Posted June 14, 2024
high rated
Changelogs from Steam:
Update 2.3.0bb. Part 1
Hello, crusaders!
An update 2.3.0bb is here!
Highlights:
• New quest and content for the mythical Devil's Path;
• Added new animations to romance scenes across the whole game — enjoy kissing your significant other!
• Brass dragon form ability finally has its own model!
• Level 20 Dragonblood shifter now gains a final form of huge dragon with a unique breath ability.
If you are playing with mods, don’t forget to update them before loading your saves! If the mods have not been updated yet and you want to play on the old version, then switch to the 2.2.4p - old version 2.2 branch under Beta Participation.
Beware of possible plot spoilers below!
Areas
• Fye the Tavern Keeper in Act III now sells fresh jogurt recipe;
• A lot of fixes to the Dragon Burial Ground location have been made. Fixed interactive objects and trophies, added new trophies. Some trophies are now hidden and require Perception skill check;
• A skeleton in the tower fight in the Lord of Nothing DLC will no longer spontaneously become friendly to the party;
• Added Amulet of Mighty Fists +1 to Kerismei in the Lord of Nothing DLC;
• Added Silver weapons to a merchant on the Shadow Plane in the Lord of Nothing DLC;
• Ardin, one of two chief brothers in The Lord of Nothing DLC, has successfully landed, and no longer hovers above ground;
• Camellia is really helpful, but you can no longer find her bone amulet in Sithud's Forgotten ruins;
• Chief Sull no longer comes back from the dead in Kenabres if killed earlier;
• Corrupted Arueshalae won't try to kiss Mythic Lich players at Threshold anymore;
• Daeran could become invisible when he brought roses to the commander – fixed, it was really out of character for him to hide in such a moment;
• Effect from Canniballistic Undertow in the Treasure of the Midnight Isles DLC now has a correct duration;
• Exit from the area is now visible on the map for Storasta after the portal is open;
• Fixed a bug where it was possible to talk to the statue in the tower in the Lord of Nothing DLC even after the ritual quest was complete;
• Fixed a case where in the tower in the Lord of Nothing DLC it was possible to circumvent the cutscene with goblins, going directly into combat. It would later cause a creepy version of the same cutscene with talking goblin corpses;
• Fixed a case where other members of the party in the Lord of Nothing DLC could join the fight with the Cannibalistic Shadow from across the wall;
• Fixed a flickering light issue at Kenabres graveyard in Through the Ashes DLC;
• Fixed an incorrect tooltip and updated visuals for the statue of Aethylia in The Lord of Nothing DLC;
• Fixed an issue with hodag that climbs the cage in the Lord of Nothing DLC;
• Fixed fog of war issues in Storasta;
• Fixed hovering characters and objects in Ineluctable Prison;
• Fixed invisible walls and pathing issues in some Through the Ashes DLC locations;
• Fixed issues with mounted characters in a cutscene in the Frozen Fane in the Lord of Nothing DLC;
• Fixed lighting issues in Blackwater;
• Fixed navigation and pathing in the Dragon Burial Ground;
• Fixed pathing issues in some of the Lord of Nothing areas;
• Fixed pathing issues in Storyteller's tower;
• Fixed some tooltips for buttons to move to another floor and enter or leave buildings in Drezen, which didn't specify where exactly they could take you;
• Fixed the camera movement area at the beginning of the Frozen Fane;
• Fixed the issue with navigation at the Blooming Meadow location, and fixed the issue with its borders being visible;
• Fixed the issue with the camera moving into darkness during the cutscene with thieflings and the giant trap in Gray garrison;
• Fixed various issues with navigation in multiple areas in Chapter 2;
• Improved pathing in Storasta in the Lord of Nothing DLC;
• Improved the navigation in Forgotten Ruins in The Lord of Nothing DLC;
• In Forgotten Secrets, it was not possible to place some slabs that could help with solving the puzzle — fixed;
• In the Inevitable Excess, characters could drown in a pile of stone inside the Threshold fortress – fixed. Your words ring hollow;
• In the Lord of Nothing DLC, you can now open the door to the third floor from the library in the tower with the goblins without picking up the quest with the statue;
• It was possible to avoid triggering the cutscene with the goblin bard in The Lord of Nothing DLC — fixed;
