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high rated
UnderRail

Hotfix 1.2.0.22

Items
Different crossbow sight will now be displayed on the weapon's icon

Bugs
Added Reflex Sight to the random loot table so you can actually find it in game
Various minor dialog/zone fixes
high rated
Ctrl Alt Ego

Updated to 1.4.16

Changelog from SteamDB:

Patch Notes v1.4.16

• Bug tool selection Wheel UI and Ego Mode Filter Wheel weren't scaling properly at 4K resolution
high rated
Grim Dawn
Update 04.02.2025
From version 1.2.1.5 to 1.2.1.5a. No changelog.
high rated
Janosik:
The download of the Mac-version 1.8.06a got resized from 25.2 MB to 12.6 MB.

Basically a reverse from December 23, 2024, when it was done the other way 'round.

Attachment: screenshot GOGdb
Attachments:
high rated
Contraption Maker and DLCs

According to GOGDB, the Linux installers finally caught up to where the Windows ones have been since January of 2024, at 1.4.24. However, elsewhere there have been several more updates since then, including the addition of new elements, including number blocks and related puzzles that were supposedly initially intended as DLC but eventually included in the base game... if you have it from a store whose users aren't treated as 2nd class citizens...
high rated
Legacy of Kain™ Soul Reaver 1 & 2 Remastered | Patch 1


Full Changelist:

[SR1] The lighthouse’s beam is no longer missing (after being activated to obtain the Glyph).
[SR1] An additional prompt has been added to the Underworld tutorial in SR1 for accessing the Glyph menu.
[SR1] A toggle has been added to enable/disable the Day/Night cycle.
[SR1] The Bell in the Silenced Cathedral is no longer cut off after being hit.
[SR1] Fixed an occasional crash issue triggered when Raziel was killed by a flamethrower hunter.
[SR1] Fixed an issue that caused the environment to de-spawn.
[SR1] Fixed the Great Old One Achievement in SR1.
[SR1] Fixed the backward hand in SR1 for the vampire hunter.
[SR2] Fixed an issue where Raziel could occasionally become stuck in a room with a T-pose Moebius after skipping a cutscene.
[SR2] Black cubes are no longer present on the Air Forge mummies.
[SR2] When playing through the Oracle Caves, Cubes will no longer get stuck in each other.
[SR2] The display no longer squishes horizontally to fit the screen instead of cropping the sides when the aspect ratio is narrower than 16:9 on PC Steam and Steam Deck.
[All] After disconnecting the controller, the game will automatically open the pause menu in either title.
[All] A visual effect is now present when accessing and leaving the visions in the Chronoplast.
[All] The Split trophy / achievement no longer progresses when killing a Sorcerer Thrall.
[All] Directional inputs can now be bound to the arrow keys.
You can now press pause while watching the Bonus Materials movies.
Certain tutorial prompts no longer display the incorrect button prompt in non-English languages.
high rated
Instruments of Destruction

Updated to 1.11 (Galaxy & Offline Installer)

Latest changelogs from SteamDB:
Version 1.1 Now Available

VERSION 1.1 CHANGES

• Added art style presets: Normal, Comic, Classic
• Added subtle textures on world geometry and structures
• Added outlines option around structures, objects, and player vehicles
• Added new fireball particle for the center of explosions
• Added optional full-screen comic filter
• Added new character portraits (shown when Outlines are enabled)
• Re-enabled 60hz physics option (intended for consoles, but low end PCs can also use)
• Added motion trail option for blades and wing parts (for rotational motion)
• Added two sandbox levels, based on older ones (Test Island and Sandbox Resort)
• Made vehicle/level thumbnails adjust to the art style (kind of)
• Tweaked a few vehicles/etc so they work better with 60hz physics
• Changed shadow rendering to be sharper
• Fixed a few minor mission balance issues
• Fixed a few minor bugs and tweaked a couple interface things
+++
1.11 Arrives With Lots of New Parts!

VERSION 1.11 IS HERE!

