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high rated
Frontier Hunter: Erza's Wheel of Fortune

Updated to 1.1.04 (Galaxy & Offline Installer)

Mother's Trial DLC is available now.

Latest changelog from Steam:
Version 1.1.01 Update Notes - Legacy of the Demon King, Mother's Trial

After defeating the final BOSS, preparations for the return to the hometown are proceeding smoothly. At this moment, a mysterious character visits Erza's team, warning of signs of the Heaven’s Punishment event, while the wheel of fate for the Demon King is swaying violently…

The new version has adjusted the following content:

1. In the BOSS challenge room, the final BOSS challenge is now open. Players will be able to challenge the final BOSS in its ultimate transformation stage.
2. Adjusted the mana consumption and healing amount of the magical device "Tranquil Dew." Mana consumption is fixed at 350 and can be used in all stages of challenge mode.
3. Fixed the issue where the Sunflame Leg skill would still activate in the air after being turned off.
4. Fixed the issue where some monsters couldn't be hit after jumping.
5. Added missing barriers in some scenes.
6. Adjusted the positions of certain mechanisms to make them easier to recognize.
7. Adjusted some action modules after the protagonist lands from being hit, allowing the stance to recover quickly upon landing.

Free Major Update: “Legacy of the Demon King”

Includes 8 new hidden areas in scenes such as the Glow Forest ~ Mysterious Cave, Desert Prison ~ City of the Ghouls; Added over 20 powerful new monsters and corresponding magic cores; Erza will inherit Eva's weapon; Super powerful new weapons, armor, and accessories will push the protagonist's team to break all limits; The rumored hidden BOSS will also make an appearance! Defeating the hidden BOSS will reward you with a new swimsuit for free! Additionally, there are some storyline completions that won't be detailed here to avoid spoilers.

Final DLC: Mother's Trial

After purchasing this DLC, players will be able to fight Erza’s mother after clearing the game. The battle takes place in the virtual training room of the airship, where Erza's mother will test her daughter and disciple to see how much they’ve grown. This challenge can be repeated.
This DLC will be the last DLC for our entire game.

After this major update and DLC, we won’t have any more large updates in the future, but we will continue to fix clear bugs. From now on, we will be fully committed to our new project and bring you even better works.

Sincerely,
Icesitruuna
high rated
Myst IV: Revelation

Standalone installer updated: [Mac] Myst 25th Anniversary Release (Hotfix) ⇒ 9_9_24_update_for_apple_silicon.
Myst IV is now 64-bit support MacOS compatible

We just pushed out an update for Myst IV.

This update brings the game up to date to run on MacOS 13 and later, and Windows 10 and later operating systems.

Earlier MacOS and Windows versions may still run the game, but those operating systems are not Officially supported. Launch times can be very long on unsupported platforms.

Support for the game on these operating systems will be provided as long as possible.

Answers to Frequently Asked Questions can be found here: https://cyan.com/docs-category/myst-25th/
_______________________________________________________________________


Myst V: End of Ages Limited Edition

Standalone installer updated: [Mac] 1-4-19 Patch for UHD displays ⇒ 9_9_24_update_for_apple_silicon.
Myst V is now 64-bit support MacOS compatible

We just pushed out an update for Myst V.

This update brings the game up to date to run on MacOS 13 and later, and Windows 10 and later operating systems.

Earlier MacOS and Windows versions may still run the game, but those operating systems are not Officially supported. Launch times can be very long on unsupported platforms.

Support for the game on these operating systems will be provided as long as possible.

Answers to Frequently Asked Questions can be found here: https://cyan.com/docs-category/myst-25th/
_______________________________________________________________________


Uru: Complete Chronicles

Standalone installer updated: [Mac] Myst 25th Anniversary Release (Lang Select) ⇒ 9_9_24_update_for_apple_silicon.
URU: Complete Chronicles is now 64-bit support MacOS compatible

We just pushed out an update for Uru: Complete Chronicles.

This update brings the game up to date to run on MacOS 13 and later, and Windows 10 and later operating systems.

Please note: Uru is supported on 64-bit Intel Macs, but not on Apple Silicon (M-Series) Macs.

Earlier MacOS and Windows versions may still run the games, but those operating systems are not Officially supported. Launch times can be very long on unsupported platforms.

Support for the game on these operating systems will be provided as long as possible.

