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high rated
AI War 2

Standalone installer updated: [Windows, Linux, Mac] 5.610 ⇒ 5.611.
5.611 Sidekicks Mod Updates
(Released October 19th, 2024)

① Sidekicks Mod
• Add an AI Type that hopefully is really into turrets. Not tested
• The Scourge Infused Empire now has a notification for upgradable structures
• Tweak the Nadir descriptions since they are being used against the Scourge Infused Empire and the Dark Zenith Sidekick.
• Fix a bug with Scourge Banes and Reaper Moons that was causing them not to move
_______________________________________________________________________


Driftmoon Enchanted Edition

Standalone installer updated: [Windows] 1.8.6 ⇒ 1.9.9.
Hi everyone! Driftmoon has been updated. The reason is our daughter Laura played the game almost to the very end, learning a difficult new language, and very much wanted to see the game her parents had made. Unfortunately she found out that just before the end of the game all her companions had gone missing, and the game was unsolvable without them. Turns out that it was possible to leave all your companions behind in the warehouse in the docks region, if you quick traveled out of there using the world map. I believe the problem has been there for well over 11 years now, but it's finally fixed. We're very sorry about the bug Laura, thank you for pointing it out!

Here's the changelog:
• Fixed companions going missing when quick traveling from the Nomon Docs warehouse.
• The little box companion is now unkillable.
• No longer possible to drop to lava from the end game fortress.
• Fix being able to quick travel out of the locked tavern at Northrop.
high rated
Knights of the Chalice 2

Updated to 1.77

Changelog from SteamDB:

Knights of the Chalice 2 Version 1.77

Hello everyone! Version 1.77 of Knights of the Chalice 2 has landed.

It adds the Aviara Elf subrace, two Wizard familiars, and for module creators the possibility for items to be cursed or restricted (see details below). It also fixes a bunch of bugs and adds a saving throw bonus or penalty on flying creatures for wind-based and ground-based spells.

• New Subrace: Added a new Elf subrace, the Aviara Elf (or Winged Elf), who has the ability to fly. The Aviara penalties are -2 Dex, -5 Speed, and 50% vulnerability to Sonic damage. Also updated the help entry for Elves.
• Flying Creatures: Added a -2 Reflex saving throw penalty for non-prone flying creatures against the effect of wind-based spells (Gust of Wind, Greater Gust of Wind, Vortex of Doom, Tornado Blast, Sirocco, Whirlwind).
• Flying Creatures: Added a +2 Reflex saving throw bonus for non-prone flying creatures against the effect of ground-based spells (Stomp, Greater Stomp, Earthquake).
• New Familiars: Added two new Wizard familiars, the Rat and the Parrot. The Rat grants a +1 bonus on Spell Penetration checks and the Crawling Familiar skill, while the Parrot improves your Colour Spray spell and grants the Rogue Pick Pocket skill and Flying Familiar skill. Also added five new 64x64 item icons for the new familiars (two for the Rat and three for the Parrot), and updated the help entry for familiars.
• Epic Toughness Feat: The bonus from the feat Epic Toughness will increase by five points if you have the Toad Wizard Familiar or the Toughbone Half-Giant subrace.
• Module Editor: Added the 'restricted' status and 'cursed' status for weapons, armour, and other items. These can now be set in the Item Editor and Weapon Editor. The system is quite flexible. Items can now be restricted to a character class, a class specialisation (or Cleric domain), a race or subrace, a combination of race/subrace and class/class specialisation, a specific character, or a comma-separated list of any of the above. When a restricted item can't be used by a character, it will be marked with a blue square in the Inventory Screen. The character won't be able to equip the item or activate it. Cursed items can't be unequipped by the player. They could be removed through a story script, or through the item's script.
• Interface: Restricted items that can't be used or equipped by a character will be marked with a blue square underneath the icon of the item, in the Inventory Screen.
• Interface: When typing special characters in multi-line text boxes, pushing one of the Alt keys will have the same effect as pushing one of the Shift keys. This may be useful for the macOS version, as I've been having trouble inputting the special characters using the Shift keys only. Also, pressing Alt+M will input the question mark character.
• Bug Fix: Fixed a bug with skill checking for the Aquatic Familiar skill (Water Familiar skill) provided by Toad and Snake Wizard Familiars.
• Bug Fix: Fixed a bug with a duplicate entry of the feat 'Widened Colour Spray' in the Help Search screen.
• Bug Fix: Fixed a bug in the Help Entry system when using the Help Search screen several times.
• Bug Fix: Fixed a bug with items inside a container not being activable out of combat when they should be.
• Bug Fix: Fixed a display bug in the Creature Editor when displaying Centaur sprites in the Creature Properties screen. Also fixed a minor display issue in the Weapon Details screen and Item Details screen.
• Enemy AI: Fixed a minor enemy-AI issue with flying spellcasters when considering the use of a wind-based spell.
• Help Entries: Improved the Help Entries for Intelligence, Skills and the feats Spell Penetration, Greater Spell Penetration, Epic Spell Penetration, and Spell Resistance.
• Character Creation: Fixed a bug with character sub-types (such as 'Stable') when changing the race in the single-screen character-creation interface.
• Character Creation: Improved the display of character skills during character creation.
• Weapon Enchantment: Fixed an issue with weapon icon selection when enchanting a weapon with a unique/custom icon located within the WeaponIcons folder of a module.

