Breja: I probably should have titled the thread something different, everyone will think it's about ChatGPT or some shit like that. I forgot that's what's usually meant by AI these days. Damn.
(: Guilty! :)
I did understand my mistake as soon as I read the first sentence, though, and I was not successful in thinking of a better term. Your meaning had a substantive much before the current craze--which is not artificial intelligence, anyway. (It's an Expert System in linguistical interlocution. It has no apperception.)
idbeholdME: […]As for other games, […] you can never surprise them and this difficulty also makes it so they are omnipotent, always
knowing where you are, even without visual contact. Which is not the case on lower difficulties.
Age of Wonders!
idbeholdME: […]With RNG, a lot depends on whether it's deterministic, pseudo-random, seed-based or random (as close to true random as you can possibly get). It is honestly quite an interesting topic
And quantum is imminent….
gamingrn: I played a lot of hours of Madden 10-15 years ago or so, and no matter how good you or your players were, 'catch-up logic' would interrupt your game. Your opposing […] offensive player […] would routinely run right past your defender, catch the pass, and accelerate away at unreachable speed to score even if your defender was within a step initially. By the stats, you should be able to catch the runner, but you never could.[…]
There was a top-down arcade game, Ten-Yard Fight. Same thing only with twenty-cent coins engurgitated. And Rally-X, too, the little car with an oil slick defence, reducing precious fuel. By the third level the opposing cars were so fast you could not outrun them and soon after the level was impossible to clear with the ludicrous rate of fuel consumption.
But all video games did that. Donkey Kong, and Frogger, but Asteroids may be different because it cycled through a moment or two of calm between phases but was also impossible at times.
maxleod: There's Civilization 1, the AI is notorious for cheating, like randomly being awarded free Wonders of the World, or having huge armies it can't possibly have or sustain.
Never played the first one but Civilizations were infamous for it: the
Stacks of Doom not removed until the
fourth game.
CarChris: […][T]he computer can do many different moves, and on all the mission's map, simultaneously, while the player has got one right hand and one mouse and can only see so much of the map on his screen at any one time...
In Rome: Total War (not available on Gog) I had an opposing general doing a burnout tight wheel with his chariot that is almost completely impossible to do with a mouse. Without stop-motion precision on the flow of gametime to manually re-point the chariot in an arc of polygonal approximation: a geometric envelope of tangents, each of a family of curves that are concentric with the circumference of a circle. And the game specifically prevents a player from stopping the game in rapid succession to restarting it.