Answers to Frequently Asked Questions can be found here: https://cyan.com/docs-category/myst-25th/
high rated
(from Steam)

Astrea: Six-Sided Oracles update for 27 September 2024
Hot Fix - v1.2.78


Hey Oracles,

This patch just fix some easy to reproduce bugs from the latest Daily Run patch :moonie:
Sorry for the trouble!

Patch Notes
Hot Fix

- Fixed Mods not working.
- Fixed Achievements not being unlocked on Steam.
- Fixed continuing a run and all Virtues are changed.
- Fixed Quit button not working.
- Fixed Delete Save button not working.

Localization Fixes

- Fixed "Press any button" text from main menu in japanese.

May Astrea bless you




I'm guessing this is included:

MAJOR Astrea: Six-Sided Oracles update for 26 September 2024
Daily Run (v1.2.0) and Console Release!


For those who didn't see our Anniversary Post where we talked a little about what this patch introduces, here are informations about the new features!
If you are someone who likes endless replayability, you will love this update.

Buddy created a Daily Run Deep Dive video to introduce this new feature to you all, check it out!!

Daily Run
Every day a new seeded challenge! Random Oracle, Random Virtues, Random Starting Dice and Random Modifiers (Modifiers will make run weird in a good way!).

Run Customization
You can also make your own customization, you don't need to wait until a new day for a new challenge.
Modifiers

40+ Modifiers to play with!
Some of them will change the game a lot like "Goddess Trickery" that changes one of the core mechanics of the game "Mandatory actions don't need to be played to end your turn.".
high rated
Resident Evil 3

1.0 Hotfix

fixed line glitches after switching resolution
fixed lighting issues
high rated
Ringlorn Saga Gaiden

Updated from 1.0 to 1.0.2. Unfortunately I can't be 100% certain which version this corresponds to on Steam (Steam got an update both yesterday and today), but "1.0.2" suggests that it's both.

September 26th:
- Added Japanese localization
- Added Ukrainian localization

September 27th:
- Fixed glitches on certain controllers
- Fixed an oversight where the player could save during a boss battle
- Fixed one untranslated string
high rated
UBOAT

Standalone installer updated: [Windows] 2024.1 (Full Release) Patch 15 Hotfix 1 ⇒ 2024.1 (Full Release) Patch 16.
2024.1 Patch 16

Dear captains,

There is a new patch ready for version 2024.1.

① Technical
• Fix (regression of Patch 15): Game could crash in certain cases, when a large group of ships was split into smaller ones.

② Graphics
• Fix: Sailor's cap LOD levels were sometimes slightly clipping with a sailor's head.

Yours,
DWS
high rated
Frostpunk 2

Updated to 1.0.4_RC1 (Galaxy & Offline Installer)

Changelog from SteamDB:
Frostpunk 2 | Hotfix 1.0.4 Is Live!

Hotfix 1.0.4 Is Now Live

Frostpunk 2

Technical Hotfix v.1.0.4
27/09/2024

Dear Citizens!

We are happy to announce that we're back with another update bringing various fixes and improvements to Frostpunk 2. Your continued feedback and support are invaluable as we work tirelessly to enhance your experience in this frozen world.

Patch Notes:

Gameplay & Balance - Prologue

• Negative Squalor events will now trigger at a higher Squalor threshold
• Fixed issue where Squalor would cause much more Wear to districts than intended
• Food Hub Workforce cost decreased from 100 to 50
• Food Hub Prefabs cost decreased from 80 to 40
• Increased Prefabs deposit size on Citizen difficulty
• Reduced Cold growth by 20% on Citizen difficulty level
• Reduced Cold growth by 10% for Officer, Steward and Captain difficulty levels
• Cold events will now cause fewer deaths

Changes to the Prologue aim to soften a few unnecessary bumps that increase difficulty in unwanted places, reinforcing the role of Prologue as a small-scale introduction to the challenges of the full complexity of the game.

Interface

• Added 'Load Chapter Start' button on the Chapter screen in Story mode to make it easier to replay specific chapters
• Improved exposition of Utopia Builder in the Main Menu

For those of you who thought that the Campaign / Story Mode is everything Frostpunk 2 has to offer - we improved visibility of the Utopia Mode which is our frost covered answer to endless mode.