• It was possible to dispel the buffs on the dragon in Storasta in the Lord of Nothing DLC before engaging in combat - fixed;
• It's no longer possible to run away from Barsag the Chief in the Lord of Nothing DLC — he needs to be dead for the exit from the area to appear;
• Kellids in the Lord of Nothing DLC could get lost after helping them with the giants, running in confusion in random directions. We've supplied each of them with proper evacuation plans;
• No more indefinite experience from opening the door in the tower in the Lord of Nothing DLC. Sorry;
• Now Swarm That Walks will always consume crusaders in the Iz camp if such dialogue option was selected;
• On the Shadow Plane in the Lord of Nothing DLC, the Agonizing Pain debuff didn't get removed after resting — fixed;
• Quickly skipping a cutscene in the Ivory Sanctum no longer breaks the game;
• Removed an incorrect overtip near Carrock's lair in the Lord of Nothing DLC;
• The party could walk outside the border of the map in Iz — fixed;
• The passage to the third floor of Gray Garrison no longer disappears;
• We've removed the "hand" icons when interacting with puzzle buttons in Sacred Lands, so it would be easier to see the symbols on said buttons;
• Yaker didn't participate in conversations in the tavern in chapter 5 due to some traumatic experience, no less. We've fixed it, and now he faces the hardships of the crusade as a true Hellknight should;
• You can no longer obtain Amulet of Alchemical Knowledge twice in Storasta;
• You can no longer run through a table in Defender's Heart as if it was not there.
Quests
• A Refuge from the Present quest will no longer start in chapter 5 if you didn't visit the mines in chapter 3;
• After ending the romance with Camellia, she could become stuck in the throne room forever — fixed;
• Dialogue with Irabeth and Regill while in captivity in the Lost Chapel could suddenly end — fixed;
• Fixed a problem with the initial dialogue between soldiers and Regill, due to which the cutscene could have failed to start;
• Fixed a rare issue that blocked The Light Within quest from progressing if the commander failed the check to start on the Legend's path;
• Fixed an issue causing some dialogues with the Storyteller and Klaem (if alive) to break;
• Fixed an issue during the dialogue in the Midnight Fane, due to which Ulbrig might not leave if we drove him away;
• Fixed an issue where it could be impossible to *spoiler, use link to changelog if you want to see it*
• Fixed the difficulty of a skill check in the dialogue with Edric in the Lord of Nothing DLC;
• Fixed the flow of the dialogues with the statue and Norte in the Lord of Nothing DLC;
• Fixed the issue in The Lord of Nothing DLC when it was impossible to obtain Sithhud's Soul Shards from certain defeated individuals;
• Fixed the issue that didn't allow the commander to shapeshift after talking with Anevia during A Noble Intent quest;
• Greybor, if previously killed, could occasionally rise from the dead in chapter 5 and return to avenge himself — fixed;
• Heart of the Fallen Land quest will now complete correctly if you choose to attack Anemora surreptitiously;
• If Lann or Wenduag, who were not previously recruited as companions, join the fight with Savamelekh as NPCs, they can no longer be killed in this battle, and will get up and join the conversation if they were knocked out;
• In some cases, players were missing the epilogue with Irabeth and Anevia when not completing the quest Irabeth in chapter 3 — fixed;
• It is now possible to get rid of Kestoglyr at any time in the dialogue;
• It was possible to exit Valley of Temples during Lann's quest, which could break that quest — fixed;
• Lost Soul quest from the Lord of Nothing DLC was available earlier than intended, making it much harder than it was supposed to be - fixed;
• Once you learn about the dragon's soulshard in Storasta, but refuse to attack him right away, you can choose to attack him without the need to click through the soulshard part of the dialogue;
• Some epilogue slides for Mythic Devil incorrectly considered the player to be dead — fixed;
• Some players didn't receive Penta's story — fixed;
• Starward Gaze quest now fails automatically if the important quest characters are killed by the player;
• The game no longer ends if Lann sacrifices himself during his quest;
• The Traitor quest in the Lord of Nothing DLC now correctly completes should the player choose to side with the Translator;
to be continued...