Please don't hesitate to email me at enquiries@heroicfantasygames.com if you find any bugs and annoyances, so that I can fix the game quickly.

Thank You So Much, Legendary Heroes of the Realm!! Enjoy :-)
high rated
Frostpunk 2

Updated to 1.1.0_RC5 (Galaxy & Offline Installer)

Changelog from SteamDB:
Frostpunk 2 | PATCH 1.1.0 - 21/10/2024

Frostpunk 2 | PATCH 1.1.0 - “QUALITY OF LIFE IMPROVEMENTS” Is Now Live!

Greetings, esteemed Stewards of Our Cities!

The winds of change are upon us, and they bring not just frost, but a flurry of improvements to our frozen world. We are thrilled to announce the release of our first major update since launch - PATCH 1.1.0 | QUALITY OF LIFE IMPROVEMENTS! This substantial update is a direct result of your invaluable feedback, for which we are immensely grateful. Your voices have been heard, and the city grows stronger for it.

Patch Highlights

Stewards, your voices have been heard. We've been closely monitoring your feedback across social media, Steam reviews and forums, and Reddit, and we are happy to present a host of improvements that directly address your concerns. Some of the key highlights include:

• Edge scrolling is now available as a setting,
• Construction and frostbreaking can now be cancelled
• District outline colours are not different depending on the district
• Nomads are now more visible in the Prologue, and frostbreaking is no longer performed by machines
• AutoSave can be disabled, and its frequency can be changed in the game settings
• Large-scale optimizations have improved game performance, DirectX libraries have been updated, and a macOS stack overflow crash has been fixed.

The frozen landscape of New London is now more navigable than ever. You asked for more control, and we delivered: edge scrolling, cursor lock, and enhanced camera responsiveness are now at your fingertips. The Frostbreaker, once limited, can now carve out desired swathes of land, giving you unprecedented freedom in shaping your city.

For those who value precision in city planning, rejoice! You can now cancel constructions, allowing for quick adjustments to your grand designs. And to keep you informed of your city's progress, ongoing research is now prominently displayed in the Idea Tree.

We've expanded your view of the frostland with an extended Cartography range, letting you plan your expansions with greater foresight. And for those unexpected situations, you now have more control over your game saves, with customizable AutoSave frequencies and the option to disable it entirely.

The visual clarity of your city has been enhanced, with district outlines now color-coded for easy identification. In the Prologue, you'll notice the Nomads are more visible, adding to the immersive experience of your city's origins.

Performance has been a key focus, with large-scale optimizations aimed at smoothing out your gameplay experience. We've updated our DirectX libraries and fixed critical issues, including the pesky macOS audio crash that some of you reported.

These highlights are just the tip of the iceberg. Dive into the full patch notes below to discover all the ways we've refined your Frostpunk 2 experience. Your dedication to the survival of New London continues to inspire us, and we can't wait to see how you'll lead your cities with these new tools at your disposal.

Full Patch Notes

Balance

• Enacting a Cornerstone now adds 2 fervour to the faction that is aligned with the opposed affinity
• Increased tier 2 and 3 Progress generator upgrade Oil to Heat ratio
• Slightly decreased tier 3 Adaptation generator upgrade Oil to Heat ratio
• Steam resource all around efficiency decreased
• Steam extraction from the district lowered from 100 to 80
• Steam extraction from the expanded district lowered from 125 to 100
• Steam extraction from Geothermal Plant lowered from 120 to 90
• Steam extraction from Unfiltered Geothermal Plant lowered from 150 to 110
• Steam extraction from Deep Geothermal Plant lowered from 200 to 170
• Adaptation cornerstone no longer reduces the Heat demand of Steam HUBs
• Increased Deep Deposits amount
• Mass Produced Goods now also affect the Main District
• Apex Workers now also apply to buildings
• Temperature drop in Prologue now occurs later on Citizen difficulty level
• Unified stockpile limits in Colonies between Scenario and Utopia Builder to 30.000
• Adjusted Fractured Gorge Main District area to allow proximity bonuses for up to 3 districts
• Fixed never expiring negative Trust modifier after using "Rush Research"
• Fixed "Boost Research" ability of Pharmaceutical Testing Lab Building
• Modifiers reducing Workforce requirements in districts and buildings should not reduce the number of Workforce produced by Automated Workforce Factory