Despite the short update cycle, there's a lot to cover for this version. Just a warning though: Pretty much every change has to do with vehicle building. We'll start with the changelist, then go into a bit more detail on the new parts and significant part options.

Changelist:

• Added Stasis option to Vortex and Turbine parts, along with anti-gravity modifier
• Added Shockwave part (projectile weapon, triggers shockwave explosion)
• Added Laser Gun part (projectile weapon, similar to X8 Rifle/Gauss)
• Added option to modify explosion strength of projectile weapons (use with caution)
• Added option to disable muzzle flash mini-explosion (all projectile weapons)
• Added Aero part for custom aerodynamics
• Added Ball wheel part (omnidirectional roller)
• Added option to scale all non-steering wheels that weren't yet resizable (including Ball)
• Added Flex Isosceles part
• Added option to hide base of flex parts (panel, triangle, etc)
• Added option to Gyro part to use direct rotation instead of physics
• Made Fireball explosion available in Effects part (3 sizes)
• Added logic to make big vehicle impacts more consistent (such as mission 2-1)
• Changed Settler SB level a bit
• Made sliders also change speed relative to the input strength (up to 1)
• Fixed slider activate mode ignoring the slider during negative inputs
• Fixed outline around bomb parts sticking around after they explode
• Fixed a bug with dropship pick-up (at the end of a mission) being too fast
• Fixed a potential GPU thread overflow when lots of particles are active

NEW PART OPTION: STASIS (Vortex/Turbine)

This is listed before the new parts for a reason. I was going to add a new part or two for this feature, but piggy-backing on the Vortex/Turbine was a faster way to get it done. The Stasis option turns the Vortex/Turbine in a sort of physics-pause tool, with tunable settings and control over how frozen the objects are, and how much anti-gravity to apply.

NEW PARTS: SHOCKWAVE and LASER GUN

These two new projectile weapons give you new ways to annihilate things. The Shockwave in particular can destroy basically everything in one blast if you turn up the explosion damage option high enough, but I'm not going to stop you. [That option is also now found on the Gauss and X8 Rifle.] The Laser Gun has nothing to do with the previous lasers, aside from sharing some FX and shaders. It's more of a traditional sci-fi projectile weapon. It doesn't really do anything new, but is a nice change of pace aesthetically.

NEW PART: AERO

The Aero part is relatively simple and small. It only has 3 significant settings, and a 4th that will mostly go unused. Based on the forward velocity of the part (and the relative forward speed vs. overall speed), it creates drag, lift, and a bit of rotation. It only cares about speed in one direction, but that's enough to simulate a wing fairly well, possibly better than the actual wing parts. Use multiple Aero parts at various points on an aircraft, or just a few with different orientations, and you can simulate whatever kind of aerodynamics you can imagine.

NEW PART: FLEX ISOSCELES

Flex parts are a bit of a pain to create, but this one mostly works like a normal flex panel. I make no promises about using it in a mirrored creation, but it does have 10 slight variants for visual purposes. Of more importance to some is the new inclusion of the HIDE BASE option on all panel-like flex parts. This prevents the base from rendering, allowing for adjusting parts without having to worry about the base. Note: This doesn't disable the base collision, just the rendering.

NEW PART: BALL WHEEL

The omnidirectional ball wheel was another quick part to make, and I figured out a simpler way to make wheels scale-able as well. They don't use E/Shift+E to change the size, but I think that's an acceptable compromise. The scaling option is now available on all non-steering wheels that didn't already scale.

NEW OPTION: DIRECT ROTATION (Gyro)

The last significant new part option is for the Gyro. There's now an option to use an alternative method of rotating towards the target orientation. It bypasses physics almost completely, and it's only 2 lines of code (after lots of trial and error), but ends up being more stable and effective than I expected. It's not the default setting, but perhaps it should have been.

The rest of the fixes/updates are fairly minor. Overall this update went more smoothly than expected, but it's possible I broke something with it, so I won't be surprised if there's a 1.11a version soon.
high rated
Astrox Imperium

Update to b0.0145.