Other

• Fixed macOS audio crashes due to incorrect HP filter behaviour on time dilation actions
• Fixed rare crashes on changing any game setting
• Audio optimizations
• Minor UI optimizations
• Localization fixes
• Fixed some Outposts having Settlement pins on cartography view
• Fixed Disconnect Twitch button from not being visible on some occasions

We're happy to let you know that we've resolved a critical issue affecting Apple Silicon - MacOS devices users. The audio-related crashes have been fixed, which should now allow players to run the game smoothly on these computers. This fix was also possible thanks to you who provided additional information about the issue.

We're pleased to introduce these improvements, including Prologue balance adjustments and reduced Cold-related deaths, making the early game more manageable while maintaining the Frostpunk 2 level of challenge, and adding the ability to load specific chapters if your Steward career ends prematurely.

As always, we're committed to continually improving our game. We're closely listening to your feedback and adding further enhancements, including performance optimisations and more quality-of-life features. Thank you for your ongoing support and patience. Together, we are building a better future for New London!

Yours,
11 bit studios Team
high rated
Tunguska: The Visitation - Enhanced Edition

Updated to 1.89-2_1

Changelog from SteamDB:

Update 1.89-2 Patch Notes

• Fixed a bug where the game spits out a bunch of error message when there are looters in the area

• Reduced sample count for volumetric lights to improve performance

• After achieving "Terminator" rank, the ranking progress bar will stay filled up to avoid confusion

• Added calories for certain hard-to-made foods

• Reduced health for certain types of ghouls

• Increased the amount of faction reputation gain when delivering serum or food by 50%

• Traders will sell more scrap metal to make it easier to repair weapons

• Reduced the amount of gas required to leave Tunguska

• Fixed the collider for the doors in player's house in Ravenwood

• Replaced the icon for the sabotaged gas mask so that player doesn't dismiss it easily
high rated
Hellish Quart (delisted) latest update v0.4351 (September 18, 2024 build)

Just wanted to give a big thank you to the dev for continually updating the game here on GoG even though it's been delisted.

From steam Last build I have (August 18,2024) to Present (long) :

Hellish Quart pre-alpha v.2024.09.17.0

TWEAK:
- Most characters: longer recovery frames on block (you can cancel it by pressing Back to return to guard faster)
- Marta, Zera, Samuel, Kalkstein: shorter blend-outs from attacks, so they match more with guard blending speed
- Isabella: top guard (anti-top attacks) now blends near-far

FIX:
- Jan: (LG) Fwd + X attack (the Corkscrew) now triggers the correct guard
- Kalkstein: thicker thrust hit detector
- Maryna: Fwd, Fwd, Y attack now triggers the correct guard
- Jan, Barabasz: corrected anti-thrust guards
- Wrist aiming in thrust attacks will not work if the attack is triggered when the enemy starts dodging sideways
- Fixed some nested prefabs bugs related to Dodging
- Isabela: fixed some attacks not dealing damage

Hellish Quart pre-alpha v.2024.09.13.0

FIX:
- Additional failsafe to prevent blade still detecting hits on attack animation blend out
- Samuel: Fixed a bug in 5 skulls AI where he just continued to walk forward after a while

TWEAK:
- Gedeon: more muscle power

Hellish Quart pre-alpha v.2024.09.12.0

TWEAK:
- Optimized Movement script
- Fencing Priority system upgrades:

This system will try to turn a potential double kill into a parry-riposte exchange, when both fencers press attack within 0.12s of each other (so practically at the same time). The system will trigger the attack of the fencer who pressed the button first, and slightly delay the attack of the fencer who pressed the button later. The goal of this system is to have "cleaner" looking duels and fewer double hits. This is all optional and can be turned on or off when choosing a game mode. Rules:

a) will not trigger for special input attacks (for example requiring "Down, Fwd" or "Fwd, Fwd" input)
b) will not trigger for Long, High or Low guard attacks
c) will not trigger if you or the opponent are doing an attack while moving back
d) will not trigger for certain attacks or/and weapons for which parry-riposte gameplay has no sense (for example the axe, cross-cutting, or dedicated single tempo counters, or big, slow attacks). In this case, neither fencer will trigger this system, and not just the one who does the specific move

e) the delayed fencer (one that is doing a riposte) now forces the first fencer to assume a guard when he ripostes, but not sooner than the active frames end (if on block, then it's right away)
f) the delayed fencer will trigger his attack immediately after he blocks (instead of a fixed time)
g) the delayed fencer will trigger his attack immediately after he detects the first fencer is no longer in active frames if he whiffs or cancels
h) if f. or g. doesn't happen the delayed fencer will trigger his counter attack after the preset Delay time (in Options)
i) the delayed fencer is now Homing on his enemy while he waits for his riposte
j) if you are doing a combo or linking attacks, this rule applies only to the first attack
k) if during the delay fencers gain more than 2.8m distance between each other the riposte will trigger immediately
l) will not trigger if the first fencer is doing a thrust attack
m) If the delayed fencer was pressing forward or sideways, he will be stopped in place