Update 2.3.0bb. Part 1
Hello, crusaders!
An update 2.3.0bb is here!
Highlights:
• New quest and content for the mythical Devil's Path;
• Added new animations to romance scenes across the whole game — enjoy kissing your significant other!
• Brass dragon form ability finally has its own model!
• Level 20 Dragonblood shifter now gains a final form of huge dragon with a unique breath ability.
If you are playing with mods, don’t forget to update them before loading your saves! If the mods have not been updated yet and you want to play on the old version, then switch to the 2.2.4p - old version 2.2 branch under Beta Participation.
Beware of possible plot spoilers below!
Areas
• Fye the Tavern Keeper in Act III now sells fresh jogurt recipe;
• A lot of fixes to the Dragon Burial Ground location have been made. Fixed interactive objects and trophies, added new trophies. Some trophies are now hidden and require Perception skill check;
• A skeleton in the tower fight in the Lord of Nothing DLC will no longer spontaneously become friendly to the party;
• Added Amulet of Mighty Fists +1 to Kerismei in the Lord of Nothing DLC;
• Added Silver weapons to a merchant on the Shadow Plane in the Lord of Nothing DLC;
• Ardin, one of two chief brothers in The Lord of Nothing DLC, has successfully landed, and no longer hovers above ground;
• Camellia is really helpful, but you can no longer find her bone amulet in Sithud's Forgotten ruins;
• Chief Sull no longer comes back from the dead in Kenabres if killed earlier;
• Corrupted Arueshalae won't try to kiss Mythic Lich players at Threshold anymore;
• Daeran could become invisible when he brought roses to the commander – fixed, it was really out of character for him to hide in such a moment;
• Effect from Canniballistic Undertow in the Treasure of the Midnight Isles DLC now has a correct duration;
• Exit from the area is now visible on the map for Storasta after the portal is open;
• Fixed a bug where it was possible to talk to the statue in the tower in the Lord of Nothing DLC even after the ritual quest was complete;
• Fixed a case where in the tower in the Lord of Nothing DLC it was possible to circumvent the cutscene with goblins, going directly into combat. It would later cause a creepy version of the same cutscene with talking goblin corpses;
• Fixed a case where other members of the party in the Lord of Nothing DLC could join the fight with the Cannibalistic Shadow from across the wall;
• Fixed a flickering light issue at Kenabres graveyard in Through the Ashes DLC;
• Fixed an incorrect tooltip and updated visuals for the statue of Aethylia in The Lord of Nothing DLC;
• Fixed an issue with hodag that climbs the cage in the Lord of Nothing DLC;
• Fixed fog of war issues in Storasta;
• Fixed hovering characters and objects in Ineluctable Prison;
• Fixed invisible walls and pathing issues in some Through the Ashes DLC locations;
• Fixed issues with mounted characters in a cutscene in the Frozen Fane in the Lord of Nothing DLC;
• Fixed lighting issues in Blackwater;
• Fixed navigation and pathing in the Dragon Burial Ground;
• Fixed pathing issues in some of the Lord of Nothing areas;
• Fixed pathing issues in Storyteller's tower;
• Fixed some tooltips for buttons to move to another floor and enter or leave buildings in Drezen, which didn't specify where exactly they could take you;
• Fixed the camera movement area at the beginning of the Frozen Fane;
• Fixed the issue with navigation at the Blooming Meadow location, and fixed the issue with its borders being visible;
• Fixed the issue with the camera moving into darkness during the cutscene with thieflings and the giant trap in Gray garrison;
• Fixed various issues with navigation in multiple areas in Chapter 2;
• Improved pathing in Storasta in the Lord of Nothing DLC;
• Improved the navigation in Forgotten Ruins in The Lord of Nothing DLC;
• In Forgotten Secrets, it was not possible to place some slabs that could help with solving the puzzle — fixed;
• In the Inevitable Excess, characters could drown in a pile of stone inside the Threshold fortress – fixed. Your words ring hollow;
• In the Lord of Nothing DLC, you can now open the door to the third floor from the library in the tower with the goblins without picking up the quest with the statue;
• It was possible to avoid triggering the cutscene with the goblin bard in The Lord of Nothing DLC — fixed;
