Geralt_of_Rivia: Northgard Update to V 3.5.34.39794.
No changelog.
Northgard update for 3 October 2024 Patch notes for Bifrost update:
3.5.34.39794 (taken from SteamDB)
Here are the detailed changes coming with the Bifröst patch
NEW GAMEMODE
The Bifrost mode is now available to everyone
Reach the final realm and face the vanir in their own home.
If you die on the way, don’t be afraid to try something different. There are many bonuses, synergies, and clan combinations to experiment with.
New achievements
Bifröst Explorer - Finish a run of Bifröst in Classic or Challenge mode.
Bifröst Survivor - Finish a run of Bifröst in Challenge mode.
Midgard Explorer - Escape the realm of Midgard.
Muspelheim Explorer - Escape the realm of Muspelheim.
Niflheim Explorer - Escape the realm of Niflheim.
Nidavellir Explorer - Escape the realm of Nidavellir.
Idavoll Explorer - Escape the realm of Idavoll.
Spoilers below! Bifröst Ultimate Explorer - Finish a run of Bifröst in Classic or Challenge mode with each clan.
I.O.U - In a single realm of Bifröst, collect 1200 or more of a single resource from the shared pool.
Foreign Legion - Assemble an army composed of 10 different types of units or more.
Enter At Your Own Risk - Build 6 defensive buildings or more in a single zone.
Bugfixes
Snake - Fixed Stolen lore abuse in multiplayer
Owl - Fixed free lore unlock abuse in multiplayer
Known Issues
Bifrost - the mode is only playable in Peer-to-peer as of now. Servers will be open at a later date
Muspelheim - Golem animation may flick a little
Muspelheim - Thrall doesn’t increase forge production on the Odin’s forge
Idavoll - Sometime the Oasis tile near a Town hall have foes on it
Idavoll - Killing the Sand worm doesn’t trigger Boneyard
Niflheim - Nomad Branches can’t use the portal
Niflheim - Ship will continue their animation once even after winter start (but production is correctly stopped)
Niflheim - No town hall on portal once colonized by a Kingdom clan
Niflheim - Torfin’s shadow can’t use portals
Niflheim - Squirrel “winter is coming” notification is also displayed during said winter
Nidavellir - Miner mine in the gisement
Nidavellir - Scorched earth doesn’t decrease stone ore from Rockfall
Vanaheim - Wild boar tusks are misplaced
UI - Some UI are missing for Bifrost mode
UI - Hovering the objective UI make it fade out
UI - Checking allies lore tree doesn’t display the correct information
UI - units from the Hound clan are listed as allies unit
Owl - Auto construction step for allies are not smooth with the second shared start with
Owl - Visual issue when reaching fame 500 in the lore tree
Owl - Specific root from the clan already placed doesn’t transform into “Nomad branches” when taking the second conquest bonus of the clan
Goat - Visual issue on the feast discount with the second shared start with
Goat - Halvard ability doesn’t sent automatically sheeps on your territory (you need to order them manually once used)
Snake - Conquest bonus that allows to use twice more scorched earth doesn’t works
Snake - Clan knowledge and Stolen lore may cause some lore to be unlockable without having unlocked the previous ones
Lion - Can assign Subject on lore stone (this will not produce faith)
Kraken - Can assign villagers on happiness building (this has no effect for the clan)
Lynx - Sharp eye doesn't work
Squirrel - Can make the Banquet of Valhöll (with no effect)
Bonus - Interaction between building bonus and allies construction (no slot use bonus)
Bonus - No revive reduction for Lynx and Kaïja with the conquest bonus
Bonus - Killing unit with fire effect will not trigger boneyard
Lore - Some lore doesn’t work for other clan than the original owner
Veiled Threats
Pain Suppressant
Endless Tide
Harpoons (Kingdoms only)
Lore - Replacing an unlocked lore in the lore tree will count for a new unlocked lore
Lore - Stolen lore can be used further time if you take a lore from a clan in your game with Clan knowledge
Lore - Overcrowding doesn’t allows Kingdom clans to build two smithy on a same tile
Lore - Carpentry mastery doesn’t decrease upgrade cost of towers
Building - Lighthouse can be build further time
Building - Further can be placed on a same border (only one is functional)
Building - Jottun camp reward display the Wolf clan flag even if you don’t play the wolf clan
Lobby - Players can select a same building if they click on it at the same time
Multiplayer - Reconnecting to a Bifrost game during bonus selection will not display the bonus UI
Military path - Guardian barricade can’t be placed on ally territory
Unit - Dragonkin can be untransformed for clan other than the Dragon
Text - Some text are not correct or not fully responsive (Faith to Lore)
Text - Some localization are missing
Sound - Some SFX are missing
Forge - non-forgeable unit visible in the forge selection