TL;DR: It is more nuanced than yesterday

FIX:
- Tarnavski: fixed Right + A attack

Hellish Quart pre-alpha v.2024.09.11.0

TWEAK:
- Story (Jacek): way shorter horse ride section
- guards blending speeds pass on attack cancel
- Jan, Barabasz, Laszlo: attack homing tweaks
- Jan, Jacek: 2-3% faster normal attacks
- Laszlo: shorter recovery in in-place attacks on block
- Marie: shorter recovery on her double lunge thrust attack
- Marie: a bit more muscle power for better tip aiming
- Marie, Marta: sword tip hit detector moved back by 5cm, to avoid kills with too shallow penetration
- Yendrek: more weapon inertia on block
- Yendrek: better trajectory on axe head thrust attacks
- Marta, Marie: new sound fx for cut wounds

NEW:
- Parrying a thrust now has a different audio fx than parrying a cut
- New sounds for axe shaft vs steel collisions
- New optional mechanic - Fencing Priority: if both fencers attack almost simultaneously, the one who pressed the attack later will attack with a slight delay. This results in more elegant looking duels with more exchanges and fewer double hits. You can turn it on or off before launching any game mode (except Survival, then it's off), or set it just for AI opponents. Turn it on if you like parry-riposte exchanges and dislike double hits. Turn it off if you like absolute control, even if it means more frequent double hits.


FIX:
- "Road to Siedliska" text doesn't appear during the fight on the river anymore
- Gedeon, Laszlo: fixed some attack animations not detecting hits in close range
- Fixed a bug that changed the Collision Type to Discrete when pausing
- fixed a bug that caused some stuttering when hitting other body parts or weapons when bashing through guards

Hellish Quart pre-alpha v.2024.09.08.0

FIX:
- Isabella: Fixed a minor bug in IK on thrust hit
- Jan, Barabasz: more stable ide animation for better guards

TWEAK:
- Jan, Barabasz: swapped some legacy attack animations for new versions
- Replaced non-match ending hit sounds for wooden weapons with louder ones

NEW:
- Jan, Barabasz: some new special attacks

Hellish Quart pre-alpha v.2024.09.04.0

FIX:
- Fixed regression: some blood decals generation on characters (not all yet)
- Alexander: fixed regression: Jump Attack not triggering

TWEAK:
- Jan, Barabasz: shorter recovery in LG + Y attack on block
- Isabella: swapped some legacy LG thrust attack animations and follow-up moves for new ones, that are better suited for the current game mechanics
- Marie, Marta: a bit thicker tip hit detectors
- Minor tweaks on blade weak bashing
- Yendrek: a bit more weapon inertia on block

Hellish Quart pre-alpha v.2024.09.01.0

FIX:
- fixed a bug that caused thrusts not detect Maryna's shield or Yendrek's axe shaft
- Yendrek: fixed a bug where "through steel" axe head hits were not registering for the player on the right
- Yendrek: fixed a bug that caused a 0.05s delay in detecting hits with axe shaft
- Yendrek: fixed left hand IK jittering in the beginning animation

TWEAK
- Yendrek: most normal attacks are just a bit faster
- Yendrek: added more attack linking options in place and forward attacks
- Marta: active frames adjustment on thrust attacks (to be more effective)
- Marta, Marie: tip thrusts "through steel" deal full damage, instead of chip damage

Hellish Quart pre-alpha v.2024.08.31.0

TWEAK:
- Blade bashing, if you hit the weak (upper) part of the blade, is possible only if you hit it with the strong (lower) part of the blade (up to this point, it was even weak vs weak, which was not quite realistic)
- Blade bashing, if you hit the weak part of the blade, is possible:

a) when the opponent is strafing or moving forward. It's not possible when he is standing still or backing up. This is to simulate worse focus and guard structure in those cases. This doesn't apply to rapiers, which can always be bashed down by hitting their top part.

b) when our opponent is not facing you directly (when you flank him more than 24 degrees). In this case, the weak area becomes much larger.