• It was possible to dispel the buffs on the dragon in Storasta in the Lord of Nothing DLC before engaging in combat - fixed;
• It's no longer possible to run away from Barsag the Chief in the Lord of Nothing DLC — he needs to be dead for the exit from the area to appear;
• Kellids in the Lord of Nothing DLC could get lost after helping them with the giants, running in confusion in random directions. We've supplied each of them with proper evacuation plans;
• No more indefinite experience from opening the door in the tower in the Lord of Nothing DLC. Sorry;
• Now Swarm That Walks will always consume crusaders in the Iz camp if such dialogue option was selected;
• On the Shadow Plane in the Lord of Nothing DLC, the Agonizing Pain debuff didn't get removed after resting — fixed;
• Quickly skipping a cutscene in the Ivory Sanctum no longer breaks the game;
• Removed an incorrect overtip near Carrock's lair in the Lord of Nothing DLC;
• The party could walk outside the border of the map in Iz — fixed;
• The passage to the third floor of Gray Garrison no longer disappears;
• We've removed the "hand" icons when interacting with puzzle buttons in Sacred Lands, so it would be easier to see the symbols on said buttons;
• Yaker didn't participate in conversations in the tavern in chapter 5 due to some traumatic experience, no less. We've fixed it, and now he faces the hardships of the crusade as a true Hellknight should;
• You can no longer obtain Amulet of Alchemical Knowledge twice in Storasta;
• You can no longer run through a table in Defender's Heart as if it was not there.
Quests
• A Refuge from the Present quest will no longer start in chapter 5 if you didn't visit the mines in chapter 3;
• After ending the romance with Camellia, she could become stuck in the throne room forever — fixed;
• Dialogue with Irabeth and Regill while in captivity in the Lost Chapel could suddenly end — fixed;
• Fixed a problem with the initial dialogue between soldiers and Regill, due to which the cutscene could have failed to start;
• Fixed a rare issue that blocked The Light Within quest from progressing if the commander failed the check to start on the Legend's path;
• Fixed an issue causing some dialogues with the Storyteller and Klaem (if alive) to break;
• Fixed an issue during the dialogue in the Midnight Fane, due to which Ulbrig might not leave if we drove him away;
• Fixed an issue where it could be impossible to *spoiler, use link to changelog if you want to see it*
• Fixed the difficulty of a skill check in the dialogue with Edric in the Lord of Nothing DLC;
• Fixed the flow of the dialogues with the statue and Norte in the Lord of Nothing DLC;
• Fixed the issue in The Lord of Nothing DLC when it was impossible to obtain Sithhud's Soul Shards from certain defeated individuals;
• Fixed the issue that didn't allow the commander to shapeshift after talking with Anevia during A Noble Intent quest;
• Greybor, if previously killed, could occasionally rise from the dead in chapter 5 and return to avenge himself — fixed;
• Heart of the Fallen Land quest will now complete correctly if you choose to attack Anemora surreptitiously;
• If Lann or Wenduag, who were not previously recruited as companions, join the fight with Savamelekh as NPCs, they can no longer be killed in this battle, and will get up and join the conversation if they were knocked out;
• In some cases, players were missing the epilogue with Irabeth and Anevia when not completing the quest Irabeth in chapter 3 — fixed;
• It is now possible to get rid of Kestoglyr at any time in the dialogue;
• It was possible to exit Valley of Temples during Lann's quest, which could break that quest — fixed;
• Lost Soul quest from the Lord of Nothing DLC was available earlier than intended, making it much harder than it was supposed to be - fixed;
• Once you learn about the dragon's soulshard in Storasta, but refuse to attack him right away, you can choose to attack him without the need to click through the soulshard part of the dialogue;
• Some epilogue slides for Mythic Devil incorrectly considered the player to be dead — fixed;
• Some players didn't receive Penta's story — fixed;
• Starward Gaze quest now fails automatically if the important quest characters are killed by the player;
• The game no longer ends if Lann sacrifices himself during his quest;
• The Traitor quest in the Lord of Nothing DLC now correctly completes should the player choose to side with the Translator;