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dtgreene: Every now and then, a game gets remade, and while many remakes are faithful to the original versions, there are many that are not, to the point where they are arguably different games entirely. For example:

SaGa 3 (the game I'm playing right now) got a remake on the Nintendo DS that drastically changed the game mechanics. Among other things, levels and experience points were removed, being replaced with a system where you get a chance of stat growth after every action. (There were other drastic changes, but that is probably the most blatant one, especially since it interacts with many of the game's other systems, like the transformation system.) (By contrast, the SaGa 2 remake preserved the original's mechanics with some minor tweaks.)

Ys III: Wanderers of Ys got a remake (Oath in Felghanna) that changed the game from a 2d sidescroller to a 3d platformer. There were other major changes, like completely changing the role of rings. (In the original, rings were like those in Ys 1, except that you had limited ring energy and there was a ring that made you invincible.)

Lufia 2: Rise of the Sinistrals got a remake that changed the game's genre; the original is a turn-based RPG (and is actually strictly turn-based, with no action elements), while the remake is an action game like the Ys games, from what I've heard. (I haven't played the remake.)

Any others that you can think of?

(By the way, I heard that Fire Emblem Gaiden got a remake; can anybody tell me whether that remake has weapon durability, and whether spells cost HP to use?)
I've given a lot of thought about this exact topic for the past few weeks.

I haven't really played too many remakes, but I do pay attention to them when they come out. Dungeon Keeper Mobile is probably one of the best examples I can think of. It barely resembles the original. I mean, the premise is still the same, you get to carve out your own dungeon and attract an army of creatures to serve you..but compared to the first Dungeon Keeper (and the second), the mobile remake looks and plays very differently, and NOT in a good way.

The game looks...plastic. Very colorful and very cartoony, everything is really bright and just screams Facebook Clicker. Nothing like the originals. Then you have the gameplay, which is VERY restricted by microtransactions ranging from $5 to over $100. It's "optional" to not pay for anything, but you have to wait 24 real world hours to mine out a single square of dirt. (For those who haven't played Dungeon Keeper, mining a square of dirt takes one click and just over three seconds to do)

I'd talk about Star Wars Battlefront compared to Star Wars Battlefront 2 from the PS2/XBOX era, but it really comes down to the latter having nearly twice the content than DICE's version. Speaking of which...why no Hero vs Villain mode DICE? why? lol
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darthspudius: Brutal, poor tinyE. I much preferred it to Uncharted. Those games have so much potential and fulfil none of it.
That's, like, just your opinion, man. And a fair one at that. I disagree, and I am not harmed by your dissenting view.
Syndicate.

EA thought it would be cool to turn this game into an Ego Shooter, luckily they failed horribly. Sad for the franchise though.
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durandl: Syndicate.

EA thought it would be cool to turn this game into an Ego Shooter, luckily they failed horribly. Sad for the franchise though.
...why did you have to remind me of this bloom-infested nightmare?
Then there are the games that take just the title of an older game, but nothing else, really. No gameplay, no story, nothing. Prey (2017) springs to mind. I have no idea why they would even pretend that it is the same IP. Those who know the original will be annoyed, and those who don't won't care either way. It seems like a lose-lose decision.
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durandl: Syndicate.

EA thought it would be cool to turn this game into an Ego Shooter, luckily they failed horribly. Sad for the franchise though.
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CARRiON-XCII: ...why did you have to remind me of this bloom-infested nightmare?
Speaking of EA...they published the Battlefront remake and Dungeon Keep mobile now that I remember...ugh...lol
The Resident Evil Remake on the GameCube (and later ported to PC) is a much better game over the original PS1 version IMO.
Shadow Warrior
DOOM
Giana Sisters
Way back, I noticed the 3D remake of SINISTAR. Didn't buy it, as I had a feeling it might suck. Still, I wanted to have at least tried it.

Sinistar: (1983)
https://www.youtube.com/watch?v=E9ONB4fDdlk

Sinistar Unleashed: (1999)
https://www.youtube.com/watch?v=WNY2HQ47mRM
I happened to recently hear about a game called Adventures of Mana, which is a faithful remake of Final Fantasy Adventure.

What's interesting is that FFA has already had a remake: Sword of Mana. The difference is that SoM differs drastically from the original, so I think that it is interesting that the developers went back and made a different remake.

Any games with multiple remakes that are drastically different from the original and each other?

Of course, an odd thought occurred to me: What if there were a remake of SaGa 3 which used the graphics and audio of the original version, but used the battle mechanics of the remake? (I would prefer it without the visible enemies moving in realtime, however.)
The 3D remake of Final Fantasy III differs pretty drastically when compared to the original. It has altered/nerfed (but still unbalanced) job classes, revamped job growth, and fleshed out the four main playable characters (who still have no real personalities or backstories pertinent to the plot).

I personally would have preferred a 2D remake closer to the FF Origins release of FF1 & FF2 on the Playstation.
Supposedly such a remake was planned, but ceased development early on. Too bad, because what they released instead (in my opinion, at least) looked instantly dated compared to other 3D RPGs at the time.
Since this is appropriately timed...

Metal Slug X is a remake of Metal Slug 2.

The slowdown was fixed (by creating a different engine). X was also more difficult with different enemy and boss placements. Food would also give you the fat debuff much sooner than MS2. In terms of game play flow I think MSX was worse than MS2. Of course the slowdown bug made MS2 a chore to play.

I wish they would've fixed MS2 but the engine had problems. It executed gameplay instructions twice per graphical frame. The 30fps limiter would also drop frames for some bizarre reason.
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codefenix: The 3D remake of Final Fantasy III differs pretty drastically when compared to the original. It has altered/nerfed (but still unbalanced) job classes, revamped job growth, and fleshed out the four main playable characters (who still have no real personalities or backstories pertinent to the plot).

I personally would have preferred a 2D remake closer to the FF Origins release of FF1 & FF2 on the Playstation.
Supposedly such a remake was planned, but ceased development early on. Too bad, because what they released instead (in my opinion, at least) looked instantly dated compared to other 3D RPGs at the time.
One thing the 3D remake did right was to make the Bard class useful. Another thing it did right was to make the Red Mage job useful end game.

One thing the 3D remake did wrong was to make status ailment spells useless.

One thing the 3D remake (specifically the DS version) did otherwise was to make it possible, via flaws in the map's collision data, to temporarily skip parts of the game, and to become permanently stuck. (In one playthrough, I got the Sage job early and was able to use summons without sacrificing other magic.)
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dtgreene: One thing the 3D remake did right was to make the Bard class useful. Another thing it did right was to make the Red Mage job useful end game.

One thing the 3D remake did wrong was to make status ailment spells useless.

One thing the 3D remake (specifically the DS version) did otherwise was to make it possible, via flaws in the map's collision data, to temporarily skip parts of the game, and to become permanently stuck. (In one playthrough, I got the Sage job early and was able to use summons without sacrificing other magic.)
Another thing the 3D Final Fantasy remakes did was crank the difficulty up several notches, making the games more an exercise in machoism than actual fun.