- thinner blade edge hit detectors for more precise hit detection
- Blade bashing option is now "on" by default

FIX:
- The additive wrist bend animation, when your blade is bashed down by hitting it's weak part, will not play if you are in the middle of your attack.
- Fixed a bug in some characters that turned off the weak part of the blade hitboxes, when other than sharp weapons were chosen
- Barabasz: fixed a Long Guard spamming bug in AI level 3

Hellish Quart pre-alpha v.2024.08.30.0


TWEAK:
- Jacek: redone some basic attack animations, so they better fit the game's mechanics
- Bashing through the weak part of the blade mechanic is now off by default (doesn't apply to rapiers). Reasons: it's mostly out of player's control. You can turn it back on in Options if you wish.

FIX:
- Zera: fixed a bug where "Go Around" move would not trigger
- Zera: additional colliders for his Cloth to fix intersecting with his legs

NEW:
- Laszlo: new special attacks

Hellish Quart pre-alpha v.2024.08.27.0

TWEAK:
- Yendrek: "Pull" special move has new input: (LG) Back + X
- Yendrek: removed combos that had a pull special move in them
- Yendrek: less muscle power
- Yendrek: if you hit an enemy or his weapon with the axe shaft, the axe head will check for a flesh hit only once (as opposed to checking through the whole range of remaining active frames)
- Yendrek: all non-Long Guard and non-special attacks are slower by 2%

FIX:
- Marta, Marie: fixed a bug that prevented them from being pulled by Yendrek
- Yendrek, Kalkstein: fixed some dodges not having a cooldown
- Fixed a bug with some characters not being able to beat down the opponent's long guard before scoring their first hit or punch

Hellish Quart pre-alpha v.2024.08.25.0

FIX:
- Refactored hitting the weak part of the blade system ("bashing through" guards if you hit the very top part of the opponent's sword) - more precise detection and the blade actually does visually and mechanically give in using additive animation. If you hit the enemy through the weak of the blade (as opposed to a clean hit) you will deal lowered damage.
- Marta: fixed a minor bug in IK on thrust hit
- Gedeon, Barabasz: fixed minor bugs in combo timings

NEW:
- All characters now respect the attack homing multiplier slider from Gameplay Options
- Dodging left or right turns off Attack Homing for your opponent for 0.6s (this may be tweaked or disabled if it proves not fun or problematic)

Hellish Quart pre-alpha v.2024.08.23.1


FIX:
- Barabasz, Laszlo: fixed regression: some special moves not working
- Jan: fixed a physics flinch when starting guarding
- Jacek: spawns blood decals correctly now
- Jan: visual cloth and physics strands pass
- Jacek: fixed a bug that could register both edge and point hits simultaneously during a thrust attack

TWEAK:
- All attack animations in the game are slowed down by 5% (but they are still way faster than the original speeds from 3 years ago). This is to reverse the "speed creep" that accumulated across years, where I was speeding up various attacks, so they could match others, which in turn I was speeding up even further to match the sped-up ones, and so on. In some cases, it crossed the technical limits of the simulation in 60fps, so slowing things down across the board is necessary.
- Sword collision mode: Precise is now default (you can revert this in Options if you prefer Stable)
- Isabella: thinner blade edge detector
- Marie: Far Lunge special move has a better aim for the heart on startup
- Marie, Marta: if a thrust attack gets blocked, but at the same time the tip reaches the body anyway, it will only deal a small portion of the damage
- Isabella, Zera, Maryna, Yendrek: left arm and forearm have fewer hit points than characters with one handed swords
- Alexander: shorter recovery in sidestep attacks on whiff
- Alexander, Gedeon, Tarnavski: no longer have powerful attacks perk
- Weapon muscle stiffness pass

Hellish Quart pre-alpha v.2024.08.21.0

TWEAK:
- Isabella: heavier weapon, powerful strike perk (chip damage if the sword touches the body even when blocked), less stiff muscles
- Gedeon: lighter weapon, less stiff muscles
- Jacek, Alexander, Jan: less stiff muscles
- "beefier" Saber vs Longsword clash sounds
- Isabella: tweaked a few attack impact animations


