CallFunction [SCRIPT='SwatGame.Procedure.TriggerPenaltyMessage' OBJ='Procedure_NoTrapsTriggered'] <- UObject::CallFunction [SCRIPT='SwatProcedures.Procedure_NoTrapsTriggered.OnBoobyTrapTriggered' OBJ='Procedure_NoTrapsTriggered'] <- UObject::CallFunction [SCRIPT='SwatGame.GameEvent_BoobyTrapTriggered.Triggered' OBJ='GameEvent_BoobyTrapTriggered0'] <- UObject::CallFunction [SCRIPT='SwatGame.BoobyTrap.ReactToTriggered' OBJ='BoobyTrap_Door_Bomb1'] <- UObject::CallFunction [SCRIPT='SwatGame.BoobyTrap.OnTriggeredByDoor' OBJ='BoobyTrap_Door_Bomb1'] <- UObject::CallFunction [SCRIPT='SwatGame.SwatDoor.Opening.StartMoving' OBJ='Tenement_Standard_Door4'] <- AActor::ProcessState [Stack: 'Tenement_Standard_Door SP-Tenement.Tenement_Standard_Door4'] <- AActor::Tick [Actor: 'Tenement_Standard_Door4' Actor->bDeleteMe: FALSE] <- TickAllActors <- ULevel::Tick [(NetMode=2)] <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop->GenerateExtraCrashInfo [(GLevel: 'myLevel' PendingLevel: '(NULL)' NetMode: 'NM_ListenServer'] <- MainLoop
No posts in this topic were marked as the solution yet. If you can help, add your reply