Gameplay

Frostbreaking can now be performed on any number of cells up to 8
• Community Actions will be offered more often in Council negotiations
• New Consequence Arcs are awaiting Steward when the following events happen
• Keeping the generator off for too long when there are available fuels
• Promoting a Faction only to Raise Funds afterwards
• Repeatedly failing promise quests for a hostile Faction
• Condemning and promoting the same faction in quick succession
• Failing too many votes after granting an agenda to the same Faction
• Quelling a protest after negotiating with a Faction and making a promise
• Addressed a possible softlock if the player found and used all Steam Cores before Chapter 4
• Having simultaneous quests to pass a policy and repeal the opposite policy will no longer be possible
• Having multiple promise quests to the same law (research, pass, repeal) will no longer be possible
• It will not be possible to promise to pass a policy that is already on the agenda for the next Council voting session
• Promises about fuels won't show up if it's not possible to use them with the current Generator upgrade
• Enclaves and Watchtowers built in them cannot be demolished or deactivated after the relocation of Faction has been completed
• Enclaves are no longer available for construction in colonies under certain conditions in Utopia Builder
• Improved prologue onboarding by separating quests
• Adjusted the timing of the 'Survive the Whiteout' quest
• Story Arcs and other events are now properly unlocked after finishing a Civil War in Utopia Builder
• Detainees are no longer able to express their feelings about the City's situation
• Detainees will return to the society after serving out their sentence
• Negotiations and Grant Agenda proposals will now be prioritising city needs next faction/community affinity
• Messages about consequences won't display during Whiteout
• Factions now provide proper bonuses to the city if the Steward maintains good relations with those factions
• Food sites on Frostland are now properly disabled during Whiteout
• Further fixes and improvements to Peace Accords
• Enforce Peace ability can no longer be used when Prisons are disabled
• The Asbestos Lining message no longer displays false information about Prefabs gain instead of Prefabs cost
• The Deploy Seers ability no longer displays false information about decreasing production efficiency
• The Triumphant Return message no longer displays false information about population increase
• The Night of Broken message now contains information about which faction has been attacked
• The Oil Tombs message is no longer displayed twice if the Steward tries to extract it again after choosing "No, let the dead rest" without leaving district building mode
• The Partial Measures message no longer displays once the Birthing Programme is enacted
• Ending a Protest will be no longer negotiable if one is already collapsing due to Quell or Counterprotest
• Cornerstone messages should no longer appear for opposite affinity
• Opposite faction message foreshadowing protest after Whiteout will no longer occur after the Whiteout
• Deteriorating Infrastructure message will no longer appear during Faction War
• Factions will no longer drop their relations from Devoted to Hostile if certain conditions are met
• Sending people to a colony when there is already an active people transport will now be properly blocked when there is another people transport active for another colony
• Requested Protests will now be dropped if a Faction that requested it is not present in the city
• Improved automatic workforce allocation logic
• Fixed infinite Trust exploit
• Fixed Round Up ability consequences appearing too late
• Fixed Adaptation Generator upgrade 3 negatively influencing Intake optimisation
• Fixed The Fort Century outpost not providing proper resources after upgrading it to Settlement
• Fixed some outposts not being upgraded to settlement instantly
• Fixed possible Faction War softblock if Steward repealed extreme law and enacted it again
• Fixed Round Up ability being possible to use multiple times on paused game stacking up its effect as a result
• Fixed Peace Accords sometimes not being registered as passed in Utopia Builder
• Fixed the 'Relink the Chain' ability from being permanent and stackable on some occasions
• Fixed "Colonise the Frostland" statistic objective sometimes not updating when Statistics are going down
• Fixed some broken promises from being looped
• Fixed abilities that require Guards from not being deactivated when having less Guards than it's needed to activate them

Interface

Constructions can now be cancelled
Ongoing research is now displayed and highlighted in the Idea Tree and on the Idea Tree button
Cartography view camera range extended
AutoSave can be disabled in the game settings
AutoSave frequency can be changed to 50/75/100/150 weeks in the game settings
Edge scrolling is now available as a setting
Cursor lock is now available as a setting
Camera responsiveness control settings are now available
• Default settings of camera have been tweaked to achieve higher responsiveness; can be changed in the General settings tab
• Building demolishing refund is now displayed in the Demolish tooltip
Abandoning a colony now has a confirmation popup
• Improved construction panel icons for better clarity
• Moved Buildings overlay to button 9 (default)
• Improved Buildings overlay visuals
• Added information about starting district construction from the deposit if the district requires one
• Improved critical faction fervour readability
District outline colours are now different depending on the district
• Unavailable choices in the Frostland site panels are no longer greyed out
• A "Connect Skyways" button has been added when Skyways are researched
• Improved Policy buttons input area
• Colony guidance sites on Cartography view should be less confusing now if there is more than one colony in the same direction
• The economy overlay will no longer remain visible for the entire cutscene if the player enabled it at the beginning of the cutscene
• Delegates facts will now be less repetitive
• Sending people to a colony is no longer blocked when there's active transport underway
• Dragging the mouse cursor to screen edges will no longer display macOS system menus during gameplay
• Fixed the resource transfer button not updating when clicking the +1/-1 buttons
• Fixed some modifiers not being displayed in some game localizations
• Fixed golden highlight not being visible on already researched nodes on some occasions
• Fixed construction tooltip not updating its state properly upon cancelling selected cells
• Fixed area expander tracker being visible during cutscenes
• Fixed the same building being previewed for construction upon selecting different buildings on the construction panel without reentering it
• Fixed abilities on community panel not greying out when conditions to use them are not met
• Fixed some modifiers from showing up empty on tooltips
• Fixed random option sometimes not generating a random map for Utopia Builder
• Fixed random option never picking 'Build a prosperous future' ambition
• Fixed the 'Meet Demand' button sending more resources than intended on the resource transfer panel
• Fixed visible tags on the Council description of independent communities in the main scenario before the second faction forms in the city
• Fixed possible softlock when Player left HoD during Voting using keybindings