FIX:
- Kalkstein: corrected the trajectory of (LFF) Y attack
- Kalkstein: fixed a bug in Push move not always connecting
- Alexander, Gedeon, Jan: fixed regression: some special moves not working
- Isabella: fixed regression: hair constraint
- Barabasz: fixed regression: scabbard constraint

NEW:
- Maryna: a skin unlock

Hellish Quart pre-alpha v.2024.08.20.1

TWEAK:
- Some minor physics solver changes
- Meadow arena: more fog

FIX:
- Jacek, Barabasz, Samuel: fixed some bugs in ragdolls which may have caused various minor issues on collision

Hellish Quart pre-alpha v.2024.08.20.0

TWEAK:
- better looking IK on blade bind (aiming more with the arm, rather than the wrist)
- louder sword swing sounds
- all small audio clips are now loaded in the background from a different thread
- Maryna: when in Long Guard, she actively tries to adjust the shield position to block thrusts only when the opponent attacks (8% autoaim; down from 26%)
- Maryna: a bit shorter sword
- Marta: less stiff dress

FIX:
- hit reactions coding pass

Hellish Quart pre-alpha v.2024.08.19.0

TWEAK:
- Maryna: renamed the "Cut, Cut, Cut!" special move to "Flurry of Blows", and changed the input scheme for this move
- Maryna: tweaked some attack animations so they provide better shield protection for most common opponent's counters
- Maryna: when in Long Guard, she actively tries to adjust the shield position to block thrusts (26% autoaim)
- Maryna: Lunge attack has a different input scheme

NEW:
- Maryna: two new attacks from Long Guard
high rated
Monster Prom 2: Monster Camp:

Updated from setup_monster_prom_2_monster_camp_2.25.a_(75277) to setup_monster_prom_2_monster_camp_2.27.a_(76618)

Patch notes: https://steamdb.info/patchnotes/15849713/
Attachments:
Post edited September 28, 2024 by BreOl72
high rated
Old World has been updated to version 1.0.7411 (GOG update number 76402).

Changelog from the developer's website:
Headline Changes

24 new events and 11 new items
Two new premade maps designed for 1v1 duels
Tech tree and Law rebalancing
Performance and AI improvements
Hall of Fame improvements
Polishing updates to the Rise of Carthage and Heroes of the Aegean campaigns

Design

Added 19 base game events, 5 Behind the Throne events and 11 new items
Base game events have a focus on Exploring characters and acquiring items that give unique benefits
Behind the Throne events relate to Rising Star leaders. The Rising Star trait is no longer automatically removed on becoming leader

Base game events

[CHARACTER]’s Travels
The Streets of [CITY]
Ransom
[CITY] Within Reach
A Gift
A Gift (alt)
A Crown from [NATION]
Towering Stones
Under Attack
A Dream in the Forest
Taking Root
The Ground
Stitched Together
[CHARACTER]’s Gift
From the Dead
Unwavering
Something to Remember Them By
Another Sunrise
The New Face of [NATION]

Behind the Throne events

To Rule is to Disappoint
A Waning Star
A Towering Reputation
[NATION] Rules [NATION], for Now
[NATION] Rules [NATION], for Now (alt)

Tech tree changes

Moved Free Akkadian Archer card to Forestry
Moved Free Battering Ram and Exotic Fur cards to Spoked Wheel
Free Battering Ram, Akkadian Archer and Hoplite card costs brought in line with other nations free level 1 unique unit cards (200 -> 100)
Moved Free Scholar tech card from Forestry to Metaphysics
Moved Architecture and Vaulting back a tier in the tech tree
Increased the cost of all 7th tier techs to compensate for the reduction in cost of Architecture and Vaulting (1500 -> 1600)
Architecture requires Drama instead of Portcullis
Portcullis no longer requires Drama
Stirrups requires Portcullis instead of Citizenship
Martial Code now requires Citizenship
Windlass requires Manor instead of Architecture
Siege Tower bonus card requires Windlass
Free Perfume card requires Architecture instead of Portcullis
Money Boost bonus card increased from 2000 to 4000 money