Changelog:

Build 0.0145 (06 February 2025)
- Fixed audio bug preventing proper volumes from being saved on existing accounts prior to build 144 audio update.
- Fixed scripting bug withe quest system preventing proper destination locations for quest delivery missions.
- Fixed a number of small grammar and formatting errors.
- Fixed issue with transfer all cargo on the NPC cargo transfer panel. Mouse over no longer transfers instantly.
- Fixed bug with HSE sandbox mode preventing initial raider spawns, thus clearing the sector when map is saved prior to spawning.
- Fixed issue with raider spawn timer for all gamemodes except the freeplay mode (id 0).
- Adjusted loading and saving of Factions database file to support tab formatting for easier external modding of the file.
- Adjusted Factions database file to standardize the faction score decimal format.
- Adjusted the faction list in pilot panel for better display of faction score against background.
- Adjusted lounge to display faction colorized text based off of the faction colors defined in the faction database file.
- Adjusted Station mission list to show small level indicator on each mission item listed.
- Adjusted the base volume levels for Ship Comms Chatter audio channel. Small boost.
- New scaling system for title screen.
- New scaling system for UI on New sandbox Panel.
- Adjusted Launcher module cycle rate values in items database file.
- Adjusted service manager fee for mercs when installing merc into station management position.

* Ship Overworld Scaling.
Player have asked me to adjust the scaling of the overworld. This is now a thing that you can mod yourself.
This build introduces the ability for modders to scale all ship sizes and speeds using 2 variables.
WORLD_OPTIONS_ship_scale;1.0 - This parameter will control the ship scale (range 0.05 to 3)
WORLD_OPTIONS_ship_scale_speed;1.0 - This parameter will control the ship speed (range 0.05 to 3). The smaller the ship, the less distance it will travel per second.
- Added new variable in player_options.txt to allow for testing of new ship overworld scaling.
- Added new variable in player_options.txt to allow for adjustment of overworld ship speed to offset scaling adjustment.
Adjusted all ship effects to match overworld scaling of ships.
Adjusted camera limits for overworld ship scaling. This helps to maintain the sensitivity feel of the camera functionality when ship is scaled small.

* New Sandbox Launcher / Generation.
I have setup a new sandbox launcher panel that will allow you to easily modify, and or create game modes, difficulties, and settings.
- Gamemode are now selectable from main sandbox launcher panel.
- Added new transition from sandbox gamemode into the sandbox settings, to allow for adjustedment to loaded gamemode before launching generator.
- Added new background images for sandbox generation screen. No longer pulling from screenshot folder.
- High res wallpaper backgrounds for sandbox generator now located in MOD/sandbox/backgrounds folder. (nice DT wallpaper too!)
- Added new system to allow for difficulty settings for each of the 4 active gamemodes.
- Added new visual galaxy as the sandbox generator creates the universe.
- Adjusted galaxy layout and sector branching during sandbox generation.
- Adjusted sector lighting and coloration for sector generation.
- Fixed UI scaling and layout of sandbox panels when using ultrawide monitor resolutions.
- All gamemodes, gamemode images and text are now exposed for modding.
- Gamemode difficulty settings are also exposed for modding and can be found in the MOD/sandbox folder.
- Sandbox generation code has been tweaked and adjusted for better early sector creation.
- Adjusted how raider are distributed in the sandbox HSE gamemode.
high rated
Timberborn

Updated to 0.6.9.4-5873e3b for Windows and Mac.

Changelog from SteamDB:

Patch notes 2025-02-07 (hotfix, main branch)

We're working our tails off to bring back today's patch for the experimental branch. In the meantime, here's a tweak to the main branch build that should help the players who went back and forth between Update 7 and Update 6.

• Updated the main branch build to prevent crashes caused by switching from the Update 7 Experimental branch back to Update 6.
high rated
Sumerian Six

Updated to 1.0.3 (Galaxy & Offline Installer)

Changelog from SteamDB:
Patch 1.0.3 is now live!