Art

Nomads people will be more visible in the Prologue
Frostbreaking in Prologue is no longer performed by machines
• Art improvements to Advanced Shaft Coal Mine
• Optimised Windshields generation
• All Logistics district arms are now properly snapped to the terrain
• Food District pipes will now properly connect with the ground
• Reduced size of Buildings platforms
• Adjusted sites and outposts 3D models in Frostland view
• Improved visual details during Rally in a district
• Level 2 Generator visual improvements
• General Zoom Stories and City Life Improvements
• Shadows improvements in Winterhome area
• Dreadnought Colony visual effects fixes
• Fixed some artworks not matching the messages
• Fixed Rail Hub floating on some occasions
• Fixed toxic fumes persisting visually after they have been dealt with
• Fixed buildings constructed in the Logistic district not appearing on the district arms after expansion
• Fixed levitating skyscrapers in High-rise Housing district
• Fixed some Cartography view pins for colonies
• Fixed districts overlapping with deposits on some occasions
• Fixes to HUBs Zoom Stories
• Other various fixes & optimizations

Audio

• Added audio notification for when exploration finishes
• Added audio notification for when HoD recess finishes
• The player will no longer be called Steward after becoming a Captain
• New voiceovers implementation
• Replaced Scrappers voiceovers
• Voiceover language is now configurable independent of written language

Other

Large-scale optimizations on the entire game aimed towards smoothing game performance
Updated game DirectX libraries
Fixed macOS audio stack overflow crash
• Users are now informed if their changed graphics settings exceed the recommended settings
• Fixed crash related to validating Districts components
• Fixed crash related to visuals batching
• Fixed crash related to district construction
• Fixed crash related to communities trust modifiers
• Various minor optimizations
• Achievements fixes
• Localization fixes
• Analytics fixes
• Twitch integration fixes
• Mod integration fixes

Your Voice Matters

This update is yet another early testament to the power of community's feedback. We are committed to continually improving Frostpunk 2, and your input is crucial in shaping the future of New London.

If you believe Frostpunk 2 is heading in the right direction with these changes, we would love for your voice to be heard. Please consider leaving your review. Your positive feedback not only motivates our team but also helps other potential Stewards discover our frozen world.

"In the face of endless winter, it is not just our city that evolves, but the game itself. Your feedback fuels the generator of progress." - 11 bit studios

We extend our heartfelt thanks for your continued support and patience. Together, we're not just surviving the frost; we're mastering it.

Stay warm, stay vigilant, and may your decisions be ever wise.
Remember that in your city, every small improvement can mean the difference between survival and oblivion. Your role as Steward is more crucial than ever!

Yours in frost and in fire,
The 11 bit studios Team
high rated
Timberborn

Updated to 0.6.9.0-7b431f2 for Windows and Mac.

Changelog from SteamDB:

Patch notes 2024-10-21 (Main branch)

Hello everyone,
and welcome to the post-Update 6 world! Aqueducts grow all around, wonders call for celebration, beavers paint their tails… It’s quite lovely, isn’t it?

To make it even lovelier, we’ve got the first tweaks, now live on the main branch.

Mods

• It is now possible to have mods for different game versions in the Mods folder. For more details, check https://github.com/mechanistry/timberborn-modding.

Misc.

• Added construction guidelines to the map editor.
• Changed the “KL. NA SEKUNDĘ” to “FPS” in the Polish localization. The old version screamed way too loudly.
• The font in the console is now slightly smaller.

Bug fixes

• Fixed a rare crash occurring while using the layer tool.
• Vertical Power Shaft placed on a platform no longer displays the connector visualization on the building below.
• Fixed Badwater Source’s visualization ignoring water layers. For example, if you ran a “natural” aqueduct above a Badwater Source, it will no longer be visualized twice.
• Adding a new Natural Overhang no longer changes nearby water visuals for a moment.
• Fixed water below Natural Overhangs being visible through their "floor".
• The pump’s pipe no longer magically disappears for the first building placed after unlocking it.
• Fixed a bug with Power Shafts that would not turn even when there is power generated.
• Agora might be an essential building, but neither its model nor lighting should be visible through Overhangs. Fixed!
• Similarly, Engines and their particles no longer clip through Overhangs.
• Beavers’ and bots’ paws and robopaws no longer clip through carried goods.
• Fixed incorrect glyphs being used in Traditional and Simplified Chinese localization.
• Fixed parts of the main menu breaking on the Japanese version.
• In the Polish localization, fixed the incorrect string translation displayed in the mismatched mods warning.
high rated
Factorio