Law changes

Slavery now gives +4 Iron and +4 Stone per city instead of increasing Mine and Quarry output. No longer gives +1 Discontent
Freedom now gives +1 Happiness and +20% Growth in all cities instead of Money per Specialist
Tyranny now gives +20% Training in all cities instead of a global Training boost. Money per unit in territory increased from 8 to 10
Divine Rule now gives +1 Order per Pagan Religion in all cities instead of Happiness per Shrine
Pilgrimage now gives +25% State Religion spread. Holy City Money per Religion boost increased from +5 to +10. No longer affects Science from Groves
Grove improvements now always give +2 Science in addition to previous effects

New maps

Two new 1v1 premade maps added
Punic wars: Rome against Carthage
Median wars: Greece against Persia
These are accessible using the Premade Map option on the setup screen and from the Scenario menu under World Maps

Other design changes

Most map scripts in multiplayer now place all human players on the same landmass.
Exceptions are Archipelago, Continents, Player Islands and Disjunction
This is optional on Mediterranean and Lakes and Gulfs maps using ‘Connected Player Starts’ as this can significantly affect player starting positions
In MP games using the Player Development setting, extra cities have to obey the connection requirements of starting locations. If they can’t the player will not get them
Significantly increased the effect of Ruthless AI on player opinion and war declaration modifier
Laurion Mines now enable a Miner specialist on the tile
Undo is no longer available in cloud games using the Strict (Teams) turn style. This does not affect cloud games using Strict (Players) which still have undo.
Slums and Estates are now permanent and cannot be built over or pillaged (Behind the Throne)

Programming

Performance improvements relating to unit movement and reminders
Tribal unit movement AI is now somewhat more sophisticated
AI no longer declares war on tribes to expand when it’s already actively fighting other players
AI is now more likely to build farms around the Jerwan Aqueduct and less likely to build the Cothon in small seas
Improved player start selection on premade maps that do not dictate specific starting locations
Added randomization of player start selection on premade maps
Achievement code cleanup
Add virtual function for sorting of city site candidates, better for mods
Improved AI unit danger estimate
AI now helps their allies count down the capture timer for cities

UI

Added sorting and filtering dropdowns and a regenerate button to Hall of Fame
Hall of Fame now has a SP/MP (Singleplayer / Multiplayer) column and this is shown on the game tooltip
Hall of Fame now shows icons instead of text for Load and Delete
Added audio option for continuing audio track when switching fullscreen tabs
Added obsoleting information to unit encyclopedia entries
Added Religion Opinion tracking to stats screen
Goals/Ambitions with time limits now show limit in bonus text
Removed some details of unlocked missions from tech tooltips
Tiles are now highlighted when hovering over event options that affect specific tiles
In Rise of Carthage scenario 4 the anchor command will now show an explanatory tooltip if ships can’t anchor due to scenario rules
Added notification for units that you kill during your turn
City borders now pulse when hovering over the city center
Pin Character mission removed. Pinning is now performed with a new star icon found under character actions
Leader icon changed to a crown and non-succession royals to an asterisk to differentiate them from the pin icon
Notable characters filter now only shows manually pinned characters and is ordered by turn pinned
Harvested resource tooltip now shows regrow chance as a percentage instead of a die roll
Family tree toggles now remember their previous state
Yields are now shown for all agent network cities regardless of agent status when sorting by base yields
Added support for a more complete set of stats in No Characters mode
Refactored ignore reminders code. Now supports ignoring reminder types separately for characters with multiple roles
Smaller tech status icons to reduce overlap on mini tech tree
All laws and theologies now show yield previews where relevant
Moved the generic improvement pings to the top of the dropdown list
Ambitions and goals with multiple requirements now show progress for each requirement on separate lines
Added yield name and sign in some bonus helptext
Improved text selection in ping and bug reporting popups
Heroes of the Aegean scenario 6 now highlights goal cities on the map
Updated Credits

