F4LL0UT: The original Uncharted trilogy is a very bad offender in this regard. Not only the narrative is so riddled with deus ex machinas and whatnot that I have trouble feeling invested, it even applies to much of its action. Many of the most spectacular sequences of the series are painfully boring to me because I know that the danger isn't real or minimal at best. So now a boat is getting flooded, doesn't matter, I'm still just running wherever the camera is guiding me, all jumps are magically scaled so Drake makes them without breaking a sweat and if I don't do it quickly enough I have to repeat a few seconds - same thing as always. It just can't compete with e.g. a new enemy type who requires me to think and act differently (something this particular series barely does). But in the series' defence: I genuinely enjoyed the fourth game and feel that it addressed many of these issues.
There's a lot of stuff about the plots of the Uncharted games that annoys me, but I still love those games, and what you so dislike I was part of the fun for me. I actually like how linear and "heavily directed" it is. Maybe precisely because it was so unlike what I feel most games have become of late, and thus felt fresh. Among a throng of open world games full of repetitive checklist activities, crafting (and even compared to some good open world games like Morrowind or Witcher 3) or procedurally generated rouglikes here's that's tailor made to not waste a single second. No getting lost, no backtracking fetch quests no boring randomly put together levels, no need to gather shit to make other shit - everything has been planned and thoughtfull set up to create a sense of fast moving grand adventure in impressive, memorable locations.
Now, does it essentially have all the depth of a theme-park atraction? Sure. Would I want this to become a dominant model for all games to follow? No. But as a break from open-world games, labyrinths of old-school FPSes, RPGs filled with choices and alternate paths and tactical decisions, or even similarly linear but slow paced and thinking-heavy adventure games, Drake's adventures were a super fun ride, even if the tracks were clearly visable.