Updated to 2.0.7

Changelog from the developer's website:

Version 2.0 has a wide range of game changes and improvements:

• Smarter worker robots
• New rails
• Remote view
• Combinator and circuit network improvements
• Train control improvements
• New fluid system
• Overhauled Nauvis terrain generation
high rated
Tunguska: The Visitation - Enhanced Edition

Updated to 1.89-8

Changelog from SteamDB:

Update 1.89-8 Patch Notes

• Fixed a performance issue where a high-cost function call gets invoked all the time for each dead body... crazy that I didn't catch this before

• When entering the game for the first time, it'll try to detect your local language and change to that language if supported

• Fixed a bug with using the controller right stick to select item quantity

• Fixed a null pointer error that can happen when you pick up an item
high rated
INDIKA

Updated to 1.0.3 (Galaxy & Offline Installer)

Latest changelogs from SteamDB:
First INDIKA hotfix out now

Hello everyone,

We are truly overwhelmed by the incredible support from our community following the release of INDIKA. Your enthusiasm and encouragement truly mean the world to us. Thank you for making this journey (to hell and back) with us.

The first hotfix for INDIKA is out now, improving the game's overall performance:

• Shader Pre-Compilation has been implemented to enhance performance and improve overall stability
• Improved performance on Steam Deck
• DLSS fixed on the Monastery level
• Minor fixes and improvements

Stay tuned as more great updates are coming soon!

Take care,
Odd Meter and 11 bit studios
+++
INDIKA Photo Mode Available Now!

INDIKA Photo Mode - Capture the Madness and Win!

Greetings, INDIKA enthusiasts and aspiring surrealist photographers!

We're thrilled to announce that INDIKA is getting even more bizarre and captivating with our brand new Photo Mode! Now you can capture all those wonderfully weird moments in stunning detail – and potentially win some exclusive prizes!

What's in store for you?

• Freeze time and space to set up the perfect shot
• Adjust camera angles to showcase INDIKA's surreal landscapes
• Play with filters to enhance the game's already mind-bending visuals
• Add stickers and frames to truly make your screenshots pop (or terrify)
• Share your creations directly to social media and make your friends question your sanity

Whether you're posing with peculiar characters, documenting unexplainable phenomena, or just admiring the twisted beauty of INDIKA's world, Photo Mode is your ticket to preserving those "Did that really just happen?" moments.

How to access Photo Mode

Simply press P during gameplay to enter Photo Mode. It's that easy! Just remember, the game world stops when you're in Photo Mode, but your mind might keep racing.

"We wanted to give players a way to capture the essence of INDIKA's uniqueness. With Photo Mode, you're not just playing the game – you're curating your own gallery of the absurd." - 11 bit studios team

INDIKA Photo Contest - Show Us Your Best Shots!

To celebrate the launch of Photo Mode, we're excited to announce the INDIKA Photo Contest!

How to Participate:

• Take your most creative, bizarre, or beautiful screenshots using INDIKA's new Photo Mode
• Share your masterpiece on Twitter/X, Facebook, or Instagram
• Tag your post with #INDIKAPhotoMode

Contest Duration:

October 21, 2024 - October 28, 2024 (23:59 CET)

Prizes:

Three lucky winners will receive an exclusive INDIKA-themed t-shirt!

Our panel of judges will select the most creative and unique entries. Winners will be announced within one week after the contest ends.

Important Notes:

• You must be 18 or older to participate
• By entering, you grant us the right to use your screenshot for marketing purposes
• Full contest rules can be found here.

So, what are you waiting for? Dive back into INDIKA, snap some shots, and show the world just how gloriously strange your journey has been!

Stay weird, stay wonderful, and happy photographing!

Your ever-enigmatic friends at 11 bit studios

P.S.

Remember, what happens in INDIKA... gets immortalized in Photo Mode. Use this power wisely (or don't, we're not here to judge). Good luck in the contest!

Stay Connected

Follow us on our social media channels to stay up-to-date:

• Follow 11 bit studios and Frostpunk on X (Twitter):
      ○ @11bitstudios
      ○ @frostpunkgame
• Follow Frostpunk on Facebook
Subscribe to our 11 bit studios YouTube channel
• Join our Discord server
• Discuss with us on our subreddit: r/11bitstudios

Don't miss out on the latest news and community events!
Post edited October 22, 2024 by Hustlefan
high rated
Bloodstained: Ritual of the Night

Updated to 1.60.0.67142 (Galaxy & Offline Installer)

Changelog from the SteamDB:
Bug Fixes | Update 1.6 Notes

Today's update includes fixes for Classic Mode, Classic II and more!

Update Notes 1.6

We have a new update today that addresses multiple bugs.