Hello!

After a week of looking at your feedback from the beta branch, we feel it's time to set Patch 1.0.3 live, so that anyone looking to play Sumerian Six over the Christmas Holiday can enjoy the improved experience with our game.

We truly appreciate your help here, and we hope you'll have a lot of fun!

Patch 1.0.3 notes:

• [CRASH FIX] The game should no longer crash when blowing up enemies with Rosa’s Human Bomb ability, while another enemy in the explosion area is affected by Siegfried's Distract ability
• [CRASH FIX] The game should no longer crash when attempting to cancel Rosa’s Stunning Link ability after loading specific save files, in which the ability was already affecting the enemy
• [CRASH FIX] The game should no longer crash after patrolling Panzerwolves walk into a checkpoint gate
• [CRASH FIX] The game should no longer crash when using environmental kills on enemies in specific conditions (we eliminated such issues across several levels, but if you manage to spot more, please let us know)
• Issues with audio playback (glitching, crackling in certain conditions) should now be improved and occur less often (we suspect the issue to be hardware/driver dependent, but we did all we could with the reproduction steps provided by users experiencing it)
• Disrupted player characters abilities should no longer stay permanently disabled after deactivating Disruptors
• Rosa should now be able to correctly use her Stunning Link ability on enemies who are under the effects of Siegfried's Scare Off ability
• Sid should no longer get stuck or stuck less often after Dash-killing enemies near ledges
• Player characters should now properly return to crouch stance, after being ordered to quickly run up to and dispose of enemies from crouching stance, while in the Action Planning mode
• Grouped player characters in mixed stances should always enter crouch first, upon pressing space
• [Gamepad] Cancelling the action of picking up bodies before fully executed should now be possible and more responsive (B button), similarly to how it works on mouse & keyboard
• [Gamepad] Opening doors when carrying bodies should now be possible

Save compatibility between game versions 1.0.2 (previous) and 1.0.3 (patch) has been retained.

Have a wonderful Christmas and a Happy New Year!
Artificer Development Team
high rated
No Man's Sky

Updated to 5.54_Worlds2_137687 (Galaxy & Offline Installer)

Latest changelogs from the official website:
Worlds Part II - 5.53

February 06, 2025.

Hello Everyone,

Thank you to everyone playing No Man’s Sky – Worlds Part II, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 5.53, which is now live on Steam and will be coming to other platforms as soon as possible.

Bug Fixes

• Fixed an issue which prevented some gestures from ending when attempting to move.
• Fixed an issue that caused the Stellar Extractor to display an invalid slot.
• Fixed a number of issues that could occur when warping on board someone else's freighter.
• Fixed an issue that could cause life support to drain while in the Nautilon.
• Fixed an issue that prevented the Mineral Rig from being installed correctly in the Colossus.
• S-Class upgrades to the Grafted Eyes now choose 3 bonuses.
• Fixed a number of cases where the highest bonus for X-Class Neutron Cannon upgrades was lower than the S-Class bonus.
• Fixed an issue that caused all hermit crabs to be listed as extinct on the Discovery Page.
• Abandoned Mode saves now indicate their status on the load screen.
• Fixed a number of mission issues that could occur after joining another player in who was already aboard the Space Anomaly.
• Fixed an issue that prevented some decals from being coloured correctly.
• Fixed an issue that could cause some ships or Multi-Tools to appear twice in the list of active items in their respective archive UIs.
• Fixed a rare issue that could cause some ships to change colour when being retrieved from cold storage. This fix will restore ships to their correct colour.
• Fixed an issue that caused Multi-Tools to have an incorrect class listed on the weapon rack UI.
• Fixed a rare mission blocker that could occur at the start of the Artemis missions.
• Fixed a number of issues that could prevent the Space Anomaly or Atlas Path missions from starting correctly.
• Fixed a rare mission blocker where players would not know the correct recipes during In Stellar Multitudes.
• Fixed a number of issues with water simulation, including all water vanishing from the oceans on PlayStation 5.
• Planetary rings and rainbows now reflect correctly in the water.
• Fixed an issue that could cause flickering glitches with water rendering.
• Fixed a number of additional visual glitches with water rendering.
• Fixed a number of visual issues with lighting.
• Introduced a significant improvement to load times while using a large number of mods.
• Introduced a minor optimisation for video memory usage.
• Fixed a rare crash related to creature navigation.
• Fixed a crash related to the animation system.
• Fixed a number of crashes related to memory management.
• Fixed a crash related to memory allocation.
• Fixed a crash related to animations.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games
+++
Worlds Part II - 5.54