Bugs Fixed

Rise of Carthage and Heroes of the Aegean campaign polishing pass, many bugs fixed
Fixed damaged unit healthbar not always showing
Fixed resources staying faded when a unit exits a tile
Fixed fatigue increasing effects (Swift, Zealot leader) not always affecting hired tribal units
Fixed raiding units not raiding after making peace with their original tribe
Fixed pinned characters getting removed on leaders death
Fixed tribe widgets being occluded by terrain in some cases
Fixed the effect of multiple holy cities in the same city not stacking
Fixed abdication sometimes leaving permanently exploring leaders
Fixed mirror maps sometimes not having symmetric vegetation on resource tiles
Fixed events not popping up on start of turn in hotseat
Fixed clicks on locked tooltip links not registering actions (e.g. selecting a character)
Fixed hover effect not showing on tech cards
Fixed nation/tribe opinion not updating immediately after diplomacy changes
Fixed city camera state not resetting at start of turn when selecting a city between turns
Fixed Royal characters sometimes not appearing in family tree
Fixed Assyrian capital combat preview being blocked by buildings on adjacent tile
Fixed invalid index exception from rebels spawning from a city without a family
Fixed raiders disappearing while inside city territory or adjacent to Kemet/Aten units in Pharaohs of the Nile scenario 3
Fixed Pharaohs of the Nile scenario 4 not completing when playing in Hotseat against the AI
Fixed errors with portrait interpolation enabled when portraits are not setup for it
Fixed portraits of characters without a tribe or nation
Fixed AI hang
Fixed inheritance preview showing wrong character when there will be no heir
Fixed AI danger calculation for units that need to be unlimbered
Fixed AI unit protection bug
Fixed grammar on Unit Killed notification
Fixed nested link issue in unit type link with promotions
Fixed assert from using waypoints to move units
Fixed critical hit icon sometimes briefly appearing before a unit goes on cooldown
Fixed undo crash
Fixed AI building ships where it should not be building any i.e. in small seas
Fixed Inheritance screen not updating
Fixed some reminders starting dismissed
Fixed “No Team Movement” game option
Fixed autonomous rule cities not repairing
Fixed units not fully resetting their animation queue when an undo or redo occurs
Fixed loading of lost games from the Hall of Fame
Fixed bug preventing the hire of allied tribal units when in a player city
Fixed loss of existing border expansion preview after selecting an event option
Fixed credits popup null reference on application close
Fixed dynastic mechanics of Ptolemy, Ashur-Uballit, Khufu and Mursili in No Events mode (Wonders and Dynasties)
Text and Event fixes
high rated
Lords and Villeins has been updated to version 1.6.14 (GOG update number 76523).

Changelog from Steam:
Fixed issue with Chinese language not displaying all characters correctly
Fixed issue with the reaching bonus not being given to a regiment with all spears equipped
Fixed an empty mouse over tooltip when hovering over a horse icon in the population book of a soldier
Fixed pie ingredients not being purchased
Fixed ruling family titles not being initialized properly
Fixed noble families not having any titles
Added titles to be displayed in the persons name in the population book
Added a follow button when an NPC is selected. This will make the camera follow their movement
Added gem ore hills to have the ability to extract gem ore from the world map
Updated probability distribution of rare ores on the world map
Fixed issue with regiments sent to home town not respawning in the town
Fixed broken splash screen
Updated settings on a font file that was crashing community localizations
high rated
Tunguska: The Visitation - Enhanced Edition

Updated to 1.89-3

Changelog from SteamDB:

Update 1.89-3 Patch Notes

• A lot of players gave me the feedback that sometimes they forget where a specific NPC is located and had to search for them. To alleviate this issue, I made it possible for you to find a list of all important NPCs in a location, by going to the Global Map and hover the mouse over each location.

• Fixed an issue with the barn legionnaire elimination quest, where if you pay 1000 rubles to complete the quest, once you go back to the barn, Sergey is gone and you can't get his key to the red chest and the small hut with the ghouls. The solution is that once you turn in the quest with Sidor, the chest and hut will be unlocked for you.
high rated
Frostpunk 2

Updated to 1.0.4_RC1_nopdb (Galaxy & Offline Installer)

They've removed the following unnecessary files:

• \Frostpunk2\Binaries\Win64\Frostpunk2-Win64-Shipping.pdb
• \Engine\Binaries\Win64\CrashReportClient.pdb
• \Frostpunk2\Binaries\Win64\tbb.pdb
• \Engine\Binaries\Win64\tbb.pdb
high rated
RoboCop: Rogue City

Updated to 1.0.1.9 (Galaxy & Offline Installer)

Latest changelogs from SteamDB:
Small Hotfix - 29th April, 2024

Hello everyone,

We pushed out a small update earlier today that includes:

• Improvements to high-resolution UI scaling
• Mouse interaction with the option sliders.
+++
PS5 Gamepad Hotfix - 14/05/2024

• As noted in the title, a small hotfix has been pushed to resolve an issue for players using the PS5 gamepad.
No changelog yet for today's update.