• Fixed a soft lock that would occur while purchasing / selling items
• Fixed spawn issue with Morte enemies in Classic Mode
• Fixed long loading times when playing Classic Mode
• Fixed the missing glow effect within the Archive
• Fixed an issue where Valefar’s jackpot SFX continues to play if Dominique dies in Classic II

Thank you for playing Bloodstained: Ritual of the Night!
high rated
Northgard

Updated to 3.5.40.39999 (Galaxy & Offline Installer)

Changelog from SteamDB:
Patch Notes for 22/10/2024

v3.5.40.39999

RANKED SEASON- The current season has been prolonged

Bugfix

Bifrost - Servers available
Bifrost - Fixed UI not displayed after reconnection
Bifrost - Added security to avoid crash during Gullveig’s fight
Bifrost - Fixed Vanaheim map generation starting over and over
Bifrost - Fixed second start-with from the clan of the Dragon not working as intended (no slots for thralls on allies production building)
Bifrost - Owl Fixed Auto construction step for allies not smooth with the second shared start with
Bifrost - Fixed upkeep discount on towers already built when unlocking the Guardian military path
Bifrost - Fixed crash when brawler/berserker are fighting in the arena
Bifrost - Fixed unit stuck on Gullveig tile after killing it with poison
Bifrost - Fixed end winter bonuses not diplayed after reconnection
Conquest - Fixed double bonus obtained and crash when opening the victory UI
Cross of Vidar - Fixed crash mission 6 after cinematic in game
Cross of Vidar - Fixed crashes in mission 1
Rig’s Saga - Fixed objective not validated in mission 4 when not building the Longship Dock on the Town Hall tile
Wolf - Fixed kröwn earned when killing a Berserker with Spoils of War
Dragon - Fixed fame not increasing some bonus from the Dragon Essence
Relic - Fixed Gefjun’s Jar reducing food wood and kröwn consumptions
Military Path - Fixed free upgrade tower not consumed when used with Guardian path
UI - Fixed Operatives Dwarves and Warchief visible in the forge building

Known issues

Bifrost - Some generation of map may take time or not work (Idavoll, Muspelheim)
Niflheim - Some unit may stay stuck after the fight against the Wyvern (Warchief mainly, to avoid don’t send them to fight)
Others - Various known issues from previous patch notes unmentioned in the bug fixes are still present (and known)
Servers - Online functions are not available when connecting from Russia
high rated
Cult of the Lamb

Updated to 1.4.5 for Windows and Mac.

Changelog from SteamDB:

Patch 1.4.5

Changes


• Unique followers’ quests are no longer blocked by the other quests assigned to these followers

Bugs

• Fixed invincibility in Purgatory
• Fixed faith threshold being below full
• Fixed Transmute achievement not popping when it should
• Fixed relics spawning during fishing when they shouldn’t
• Fixed relics not charging when curses hit target
• Fixed fervour not charging properly in coop while wearing Fleece of a Cursed Crusade
• Fixed softlock during interaction with Statue of the Beast
• Fixed time not being tracked on certain devices
• Fixed level 10 mop skin
• Fixed softlock caused after interacting with body that is picked up by another follower
• Fixed numbers displaying incorrectly for Asian languages
• Fixed random crashes
• Fixed save progress stuck under 100%
• Fixed locked doctrines despite having commandment stones
• Fixed invisible spiders
• Possible fix for invincible Summoner enemies
• Possible fix for goat getting stuck out of room bounds after entering a room
• Possible fix for lack of crystal quest on older save files. Go to the lighthouse with 25 or more crystals
• Fixed issues where users could not authenticate with Twitch

As always, if you run into issues, please report it in-game via the pause menu so we can investigate and squash those pesky bugs. Thank you!
high rated
Travellers Rest 0.6.6.0 -> 0.6.6.1

Patch v0.6.6.1
- Fixed a bug that caused the game to freeze when opening the food feeders interface.
- Fixed several visual bugs in the city.
- Fixed a visual bug with the crab cake.
- Fixed an error with the size of the padded stool colliders.
- Fixed a bug with the baked fish recipe.
- Fixed a bug with the notifications for employees levelling up in some languages.
- Fixed a visual error with the employee info UI in some languages.
- Translations have been updated.
high rated
(from Steam)

Astrea: Six-Sided Oracles update for 18 October 2024
Bug Fixes - v1.2.108

Hey Oracles,

Sorry this patch took a while to go live!
I'm aware there were a really bad bug happening with some players that would cause modifiers from daily run to appear on normal runs, but I had a hard time to reproduce and fix this bug and also I was really busy the past weeks and had to take a time off because the v1.2.0 and console release was exhausting honestly! (and also now I'm the only programmer in the game, so things will move a bit slower for a while).

Patch Notes
Bug Fixes

- Fixed Renewer Module not adding Recycle Virtue when player had no Reroll Virtue
- Fixed some Virtues with wrong value on Run Customization screen.
- Fixed Heartless Oracle modifier setting player Hearts to 0 instead of 1.
- Fixed Goddess Showdown appearing as a possible modifier when randomizing modifiers on Run Customization screen.
- Fixed Daily Run modifiers being applied to normal runs sometimes.
- Fixed softlock when the game runs out of blessings to give to player.
- Fixed softlock when entering Astrea's Heart with Mysterious Adventure and Broken Forge modifiers active.
- Fixed Fatal Jinx modifier overwriting Dicesmith Fever modifier on Risky Die.
- Fixed Elder Dicesmith event with wrong text telling that player would receive 1 Epic Die, when it should be 2 Epic Die.
- Fixed Voidsmith not fading completely when defeated.
high rated
No Man's Sky

Updated to 5.20_Cursed_131597 (Galaxy & Offline Installer)

Changelog from the official website:
Expedition Sixteen: The Cursed

October 23, 2024.