February 06, 2025.

Hello Everyone,

Thank you to everyone playing No Man’s Sky – Worlds Part II, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 5.54, which is now live on Xbox and will be coming to other platforms as soon as possible.

Bug Fixes

• Fixed an issue that could cause players to be sent to a system with all extreme planets during In Stellar Multitudes.
• Fixed an issue that could prevent the Assembled Construct from being visible during In Stellar Multitudes.
• Fixed an issue that could cause some plants and minerals to fail to appear on the discoveries list after being scanned.
• Fixed an issue that caused empty star systems to generate too many synthetic lifeforms.
• Fixed an issue that could make catching some fish very difficult on gas giants.
• Fixed a rare crashed related to navigation.
• Fixed a crash that could occur when playing the PS4 version of the game on PlayStation 5.
• Fixed a crash specific to Xbox.
• Fixed an issue that could cause framerates to be choppy on Xbox.
• Fixed an issue which caused visual issues while warping on Intel based Macs.
• Fixed an issue which caused visual issues when DRS and GTAO were both enabled on Macs with Apple Silicon.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games
high rated
UBOAT

2025.1 Patch 8
Dear captains,

There is a new patch available for version 2025.1.

Localization:
- French localization update by FvJ and Placebo.
- Chinese localization update by Alex Zheng, JM-LeiDao, 36 D, Xenon_Tennessee, 人生多忐忑, 肚子困脑袋饿, Parrot with Carrot.
- Russian localization update by Hard.
- German localization update by Ruby.

UI:
- Added a notification indicating when the boat is operating in silent running mode.
- Fix: Interface scale affected the new overview screens inconsistently across screen resolutions, sometimes in an odd way.

Missions:
- The "Routine" and "Semi-routine" mission type settings (selectable during campaign setup) now also reduce the frequency of side missions during patrols. Also, when they do appear, they tend to be more routine in nature.
- When Operation Weserubung campaign is active, there is a guarantee to have missions belonging to that campaign available for selection each time a new mission is being selected.

Simulation:
- Lowered the reliability of active sonar on enemy ships on Easy and Medium AI difficulties. Its range remains the same, but detection chances are reduced.
- Rough weather now negatively affects passive hydrophones and active sonars. This effect can be inspected in the tooltip of the detection notification.
- Refined the formulas for active sonar detection. Previously, a small saturation issue meant that countermeasures made no difference until a certain threshold was exceeded.

Damage model:
- Fix: Repairs performed by the crew on NPC ships were sometimes not being triggered, even when there was a repairable damage on the ship.

Graphics:
- The U-Boat is now cleaned of all visual damage after docking at any port.
- Updated DLSS libraries to the newest version.
- Fix: A model issue with one of the bunks on Type II U-boats.

Crew:
- Fix: Fixed a few instances where officers confirmed orders verbally, even though they didn't receive a direct order from the player and were changing stations for different reasons.
- Fix: Fixed instances of crew falling off board due to minor collisions.

General:
- It's now possible to use time compression in FPP.
- Fix: If HQ screen was opened while using a periscope in a manual mode and then left, the camera was entering into an invalid state and wasn't reacting to user inputs.
- Fix: The abandoned U-Boat in the side mission now has a German flag on the contacts list rather than neutral.
- Fix: Fixed several of the most common errors in the logs.

Yours,
DWS