5.20 Patch Notes

• Expedition Sixteen, The Cursed, will begin shortly and run for approximately two weeks.
• During the expedition, the boundary walls between universes have begun to crumble. All conventional hazards have been replaced by Local Boundary Strength, which must be maintained to avoid the intrusion of the boundary horrors…
• Rewards include new posters, decals and titles; a new jetpack trail; a bioluminescent companion; a cursed helmet customisation; and the exclusive Boundary Herald starship.


• Introduced a number of particle rendering optimisations.
• Fixed a number of graphical corruption issues on Xbox.
• Fixed an issue with depth of field rendering on Switch.
• Fixed a number of minor graphical issues on PS5.
• Introduced a shadow rendering optimisation on PS5.
• Fixed a rare issue that prevented some large saves from loading correctly.
• Fixed a rare hang related to weather effects in multiplayer.
• Fixed a crash related to loading frigates.
• Fixed a number of performance issues on Switch related to use of the Analysis Visor.
• The message style for Communication Station messages has been improved.
• Fixed an issue that caused Sac Venom not to correctly display growing information in the Analysis Visor.
• Fixed an issue that caused butterfly wing audio to be too loud.
• Fixed an issue that caused the HoverDroid companion to fail to move.
• Fixed an issue that made it difficult to harvest hypnotic eyes from the abyssal horrors.
• Increased the amount of bait given when crafting specialist bait items.
• Fixed an issue that caused the backpack to be rendered with an incorrect offset in the inventory if the player has a cape equipped.
• Fixed an issue which could cause the player’s feet to appear reversed.
• Fixed an issue that caused specific face shapes to revert to the default when exiting the Appearance Modifier.
• Fixed an issue that could cause some generated pinning missions to skip some crafting steps.
• Fixed a number of glitches with the navigation of hostile AI starships.
• Fixed an issue that caused the fireplace flames to be purple.
• Fixed a text issue that affected the Angler’s Diary entries after the Aquarius Expedition ended.
• Fixed a minor text issue in the Previous Expeditions page.
• Fixed a minor UI issue that caused damaged equipment warnings to flash at inappropriate times.
• Fixed a number of minor animation glitches.
• Fixed an issue that caused incorrect text to appear on various fleet management pages when viewing the Normandy frigate.
• Fixed an issue that could allow system authorities to perform cargo scans while paused/in the UI.
• Fixed a VFX issue when destroying some small plants.
high rated
ΔV: Rings of Saturn

Updated to 1.62.6 for Windows, Linux and Mac.

Changelog posted by the developer in the forum:

# 1.62.6 - Ring Commander

## Corruption Allegations Shake the Mining Guild
Allegations of corruption within the Mining Guild have sparked outrage among independent miners, leading to the formation of ad-hoc unions while operating within the Rings. Leaked reports suggest Guild officials have engaged in bribery and favoritism, granting lucrative asteroid claims to miners backed by major corporations while sidelining smaller operators. In response, independent miners are looking into forming a meta-union combining excavation agreements made on premise, which would grant them similar leverages to those offered by the Guild, but with distributed leadership.

## Processor Fine-Tuning Access Mandated for Shops
New emission regulations from the Interplanetary Trade Commission now require all Mineral Processing Unit manufacturers to provide access to fine-tuning controls for third-party repair shops. While this regulation is welcomed by independent operators, a consortium of processor manufacturers issued a joint statement urging consumers not to deviate from stock processing settings, citing potential environmental impacts as well as possible damage not covered by warranty.

## Unexpected MLF Protocol Update
Recent protocol changes introduced by Minding LF in their nanodrone systems have once again pushed the limits of system performance but sparked a harsh response from peers. While the rapid prototyping approach taken by MLF secured their dominant position in the semi-autonomous mining market, frequent changes require manufacturers of supporting equipment to adapt at a similar pace or face imminent incompatibilities. Obonto Microengineering, the manufacturer of industry-leading interface hardware, issued an over-the-void update to their USV-GOT unmanned survey vehicle series to accommodate protocol changes. However, they also amended their terms of service to reflect that they take no responsibility for changes made by third parties and will not be liable for any damage caused by subsequent updates, effectively shifting the responsibility for selecting compatible software to end-users.

## Maintenance Logs
* You can now tune the processing speed of your Mineral Processing Unit. This affects not only the processing speed itself, but also mineral and remass processing efficiencies, as well as power draw.
* When tuning your ship, the simulation window will now display secondary parameters affected by the tuning option you are changing. This applies for parameters that have difficult to predict consequences.
* Additional dialogues you can have with fellow miners.
* Additional options to hire wingmen.
* You can now give commands to wingmen you hire. They might even listen to you.
* Ganymedean establishment will now serve refreshments at the same conditions as other Space Bars.
* Adjusted some dialogue to make clear when your crew manages to escape from a damaged derelict during a failed recovery attempt.
* Files clean-up: then you had the OST DLC purchased, game used to download some of the mp3 tracks twice. It will now only download them once.
* Your crew is now much less likely to be distracted by the environment when you approach a derelict ship. Previously, they could not notice it if there were exciting things happening around them.
* Fixed number formatting functions. In some circumstances, some fractional numbers were rounded wrong and produced off-by-one errors, for example 3.97 would be rounded to 3.0 instead of 4.0.
* Dynamic backgrounds on the title screen, credits screen, and the screensaver mode now have more asteroids.
* Improved compatibility of USV-GOT reconnaissance craft with both MLF Haul Drone and MPI Tug Drone systems. The commands imposed from the craft will now interface properly with the ship-area-network bus, allowing the systems to coordinate efforts when directed manually and preventing two opposite systems from fighting over the same ore chunk.
* When fixing weapon or thruster misalignment with OMS drones, your mechanic will not have to adjust the jury-rigging options in order for repair to take effect.
* Grinders of mining companions attached to AT-K225 are now detached from your main excavator. The placement of the docking bays made that feature useless, and they tended to damage your ship if you tried to open them up.
* AI now understands that when you are astrogating away you will end up far away, and that if they want to stay close to you they should follow. This fixes a problem with wingmen who would sometimes stay behind if they were at a comfortable distance from you when you performed a jump and were distracted with something else.
* Fixed THI Cargo Containers not unloading completely when asked to unload on ships with big processed cargo capacity.
* The IFF display only updates when visible now, improving performance slightly.
* When you hire a wingman, your IFF display will now update immediately.
* Hiring civilian wingmen and paying them well now nets you a good reputation amongst miners.
* Fixed part of the simulation chart label which was visible at the edge of the screen when the simulation initialized.
* Unified spelling and fixed typos.
* Obonto Microengineering unified its branding.
* Updated translations.
high rated
Factorio

Updated to 2.0.9 for Windows, Linux and Mac.

Changelog from SteamDB:

Factorio Version 2.0.9 now stable

Changes


• Achievement logistic-network-embargo updated with different condition for base game and space age.

Bugfixes

• Fixed a crash when viewing the production statistics GUI while switching surfaces. more
• Fixed unstable global grid position when re-assigning blueprint. more
• Fixed that individual segmented units parts were in the kill statistics.
• Fixed a crash when opening the technology GUI focused on disabled technology. more
• Fixed migration of rails in blueprints in 1.1 version of blueprint library. more
• Fixed a crash when trying to use unsupported audio depth. more
• Fixed a crash when loading some blueprint library contents with mods changed. more
• Fixed a crash when clicking "upgrades" in the wave defense scenario. more
• Fixed Spidertrons receiving up to 8 times extra damage from explosives. more
• Fixed that unpowered inserters could grab items.
• Fixed that some GUIs could be opened behind the technology GUI. more
• Fixed crash in multiplayer when mining modded tree with less stump variants than alive tree variants.
• Fixed it was not possible to open loader gui for input loader. more
• Fixed crash in mod manager in minimal mode when some text used space-age icon rich text tag.
• Fixed that changing surfaces with ghost equipment would not correctly request robots to deliver the equipment. more
• Fixed build sound of huge ghost entities not being ghostly enough. more
• Fixed a crash when item entity marked to be deconstructed is cancel deconstructed while being over belt. more
• Fixed that the runtime server config GUI did not fit on some screen sizes. more
• Fixed GUI effects volume set to zero not being applied on start if background simulations were turned off. more
• Fixed a crash when setting cursor_ghost of a character not assigned to a player. more
• Fixed a crash when reading opened GUIs of a character not assigned to a player. more
• Fixed PvP Scenario unlocking all the trigger technologies. more
• Fixed a crash when changing the force of cargo landing pads.
• Fixed tools items and ammo items could be refilled during cursor split interaction. more
• Fixed that it was not possible to mark legacy rails for deconstruction using deconstruction planner configured for straight-rail. more
• Fixed that the Fulgora starting island could have no breaks in the cliffs. more
• Fixed that deconstruction planner would treat entities with deconstruction alternative as being normal quality.
• Fixed crash when running out of disk space when saving preview for a save file.
• Fixed that passive provider and active provider logistic points could have sections added through the Lua API. more
• Fixed that space platform schedule changes didn't update last user of the space platform hub. more
• Fixed a crash when enabling snap-to-grid when a blueprint had no contents. more
• Fixed that filter inserter was visible in technology icon for fast inserters.
• Fixed that a buffered rocket would briefly render lights south of the rocket silo. more
• Fixed commas and quality icons not allowed in save file names. more
• Fixed crashes when viewing alerts for entities that then die. more
• Fixed incorrect surface condition of a space platform hub. more